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Fixing redstone things
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parent
99e166337b
commit
5ce4f9a73c
7 changed files with 6 additions and 7 deletions
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@ -64,7 +64,7 @@ public class BlockAtomicReconstructor extends FullyDirectionalBlock.Container im
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
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ItemStack heldItem = player.getItemInHand(hand);
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ItemStack heldItem = player.getItemInHand(hand);
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if (this.tryToggleRedstone(world, pos, player)) {
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if (this.tryToggleRedstone(world, pos, player)) {
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return InteractionResult.CONSUME;
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return InteractionResult.SUCCESS;
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}
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}
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if (!world.isClientSide) {
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if (!world.isClientSide) {
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TileEntityAtomicReconstructor reconstructor = (TileEntityAtomicReconstructor) world.getBlockEntity(pos);
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TileEntityAtomicReconstructor reconstructor = (TileEntityAtomicReconstructor) world.getBlockEntity(pos);
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@ -57,7 +57,7 @@ public class BlockBreaker extends FullyDirectionalBlock.Container {
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@Override
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@Override
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
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if (this.tryToggleRedstone(world, pos, player)) {
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if (this.tryToggleRedstone(world, pos, player)) {
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return InteractionResult.CONSUME;
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return InteractionResult.SUCCESS;
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}
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}
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return this.openGui(world, player, pos, TileEntityBreaker.class);
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return this.openGui(world, player, pos, TileEntityBreaker.class);
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@ -49,7 +49,7 @@ public class BlockDropper extends FullyDirectionalBlock.Container {
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@Override
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@Override
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
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if (this.tryToggleRedstone(world, pos, player)) {
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if (this.tryToggleRedstone(world, pos, player)) {
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return InteractionResult.CONSUME;
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return InteractionResult.SUCCESS;
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}
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}
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return this.openGui(world, player, pos, TileEntityDropper.class);
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return this.openGui(world, player, pos, TileEntityDropper.class);
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@ -36,7 +36,7 @@ public class BlockFireworkBox extends BlockContainerBase {
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@Override
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@Override
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
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if (this.tryToggleRedstone(world, pos, player)) {
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if (this.tryToggleRedstone(world, pos, player)) {
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return InteractionResult.PASS;
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return InteractionResult.SUCCESS;
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}
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}
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return this.openGui(world, player, pos, TileEntityFireworkBox.class);
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return this.openGui(world, player, pos, TileEntityFireworkBox.class);
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@ -49,7 +49,7 @@ public class BlockLongRangeBreaker extends FullyDirectionalBlock.Container {
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@Override
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@Override
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
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if (this.tryToggleRedstone(world, pos, player)) {
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if (this.tryToggleRedstone(world, pos, player)) {
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return InteractionResult.PASS;
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return InteractionResult.SUCCESS;
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}
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}
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return this.openGui(world, player, pos, TileEntityLongRangeBreaker.class);
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return this.openGui(world, player, pos, TileEntityLongRangeBreaker.class);
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@ -49,7 +49,7 @@ public class BlockRangedCollector extends BlockContainerBase {
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@Override
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@Override
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
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if (this.tryToggleRedstone(world, pos, player)) {
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if (this.tryToggleRedstone(world, pos, player)) {
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return InteractionResult.PASS;
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return InteractionResult.SUCCESS;
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}
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}
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return this.openGui(world, player, pos, TileEntityRangedCollector.class);
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return this.openGui(world, player, pos, TileEntityRangedCollector.class);
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@ -59,7 +59,6 @@ public class CommonEvents {
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event.setUseItem(Event.Result.DENY);
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event.setUseItem(Event.Result.DENY);
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event.setUseBlock(Event.Result.ALLOW);
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event.setUseBlock(Event.Result.ALLOW);
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}
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}
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}
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}
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@SubscribeEvent
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@SubscribeEvent
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