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Merge pull request #1438 from Caffeinew/main
Config option: disable energy overlay
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commit
5e616297ee
2 changed files with 5 additions and 1 deletions
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@ -89,6 +89,7 @@ public class CommonConfig {
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}
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}
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public static class Other {
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public static class Other {
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public static ModConfigSpec.BooleanValue HIDE_ENERGY_OVERLAY;
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public static ModConfigSpec.BooleanValue SOLID_XP_ALWAYS_ORBS;
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public static ModConfigSpec.BooleanValue SOLID_XP_ALWAYS_ORBS;
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public static ModConfigSpec.BooleanValue DO_UPDATE_CHECK;
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public static ModConfigSpec.BooleanValue DO_UPDATE_CHECK;
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public static ModConfigSpec.BooleanValue UPDATE_CHECK_VERSION_SPECIFIC;
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public static ModConfigSpec.BooleanValue UPDATE_CHECK_VERSION_SPECIFIC;
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@ -116,6 +117,9 @@ public class CommonConfig {
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BUILDER.comment("Everything else").push("other");
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BUILDER.comment("Everything else").push("other");
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HIDE_ENERGY_OVERLAY = BUILDER.comment("If true, when looking at blocks the Energy Overlay will be hidden.")
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.define("hideEnergyOverlay", false);
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SOLID_XP_ALWAYS_ORBS = BUILDER.comment("If true, Solidified Experience will always spawn orbs, even for regular players.")
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SOLID_XP_ALWAYS_ORBS = BUILDER.comment("If true, Solidified Experience will always spawn orbs, even for regular players.")
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.define("solidXPOrbs", false);
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.define("solidXPOrbs", false);
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@ -264,7 +264,7 @@ public class ClientEvents {
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}
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}
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}
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}
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if (tileHit instanceof IEnergyDisplay display) {
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if (tileHit instanceof IEnergyDisplay display && !CommonConfig.Other.HIDE_ENERGY_OVERLAY.get()) {
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if (!display.needsHoldShift() || player.isShiftKeyDown()) {
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if (!display.needsHoldShift() || player.isShiftKeyDown()) {
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if (energyDisplay == null) {
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if (energyDisplay == null) {
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energyDisplay = new EnergyDisplay(0, 0, null);
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energyDisplay = new EnergyDisplay(0, 0, null);
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