Fix the goggle rendering (Closes #1449)

This commit is contained in:
Mrbysco 2024-11-16 23:14:45 +01:00
parent 4789e61e25
commit 6159fda4bd
4 changed files with 2 additions and 2 deletions

View file

@ -3,6 +3,7 @@
* Added the ability to change the farmers work area with a compass. * Added the ability to change the farmers work area with a compass.
* Make blocks still drop items even when broken incorrectly. * Make blocks still drop items even when broken incorrectly.
* Add AIOT to the necessary tool related item tags (swords, pickaxes, axes, shovels) * Add AIOT to the necessary tool related item tags (swords, pickaxes, axes, shovels)
* Fix the Engineer Goggles not rendering correctly
# 1.3.10+mc1.21.1 # 1.3.10+mc1.21.1
* Fixed Fluid placer not being harvestable. * Fixed Fluid placer not being harvestable.

View file

@ -46,8 +46,7 @@ public class ArmorMaterials {
SoundEvents.ARMOR_EQUIP_GENERIC, SoundEvents.ARMOR_EQUIP_GENERIC,
() -> Ingredient.EMPTY, () -> Ingredient.EMPTY,
List.of( List.of(
new ArmorMaterial.Layer(ActuallyAdditions.modLoc("goggles"), "", true), new ArmorMaterial.Layer(ActuallyAdditions.modLoc("goggles"), "", true)
new ArmorMaterial.Layer(ActuallyAdditions.modLoc("goggles"), "_overlay", false)
), ),
0.0F, 0.0F,
0.0F 0.0F