Made XP drops from drill dependent on the forge event

This commit is contained in:
Ellpeck 2016-05-01 10:33:40 +02:00
parent d2a5f3bb17
commit 61d7b783b3

View file

@ -30,7 +30,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.network.play.client.CPacketPlayerDigging; import net.minecraft.network.play.client.CPacketPlayerDigging;
import net.minecraft.network.play.server.SPacketBlockChange; import net.minecraft.network.play.server.SPacketBlockChange;
import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.*; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.RayTraceResult;
@ -360,8 +360,10 @@ public class WorldUtil{
boolean canHarvest = block.canHarvestBlock(world, pos, player); boolean canHarvest = block.canHarvestBlock(world, pos, player);
//Send Block Breaking Event //Send Block Breaking Event
int xp = -1;
if(player instanceof EntityPlayerMP){ if(player instanceof EntityPlayerMP){
if(ForgeHooks.onBlockBreakEvent(world, ((EntityPlayerMP)player).interactionManager.getGameType(), (EntityPlayerMP)player, pos) == -1){ xp = ForgeHooks.onBlockBreakEvent(world, ((EntityPlayerMP)player).interactionManager.getGameType(), (EntityPlayerMP)player, pos);
if(xp == -1){
return false; return false;
} }
} }
@ -389,8 +391,9 @@ public class WorldUtil{
} }
//Only drop XP when no Silk Touch is applied //Only drop XP when no Silk Touch is applied
if(EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) <= 0){ if(EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) <= 0){
//Drop XP depending on Fortune Level if(xp >= 0){
block.dropXpOnBlockBreak(world, pos, block.getExpDrop(state, world, pos, EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack))); block.dropXpOnBlockBreak(world, pos, xp);
}
} }
} }
} }