Filter and Display stand recipe and docs

This commit is contained in:
Ellpeck 2016-06-09 17:39:01 +02:00
parent e944ef6bbf
commit 63de88464b
5 changed files with 34 additions and 2 deletions

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@ -119,6 +119,7 @@ public class InitBooklet{
new BookletChapter("repairer", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockItemRepairer), new PageCrafting(1, BlockCrafting.recipeRepairer).addTextReplacement("<rf>", TileEntityItemRepairer.ENERGY_USE));
new BookletChapter("longRangeBreaker", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockDirectionalBreaker), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityDirectionalBreaker.ENERGY_USE).addTextReplacement("<range>", TileEntityDirectionalBreaker.RANGE), new PageCrafting(2, BlockCrafting.recipeDirectionalBreaker).setPageStacksWildcard());
new BookletChapter("playerInterface", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockPlayerInterface), new PageTextOnly(1).addTextReplacement("<range>", TileEntityPlayerInterface.DEFAULT_RANGE), new PageCrafting(2, BlockCrafting.recipePlayerInterface).setNoText()).setSpecial();
new BookletChapter("displayStand", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockDisplayStand), new PageTextOnly(1), new PageTextOnly(2), new PageCrafting(3, BlockCrafting.recipeDisplayStand).setNoText()).setSpecial();
//RF Generating Blocks
new BookletChapter("solarPanel", ActuallyAdditionsAPI.entryGeneratingRF, new ItemStack(InitBlocks.blockFurnaceSolar), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityFurnaceSolar.PRODUCE), new PageCrafting(2, BlockCrafting.recipeSolar).setNoText());
@ -146,6 +147,7 @@ public class InitBooklet{
}
new BookletChapter("potionRings", ActuallyAdditionsAPI.entryItemsNonRF, new ItemStack(InitItems.itemPotionRing), potionRingPages.toArray(new BookletPage[potionRingPages.size()]));
new BookletChapter("spawnerChanger", ActuallyAdditionsAPI.entryItemsNonRF, new ItemStack(InitItems.itemSpawnerChanger), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeSpawnerChanger).setNoText());
new BookletChapter("itemFilter", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitItems.itemFilter), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeFilter).setNoText()).setImportant();
//RF Using Items
new BookletChapter("drill", ActuallyAdditionsAPI.entryItemsRF, new ItemStack(InitItems.itemDrill, 1, TheColoredLampColors.LIGHT_BLUE.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeDrill).setNoText(), new PageCrafting(3, ItemCrafting.recipesDrillColoring), new PageCrafting(4, ItemCrafting.recipeDrillCore).setNoText(), new PageCrafting(5, ItemCrafting.recipeDrillSpeedI).setNoText(), new PageCrafting(6, ItemCrafting.recipeDrillSpeedII).setNoText(), new PageCrafting(7, ItemCrafting.recipeDrillSpeedIII).setNoText(), new PageCrafting(8, ItemCrafting.recipeDrillFortuneI).setNoText(), new PageCrafting(9, ItemCrafting.recipeDrillFortuneII).setNoText(), new PageCrafting(10, ItemCrafting.recipeDrillSilk).setNoText(), new PageCrafting(11, ItemCrafting.recipeDrillThree).setNoText(), new PageCrafting(12, ItemCrafting.recipeDrillFive).setNoText(), new PageCrafting(13, ItemCrafting.recipeDrillPlacing).setNoText()).setSpecial();

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@ -161,7 +161,9 @@ public enum ConfigCrafting{
FIREWORK_BOX("Firework Box", ConfigCategories.BLOCKS_CRAFTING),
ENDER_STAR("Ender Star", ConfigCategories.ITEMS_CRAFTING),
SPAWNER_CHANGER("Spawner Changer", ConfigCategories.ITEMS_CRAFTING),
ITEM_INTERFACE("Item Interface", ConfigCategories.BLOCKS_CRAFTING);
ITEM_INTERFACE("Item Interface", ConfigCategories.BLOCKS_CRAFTING),
DISPLAY_STAND("Display Stand", ConfigCategories.BLOCKS_CRAFTING),
FILTER("Item Filter", ConfigCategories.ITEMS_CRAFTING);
public final String name;
public final String category;

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@ -87,6 +87,7 @@ public class BlockCrafting{
public static IRecipe recipeItemInterface;
public static IRecipe recipeBookStand;
public static IRecipe recipePlayerInterface;
public static IRecipe recipeDisplayStand;
public static void init(){
@ -104,6 +105,16 @@ public class BlockCrafting{
recipeFireworkBox = RecipeUtil.lastIRecipe();
}
//Display Stand
if(ConfigCrafting.DISPLAY_STAND.isEnabled()){
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitBlocks.blockDisplayStand),
" R ", "EEE", "GGG",
'R', new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL_ADVANCED.ordinal()),
'E', new ItemStack(InitBlocks.blockTestifiBucksGreenWall),
'G', new ItemStack(InitBlocks.blockTestifiBucksWhiteWall)));
recipeDisplayStand = RecipeUtil.lastIRecipe();
}
//Miner
if(ConfigCrafting.MINER.isEnabled()){
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitBlocks.blockMiner),

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@ -85,6 +85,7 @@ public class ItemCrafting{
public static IRecipe recipeEnderStar;
public static IRecipe recipeRarmorModuleReconstructor;
public static IRecipe recipeSpawnerChanger;
public static IRecipe recipeFilter;
public static void init(){
@ -117,6 +118,15 @@ public class ItemCrafting{
recipeChestToCrateUpgrade = RecipeUtil.lastIRecipe();
}
//Filter
if(ConfigCrafting.FILTER.isEnabled()){
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitItems.itemFilter),
"III", "IQI", "III",
'I', new ItemStack(Blocks.IRON_BARS),
'Q', new ItemStack(InitItems.itemMisc, 1, TheMiscItems.QUARTZ.ordinal())));
recipeFilter = RecipeUtil.lastIRecipe();
}
//Crate Keeper
if(ConfigCrafting.CRATE_KEEPER.isEnabled()){
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitItems.itemCrateKeeper),

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@ -892,4 +892,11 @@ booklet.actuallyadditions.chapter.waterBowl.name=Bowl of Water
booklet.actuallyadditions.chapter.waterBowl.text.1=The <item>Bowl of Water<r> can be obtained by <imp>right-cliking a bowl on water<r> anywhere in the world. When the <item>Bowl of Water<r> is then right-clicked onto a block, the water will be placed, much like a <item>Bucket<r>. <n><n>This can be used, for example, for early game farms.
booklet.actuallyadditions.chapter.playerInterface.name=Player Interface
booklet.actuallyadditions.chapter.playerInterface.text.1=The <item>Player Interface<r> works in a similar way to the <item>Phantomface<r>, except it is <imp>connected to a player<r> instead of a block, and the connection is established by <imp>placing it down<r>. <n>When <imp>inputting items<r>, they will <imp>move to the player's inventory<r>. Also, when <imp>inputting RF<r>, it will <imp>charge the items<r> in the player's inventory. <n>It has a default range of <range> blocks, however, it can be expanded by placing up to 3 <item>Phantom Boosters<r> on top of it.
booklet.actuallyadditions.chapter.playerInterface.text.1=The <item>Player Interface<r> works in a similar way to the <item>Phantomface<r>, except it is <imp>connected to a player<r> instead of a block, and the connection is established by <imp>placing it down<r>. <n>When <imp>inputting items<r>, they will <imp>move to the player's inventory<r>. Also, when <imp>inputting RF<r>, it will <imp>charge the items<r> in the player's inventory. <n>It has a default range of <range> blocks, however, it can be expanded by placing up to 3 <item>Phantom Boosters<r> on top of it.
booklet.actuallyadditions.chapter.displayStand.name=Display Stand
booklet.actuallyadditions.chapter.displayStand.text.1=The <item>Display Stand<r> is a block that can, for one, <imp>display any item or block<r> by right-clicking with it onto the display stand. It will then be floating around on top. <n>To take it out of there again, just right-click with an empty hand. <n><n>The other feature, however, is that some items can be put onto it, <imp>having special effects<r>. This, however, will require the stand to <imp>get RF<r>. Read more on the next page.
booklet.actuallyadditions.chapter.displayStand.text.2=The <item>Leaf Blower<r> and <item>Advanced Leaf Blower<r> can be placed onto the display stand, resulting in the grass and leaves around it to be blown away. <n><n><item>Potion Rings<r> can be placed onto the display stand. The normal version will give the specified potion effect to <imp>only one<r> living entity in a small area, while the advanced version will <imp>give a potion effect to all living entities<r> in a <imp>big area<r> while using up a significant amount of <imp>RF<r>.
booklet.actuallyadditions.chapter.itemFilter.name=Item Filter
booklet.actuallyadditions.chapter.itemFilter.text.1=The <item>Item Filter<r> can be used in <item>Advanced Item Laser Relays<r>, <item>ESDs<r> and <item>Ranged Collectors<r> to <imp>enlargen the size of their whitelist<r>. This can be done by right-clicking with the filter in hand and placing items to be filtered inside of it. The filter can then be placed into any whitelist slot in the desired machine. <n>For more information on this, <imp>hover over the whitelist buttons in the GUIs of whitelistable machines<r>!