mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-12-22 19:39:24 +01:00
Made Firework Box a lot more customizable
This commit is contained in:
parent
a7a802d3c8
commit
66309b0488
10 changed files with 343 additions and 62 deletions
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@ -11,7 +11,9 @@
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
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import de.ellpeck.actuallyadditions.mod.inventory.GuiHandler;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityFireworkBox;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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@ -35,17 +37,25 @@ public class BlockFireworkBox extends BlockContainerBase{
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this.setSoundType(SoundType.STONE);
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing par6, float par7, float par8, float par9){
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if(this.tryToggleRedstone(world, pos, player)){
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return true;
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}
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else if(!world.isRemote){
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TileEntityFireworkBox grinder = (TileEntityFireworkBox)world.getTileEntity(pos);
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if(grinder != null){
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player.openGui(ActuallyAdditions.instance, GuiHandler.GuiTypes.FIREWORK_BOX.ordinal(), world, pos.getX(), pos.getY(), pos.getZ());
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}
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}
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return true;
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}
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@Override
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public TileEntity createNewTileEntity(World world, int par2){
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return new TileEntityFireworkBox();
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing par6, float par7, float par8, float par9){
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return this.tryToggleRedstone(world, pos, player);
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}
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@Override
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public EnumRarity getRarity(ItemStack stack){
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return EnumRarity.RARE;
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@ -0,0 +1,28 @@
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/*
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* This file ("ContainerFireworkBox.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.inventory;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.item.ItemStack;
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public class ContainerFireworkBox extends Container{
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@Override
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public ItemStack transferStackInSlot(EntityPlayer playerIn, int index){
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return null;
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}
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@Override
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public boolean canInteractWith(EntityPlayer playerIn){
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return true;
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}
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}
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@ -0,0 +1,112 @@
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/*
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* This file ("GuiFireworkBox.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.inventory;
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import de.ellpeck.actuallyadditions.mod.network.PacketHandlerHelper;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityFireworkBox;
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import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.gui.GuiPageButtonList.GuiResponder;
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import net.minecraft.client.gui.GuiSlider;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class GuiFireworkBox extends GuiContainer implements GuiResponder{
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private final TileEntityFireworkBox tile;
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public GuiFireworkBox(TileEntity tile){
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super(new ContainerFireworkBox());
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this.tile = (TileEntityFireworkBox)tile;
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this.xSize = 300;
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this.ySize = 120;
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}
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@Override
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public void initGui(){
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super.initGui();
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this.buttonList.add(new CustomSlider(this, 0, this.guiLeft, this.guiTop, "Value Play", 0F, 5F, this.tile.intValuePlay, IntFormatter.INSTANCE));
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this.buttonList.add(new CustomSlider(this, 1, this.guiLeft, this.guiTop+20, "Average Charge Amount", 1F, 4F, this.tile.chargeAmount, IntFormatter.INSTANCE));
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this.buttonList.add(new CustomSlider(this, 2, this.guiLeft, this.guiTop+40, "Average Flight Time", 1F, 3F, this.tile.flightTime, IntFormatter.INSTANCE));
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this.buttonList.add(new CustomSlider(this, 3, this.guiLeft, this.guiTop+60, "Effect Chance", 0F, 1F, this.tile.trailOrFlickerChance, null));
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this.buttonList.add(new CustomSlider(this, 4, this.guiLeft, this.guiTop+80, "Flicker/Trail Ratio", 0F, 1F, this.tile.flickerChance, null));
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this.buttonList.add(new CustomSlider(this, 5, this.guiLeft, this.guiTop+100, "Color Amount", 1, 6, this.tile.colorAmount, IntFormatter.INSTANCE));
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this.buttonList.add(new CustomSlider(this, 6, this.guiLeft+150, this.guiTop, "Small Ball", 0F, 1F, this.tile.typeChance0, null));
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this.buttonList.add(new CustomSlider(this, 7, this.guiLeft+150, this.guiTop+20, "Large Ball", 0F, 1F, this.tile.typeChance1, null));
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this.buttonList.add(new CustomSlider(this, 8, this.guiLeft+150, this.guiTop+40, "Star Shape", 0F, 1F, this.tile.typeChance2, null));
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this.buttonList.add(new CustomSlider(this, 9, this.guiLeft+150, this.guiTop+60, "Creeper Shape", 0F, 1F, this.tile.typeChance3, null));
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this.buttonList.add(new CustomSlider(this, 10, this.guiLeft+150, this.guiTop+80, "Burst", 0F, 1F, this.tile.typeChance4, null));
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this.buttonList.add(new CustomSlider(this, 11, this.guiLeft+150, this.guiTop+100, "Area of Effect", 0, 4, this.tile.areaOfEffect, IntFormatter.INSTANCE));
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}
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@Override
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public void setEntryValue(int id, float value){
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GuiButton button = this.buttonList.get(id);
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if(button instanceof GuiSlider){
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if(!((GuiSlider)button).isMouseDown){
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System.out.println("SETTING VALUE FOR "+id+"!!");
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PacketHandlerHelper.sendNumberPacket(this.tile, value, id);
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}
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}
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}
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@Override
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protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY){
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}
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@Override
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public void drawGuiContainerForegroundLayer(int x, int y){
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AssetUtil.displayNameString(this.fontRendererObj, this.xSize, -10, this.tile);
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}
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@Override
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public void setEntryValue(int id, boolean value){
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}
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@Override
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public void setEntryValue(int id, String value){
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}
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private static class CustomSlider extends GuiSlider{
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private final GuiResponder responder;
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public CustomSlider(GuiResponder guiResponder, int idIn, int x, int y, String name, float min, float max, float defaultValue, FormatHelper formatter){
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super(guiResponder, idIn, x, y, name, min, max, defaultValue, formatter);
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this.responder = guiResponder;
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}
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@Override
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public void mouseReleased(int mouseX, int mouseY){
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super.mouseReleased(mouseX, mouseY);
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this.responder.setEntryValue(this.id, this.getSliderValue());
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}
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}
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private static class IntFormatter implements GuiSlider.FormatHelper{
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public static final IntFormatter INSTANCE = new IntFormatter();
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@Override
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public String getText(int id, String name, float value){
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return name+": "+(int)value;
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}
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}
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}
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@ -107,6 +107,8 @@ public class GuiHandler implements IGuiHandler{
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return new ContainerBioReactor(player.inventory, tile);
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case FARMER:
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return new ContainerFarmer(player.inventory, tile);
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case FIREWORK_BOX:
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return new ContainerFireworkBox();
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default:
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return null;
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}
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@ -136,9 +138,9 @@ public class GuiHandler implements IGuiHandler{
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case FURNACE_DOUBLE:
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return new GuiFurnaceDouble(player.inventory, tile);
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case INPUTTER:
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return new GuiInputter(player.inventory, tile, x, y, z, world, false);
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return new GuiInputter(player.inventory, tile, false);
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case INPUTTER_ADVANCED:
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return new GuiInputter(player.inventory, tile, x, y, z, world, true);
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return new GuiInputter(player.inventory, tile, true);
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case REPAIRER:
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return new GuiRepairer(player.inventory, tile);
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case BREAKER:
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return new GuiBioReactor(player.inventory, tile);
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case FARMER:
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return new GuiFarmer(player.inventory, tile);
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case FIREWORK_BOX:
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return new GuiFireworkBox(tile);
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default:
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return null;
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}
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@ -242,7 +246,8 @@ public class GuiHandler implements IGuiHandler{
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BAG(false),
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VOID_BAG(false),
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BIO_REACTOR,
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FARMER;
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FARMER,
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FIREWORK_BOX;
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public final boolean checkTileEntity;
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@ -11,8 +11,6 @@
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package de.ellpeck.actuallyadditions.mod.inventory.gui;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerInputter;
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import de.ellpeck.actuallyadditions.mod.network.PacketClientToServer;
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import de.ellpeck.actuallyadditions.mod.network.PacketHandler;
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import de.ellpeck.actuallyadditions.mod.network.PacketHandlerHelper;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityInputter;
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@ -25,9 +23,7 @@ import net.minecraft.client.gui.GuiTextField;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.input.Keyboard;
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private static final ResourceLocation RES_LOC = AssetUtil.getGuiLocation("gui_inputter");
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private static final ResourceLocation RES_LOC_ADVANCED = AssetUtil.getGuiLocation("gui_inputter_advanced");
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public final TileEntityInputter tileInputter;
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private final int x;
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private final int y;
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private final int z;
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private final World world;
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private final boolean isAdvanced;
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private GuiTextField fieldPutStart;
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private GuiTextField fieldPutEnd;
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@ -62,13 +54,9 @@ public class GuiInputter extends GuiContainer{
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private FilterSettingsGui leftFilter;
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private FilterSettingsGui rightFilter;
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public GuiInputter(InventoryPlayer inventory, TileEntityBase tile, int x, int y, int z, World world, boolean isAdvanced){
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public GuiInputter(InventoryPlayer inventory, TileEntityBase tile, boolean isAdvanced){
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super(new ContainerInputter(inventory, tile, isAdvanced));
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this.tileInputter = (TileEntityInputter)tile;
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this.x = x;
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this.y = y;
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this.z = z;
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this.world = world;
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this.xSize = 176;
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this.ySize = 97+86+(isAdvanced ? OFFSET_ADVANCED : 0);
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this.isAdvanced = isAdvanced;
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}
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private void sendPacket(int text, int textID){
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NBTTagCompound compound = new NBTTagCompound();
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compound.setInteger("X", this.x);
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compound.setInteger("Y", this.y);
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compound.setInteger("Z", this.z);
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compound.setInteger("WorldID", this.world.provider.getDimension());
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compound.setInteger("PlayerID", Minecraft.getMinecraft().player.getEntityId());
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compound.setInteger("NumberID", textID);
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compound.setInteger("Number", text);
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PacketHandler.theNetwork.sendToServer(new PacketClientToServer(compound, PacketHandler.GUI_NUMBER_TO_TILE_HANDLER));
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PacketHandlerHelper.sendNumberPacket(this.tileInputter, text, textID);
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}
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private int parse(String theInt){
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@ -121,7 +121,7 @@ public final class PacketHandler{
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if(tile instanceof INumberReactor){
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INumberReactor reactor = (INumberReactor)tile;
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reactor.onNumberReceived(compound.getInteger("Number"), compound.getInteger("NumberID"), (EntityPlayer)world.getEntityByID(compound.getInteger("PlayerID")));
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reactor.onNumberReceived(compound.getDouble("Number"), compound.getInteger("NumberID"), (EntityPlayer)world.getEntityByID(compound.getInteger("PlayerID")));
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}
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}
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};
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@ -51,4 +51,16 @@ public final class PacketHandlerHelper{
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PacketHandler.theNetwork.sendToServer(new PacketClientToServer(compound, PacketHandler.CHANGE_PLAYER_DATA_HANDLER));
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}
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}
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public static void sendNumberPacket(TileEntity tile, double number, int id){
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NBTTagCompound compound = new NBTTagCompound();
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compound.setInteger("X", tile.getPos().getX());
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compound.setInteger("Y", tile.getPos().getY());
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compound.setInteger("Z", tile.getPos().getZ());
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compound.setInteger("WorldID", tile.getWorld().provider.getDimension());
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compound.setInteger("PlayerID", Minecraft.getMinecraft().player.getEntityId());
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compound.setInteger("NumberID", id);
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compound.setDouble("Number", number);
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PacketHandler.theNetwork.sendToServer(new PacketClientToServer(compound, PacketHandler.GUI_NUMBER_TO_TILE_HANDLER));
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}
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}
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@ -17,9 +17,9 @@ public interface INumberReactor{
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/**
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* Called when a Number gets received after typing it in in the GUI
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*
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* @param text The number that was sent (I don't remember why I called it text. Had a reason though.)
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* @param textID The ID (meaning the place in the GUI) of the number typed in
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* @param number The number that was sent
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* @param id The ID (meaning the place in the GUI) of the number typed in
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* @param player The Player doing it
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*/
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void onNumberReceived(int text, int textID, EntityPlayer player);
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void onNumberReceived(double number, int id, EntityPlayer player);
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}
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@ -10,55 +10,167 @@
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package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.mod.network.gui.INumberReactor;
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import net.minecraft.entity.item.EntityFireworkRocket;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemDye;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.WeightedRandom;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.energy.IEnergyStorage;
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public class TileEntityFireworkBox extends TileEntityBase implements IEnergyDisplay{
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import java.util.ArrayList;
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import java.util.List;
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public static final int USE_PER_SHOT = 300;
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public class TileEntityFireworkBox extends TileEntityBase implements IEnergyDisplay, INumberReactor{
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public static final int USE_PER_SHOT = 500;
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public final CustomEnergyStorage storage = new CustomEnergyStorage(20000, 200, 0);
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private int timeUntilNextFirework;
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private int oldEnergy;
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public int intValuePlay = 2;
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public int chargeAmount = 2;
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public int flightTime = 2;
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public float trailOrFlickerChance = 0.65F;
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public float flickerChance = 0.25F;
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public int colorAmount = 3;
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public float typeChance0 = 1F;
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public float typeChance1 = 0F;
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public float typeChance2 = 0F;
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public float typeChance3 = 0F;
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public float typeChance4 = 0F;
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public int areaOfEffect = 2;
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public TileEntityFireworkBox(){
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super("fireworkBox");
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}
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@Override
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public void writeSyncableNBT(NBTTagCompound compound, NBTType type){
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super.writeSyncableNBT(compound, type);
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this.storage.writeToNBT(compound);
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if(type != NBTType.SAVE_BLOCK){
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compound.setInteger("Play", this.intValuePlay);
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compound.setInteger("ChargeAmount", this.chargeAmount);
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compound.setInteger("FlightTime", this.flightTime);
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compound.setFloat("TrailFlickerChance", this.trailOrFlickerChance);
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compound.setFloat("FlickerChance", this.flickerChance);
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compound.setInteger("ColorAmount", this.colorAmount);
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compound.setFloat("TypeChance0", this.typeChance0);
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compound.setFloat("TypeChance1", this.typeChance1);
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compound.setFloat("TypeChance2", this.typeChance2);
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compound.setFloat("TypeChance3", this.typeChance3);
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compound.setFloat("TypeChance4", this.typeChance4);
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compound.setInteger("Area", this.areaOfEffect);
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}
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}
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@Override
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public void readSyncableNBT(NBTTagCompound compound, NBTType type){
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super.readSyncableNBT(compound, type);
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this.storage.readFromNBT(compound);
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if(type != NBTType.SAVE_BLOCK){
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this.intValuePlay = compound.getInteger("Play");
|
||||
this.chargeAmount = compound.getInteger("ChargeAmount");
|
||||
this.flightTime = compound.getInteger("FlightTime");
|
||||
this.trailOrFlickerChance = compound.getFloat("TrailFlickerChance");
|
||||
this.flickerChance = compound.getFloat("FlickerChance");
|
||||
this.colorAmount = compound.getInteger("ColorAmount");
|
||||
this.typeChance0 = compound.getFloat("TypeChance0");
|
||||
this.typeChance1 = compound.getFloat("TypeChance1");
|
||||
this.typeChance2 = compound.getFloat("TypeChance2");
|
||||
this.typeChance3 = compound.getFloat("TypeChance3");
|
||||
this.typeChance4 = compound.getFloat("TypeChance4");
|
||||
this.areaOfEffect = compound.getInteger("Area");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onNumberReceived(double number, int id, EntityPlayer player){
|
||||
switch(id){
|
||||
case 0:
|
||||
this.intValuePlay = (int)number;
|
||||
break;
|
||||
case 1:
|
||||
this.chargeAmount = (int)number;
|
||||
break;
|
||||
case 2:
|
||||
this.flightTime = (int)number;
|
||||
break;
|
||||
case 3:
|
||||
this.trailOrFlickerChance = (float)number;
|
||||
break;
|
||||
case 4:
|
||||
this.flickerChance = (float)number;
|
||||
break;
|
||||
case 5:
|
||||
this.colorAmount = (int)number;
|
||||
break;
|
||||
case 6:
|
||||
this.typeChance0 = (float)number;
|
||||
break;
|
||||
case 7:
|
||||
this.typeChance1 = (float)number;
|
||||
break;
|
||||
case 8:
|
||||
this.typeChance2 = (float)number;
|
||||
break;
|
||||
case 9:
|
||||
this.typeChance3 = (float)number;
|
||||
break;
|
||||
case 10:
|
||||
this.typeChance4 = (float)number;
|
||||
break;
|
||||
case 11:
|
||||
this.areaOfEffect = (int)number;
|
||||
break;
|
||||
}
|
||||
|
||||
this.sendUpdate();
|
||||
}
|
||||
|
||||
public void spawnFireworks(World world, double x, double y, double z){
|
||||
int range = 4;
|
||||
int amount = world.rand.nextInt(5)+1;
|
||||
for(int i = 0; i < amount; i++){
|
||||
ItemStack firework = this.makeFirework();
|
||||
ItemStack firework = this.makeFirework();
|
||||
|
||||
double newX = x+MathHelper.nextDouble(this.world.rand, 0, range*2)-range;
|
||||
double newZ = z+MathHelper.nextDouble(this.world.rand, 0, range*2)-range;
|
||||
double newX = x+this.getRandomAoe();
|
||||
double newZ = z+this.getRandomAoe();
|
||||
|
||||
if(world.isBlockLoaded(new BlockPos(newX, y, newZ))){
|
||||
EntityFireworkRocket rocket = new EntityFireworkRocket(world, newX, y+0.5, newZ, firework);
|
||||
world.spawnEntity(rocket);
|
||||
}
|
||||
if(world.isBlockLoaded(new BlockPos(newX, y, newZ))){
|
||||
EntityFireworkRocket rocket = new EntityFireworkRocket(world, newX, y+1, newZ, firework);
|
||||
world.spawnEntity(rocket);
|
||||
}
|
||||
}
|
||||
|
||||
private double getRandomAoe(){
|
||||
if(this.areaOfEffect <= 0){
|
||||
return 0.5;
|
||||
}
|
||||
else{
|
||||
return MathHelper.nextDouble(this.world.rand, 0, this.areaOfEffect*2)-this.areaOfEffect;
|
||||
}
|
||||
}
|
||||
|
||||
private ItemStack makeFirework(){
|
||||
NBTTagList list = new NBTTagList();
|
||||
int chargesAmount = this.world.rand.nextInt(2)+1;
|
||||
for(int i = 0; i < chargesAmount; i++){
|
||||
for(int i = 0; i < this.getRandomWithPlay(this.chargeAmount); i++){
|
||||
list.appendTag(this.makeFireworkCharge());
|
||||
}
|
||||
|
||||
NBTTagCompound compound1 = new NBTTagCompound();
|
||||
compound1.setTag("Explosions", list);
|
||||
compound1.setByte("Flight", (byte)(this.world.rand.nextInt(3)+1));
|
||||
compound1.setByte("Flight", (byte)this.getRandomWithPlay(this.flightTime));
|
||||
|
||||
NBTTagCompound compound = new NBTTagCompound();
|
||||
compound.setTag("Fireworks", compound1);
|
||||
|
@ -72,8 +184,8 @@ public class TileEntityFireworkBox extends TileEntityBase implements IEnergyDisp
|
|||
private NBTTagCompound makeFireworkCharge(){
|
||||
NBTTagCompound compound = new NBTTagCompound();
|
||||
|
||||
if(this.world.rand.nextFloat() >= 0.65F){
|
||||
if(this.world.rand.nextFloat() >= 0.5F){
|
||||
if(this.world.rand.nextFloat() >= this.trailOrFlickerChance){
|
||||
if(this.world.rand.nextFloat() >= this.flickerChance){
|
||||
compound.setBoolean("Flicker", true);
|
||||
}
|
||||
else{
|
||||
|
@ -81,27 +193,37 @@ public class TileEntityFireworkBox extends TileEntityBase implements IEnergyDisp
|
|||
}
|
||||
}
|
||||
|
||||
int[] colors = new int[MathHelper.getInt(this.world.rand, 1, 6)];
|
||||
int[] colors = new int[this.getRandomWithPlay(this.colorAmount)];
|
||||
for(int i = 0; i < colors.length; i++){
|
||||
colors[i] = ItemDye.DYE_COLORS[this.world.rand.nextInt(ItemDye.DYE_COLORS.length)];
|
||||
}
|
||||
compound.setIntArray("Colors", colors);
|
||||
|
||||
compound.setByte("Type", (byte)this.world.rand.nextInt(5));
|
||||
compound.setByte("Type", (byte)this.getRandomType());
|
||||
|
||||
return compound;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeSyncableNBT(NBTTagCompound compound, NBTType type){
|
||||
super.writeSyncableNBT(compound, type);
|
||||
this.storage.writeToNBT(compound);
|
||||
private int getRandomWithPlay(int value){
|
||||
return MathHelper.clamp(MathHelper.getInt(this.world.rand, value-this.intValuePlay, value+this.intValuePlay), 1, 6);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readSyncableNBT(NBTTagCompound compound, NBTType type){
|
||||
super.readSyncableNBT(compound, type);
|
||||
this.storage.readFromNBT(compound);
|
||||
private int getRandomType(){
|
||||
List<WeightedFireworkType> possible = new ArrayList<WeightedFireworkType>();
|
||||
|
||||
possible.add(new WeightedFireworkType(0, this.typeChance0));
|
||||
possible.add(new WeightedFireworkType(1, this.typeChance1));
|
||||
possible.add(new WeightedFireworkType(2, this.typeChance2));
|
||||
possible.add(new WeightedFireworkType(3, this.typeChance3));
|
||||
possible.add(new WeightedFireworkType(4, this.typeChance4));
|
||||
|
||||
int weight = WeightedRandom.getTotalWeight(possible);
|
||||
if(weight <= 0){
|
||||
return 0;
|
||||
}
|
||||
else{
|
||||
return WeightedRandom.getRandomItem(this.world.rand, possible, weight).type;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -159,4 +281,14 @@ public class TileEntityFireworkBox extends TileEntityBase implements IEnergyDisp
|
|||
public IEnergyStorage getEnergyStorage(EnumFacing facing){
|
||||
return this.storage;
|
||||
}
|
||||
|
||||
private static class WeightedFireworkType extends WeightedRandom.Item{
|
||||
|
||||
public final int type;
|
||||
|
||||
public WeightedFireworkType(int type, float chance){
|
||||
super((int)(chance*100F));
|
||||
this.type = type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,7 +54,9 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
|
|||
}
|
||||
|
||||
@Override
|
||||
public void onNumberReceived(int text, int textID, EntityPlayer player){
|
||||
public void onNumberReceived(double number, int textID, EntityPlayer player){
|
||||
int text = (int)number;
|
||||
|
||||
if(text != -1){
|
||||
if(textID == 0){
|
||||
this.slotToPutStart = Math.max(text, 0);
|
||||
|
|
Loading…
Reference in a new issue