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Allow plants to be planted on blocks other than farmland with the farmer
Closes #346
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1 changed files with 8 additions and 7 deletions
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@ -12,7 +12,10 @@ package de.ellpeck.actuallyadditions.mod.tile;
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import cofh.api.energy.EnergyStorage;
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import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
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import net.minecraft.block.*;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockCrops;
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import net.minecraft.block.BlockDirt;
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import net.minecraft.block.BlockGrass;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.SoundEvents;
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@ -105,12 +108,10 @@ public class TileEntityFarmer extends TileEntityInventoryBase implements ICustom
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IBlockState farmlandState = this.worldObj.getBlockState(farmland);
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Block farmlandBlock = farmlandState.getBlock();
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if(farmlandBlock instanceof BlockFarmland){
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IBlockState toPlant = this.getFirstPlantablePlantFromSlots(plant);
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if(toPlant != null){
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this.worldObj.setBlockState(plant, toPlant, 2);
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didSomething = true;
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}
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IBlockState toPlant = this.getFirstPlantablePlantFromSlots(plant);
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if(toPlant != null){
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this.worldObj.setBlockState(plant, toPlant, 3);
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didSomething = true;
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}
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else if(farmlandBlock instanceof BlockDirt || farmlandBlock instanceof BlockGrass){
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this.worldObj.setBlockState(farmland, Blocks.FARMLAND.getDefaultState(), 2);
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