More naming, how lovely...

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Michael Hillcox 2020-11-21 13:28:08 +00:00
parent f242945791
commit 67d10ba22e
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19 changed files with 9 additions and 9 deletions

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@ -17,15 +17,15 @@ public class ActuallyItems {
// tools // tools
// If these ever need registry object referencing then I might be shit out of luck but it shouldn't be that complex to fix. // If these ever need registry object referencing then I might be shit out of luck but it shouldn't be that complex to fix.
public static final ToolSet EMERALD_SET = new ToolSet("emerald", ToolMaterials.EMERALD, ArmorMaterials.EMERALD, ActuallyItems::defaultProps); public static final ToolSet EMERALD_SET = new ToolSet("emerald", ToolMaterials.EMERALD, ArmorMaterials.EMERALD, ActuallyItems::defaultProps);
public static final ToolSet OBSIDIAN_SET = new ToolSet("obsidian", ToolMaterials.OBSIDIAN, ArmorMaterials.OBSIDIAN, ActuallyItems::defaultProps); public static final ToolSet OBSIDIAN_SET = new ToolSet("obsidian", ToolMaterials.OBSIDIAN, ArmorMaterials.OBSIDIAN, ActuallyItems::defaultProps);
public static final ToolSet QUARTZ_SET = new ToolSet("quartz", ToolMaterials.QUARTZ, ArmorMaterials.QUARTZ, ActuallyItems::defaultProps); public static final ToolSet QUARTZ_SET = new ToolSet("quartz", ToolMaterials.QUARTZ, ArmorMaterials.QUARTZ, ActuallyItems::defaultProps);
public static final ToolSet ENORI_SET = new ToolSet("enori", ToolMaterials.ENORI, ArmorMaterials.ENORI, ActuallyItems::defaultProps); public static final ToolSet ENORI_SET = new ToolSet("enori", ToolMaterials.ENORI, ArmorMaterials.ENORI, ActuallyItems::defaultProps);
public static final ToolSet EMERADIC_SET = new ToolSet("emeradic", ToolMaterials.EMERADIC, ArmorMaterials.EMERADIC, ActuallyItems::defaultProps); public static final ToolSet EMERADIC_SET = new ToolSet("emeradic", ToolMaterials.EMERADIC, ArmorMaterials.EMERADIC, ActuallyItems::defaultProps);
public static final ToolSet VOID_SET = new ToolSet("void", ToolMaterials.VOID, ArmorMaterials.VOID, ActuallyItems::defaultProps); public static final ToolSet VOID_SET = new ToolSet("void", ToolMaterials.VOID, ArmorMaterials.VOID, ActuallyItems::defaultProps);
public static final ToolSet DIAMATINE_SET = new ToolSet("diamatine", ToolMaterials.DIAMATINE, ArmorMaterials.DIAMATINE, ActuallyItems::defaultProps); public static final ToolSet DIAMATINE_SET = new ToolSet("diamatine", ToolMaterials.DIAMATINE, ArmorMaterials.DIAMATINE, ActuallyItems::defaultProps);
public static final ToolSet PALIS_SET = new ToolSet("palis", ToolMaterials.PALIS, ArmorMaterials.PALIS, ActuallyItems::defaultProps); public static final ToolSet PALIS_SET = new ToolSet("palis", ToolMaterials.PALIS, ArmorMaterials.PALIS, ActuallyItems::defaultProps);
public static final ToolSet RESTONIA_SET = new ToolSet("restonia", ToolMaterials.RESTONIA, ArmorMaterials.RESTONIA, ActuallyItems::defaultProps); public static final ToolSet RESTONIA_SET = new ToolSet("restonia", ToolMaterials.RESTONIA, ArmorMaterials.RESTONIA, ActuallyItems::defaultProps);
public static final Set<ToolSet> ALL_TOOL_SETS = ImmutableSet.of(EMERALD_SET, OBSIDIAN_SET, QUARTZ_SET, ENORI_SET, EMERADIC_SET, VOID_SET, DIAMATINE_SET, PALIS_SET, RESTONIA_SET); public static final Set<ToolSet> ALL_TOOL_SETS = ImmutableSet.of(EMERALD_SET, OBSIDIAN_SET, QUARTZ_SET, ENORI_SET, EMERADIC_SET, VOID_SET, DIAMATINE_SET, PALIS_SET, RESTONIA_SET);