From 695258851008a321ddb0cd825fc78c4e8c05fd59 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Thu, 17 Dec 2015 18:58:09 +0100 Subject: [PATCH] Docs for the redstone change --- .../assets/actuallyadditions/lang/en_US.lang | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/main/resources/assets/actuallyadditions/lang/en_US.lang b/src/main/resources/assets/actuallyadditions/lang/en_US.lang index 53faa37f8..192e3af14 100644 --- a/src/main/resources/assets/actuallyadditions/lang/en_US.lang +++ b/src/main/resources/assets/actuallyadditions/lang/en_US.lang @@ -500,10 +500,10 @@ booklet.actuallyadditions.chapter.treasureChest.text.1=A Treasure Chest booklet.actuallyadditions.chapter.treasureChest.text.2=Treasure Chests are a semi-uncommon occurence in Ocean Biomes. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, hold some valuable items, if you're lucky. Breaking them won't yield you anything, though, you just have to right-click them to receive some amazing goodies. booklet.actuallyadditions.chapter.breaker.name=Breakers and Placers -booklet.actuallyadditions.chapter.breaker.text.1=The Breaker... well.. it breaks blocks in front of it. That's about it. It can be oriented in every direction like a Piston. It can be turned off with Redstone. -booklet.actuallyadditions.chapter.breaker.text.2=The Placer... well... it places blocks in front of it. That's about it. It can be oriented in every direction like a Piston. It can be turned off with Redstone. -booklet.actuallyadditions.chapter.breaker.text.3=The Liquid Placer places blocks that correspond to the liquid you put in via a bucket or pipe in via a pipe. Needs 1000mB to place one block. -booklet.actuallyadditions.chapter.breaker.text.4=The Liquid Collector will collect liquid blocks in front of it and convert them to 1000mB of fluid. That's the equivalent of a filled bucket. +booklet.actuallyadditions.chapter.breaker.text.1=The Breaker breaks blocks in front of it. It can be oriented in every direction. When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. +booklet.actuallyadditions.chapter.breaker.text.2=The Placer places blocks in front of it. It can be oriented in every direction. When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. +booklet.actuallyadditions.chapter.breaker.text.3=The Liquid Placer places liquids you supply it with. It needs 1000mB to place one block. When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. +booklet.actuallyadditions.chapter.breaker.text.4=The Liquid Collector will collect 1000mB of liquids in front of it, that's a filled bucket. When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. booklet.actuallyadditions.chapter.phantomfaces.name=Phantomfaces booklet.actuallyadditions.chapter.phantomfaces.text.1=Phantomfaces are a simple way to connect inventories together, they have a very important twist however: Instead of just connecting two inventories, a Phantomface simulates the inventory it is connected to, meaning you can put items into and pull out of the Phantomface itself. A Phantomface has a default range of blocks, but it can be upgraded with a Phantom Booster. Phantomfaces are connected by right-clicking an inventory with a Phantom Connector and then right-clicking the Phantomface. @@ -513,7 +513,7 @@ booklet.actuallyadditions.chapter.phantomfaces.text.4=The Phantom Energyfa booklet.actuallyadditions.chapter.phantomfaces.text.6=The Phantom Booster, as explained on the first page, ups the range of Phantomfaces by being placed on top of them. The maximum amount above one Phantomface is 3. booklet.actuallyadditions.chapter.phantomBreaker.name=Phantom Breakers & Placers -booklet.actuallyadditions.chapter.phantomBreaker.text.1=Phantom Breakers and Placers work similarly to the normal Phantomfaces, except that they are used to break and place blocks from a distance. Their default range is Blocks, however. To connect them to blocks to break, just store the block with a Phantom Connector as described in the Phantomface Chapter. When connecting them to air spaces, just place a block, store it and then break it again. +booklet.actuallyadditions.chapter.phantomBreaker.text.1=Phantom Breakers and Placers work similarly to the normal Phantomfaces, except that they are used to break and place blocks from a distance. Their default range is Blocks. To connect them to blocks to break, do as described in the Phantomface Chapter. When connecting them to air spaces, just place a block, store it and then break it again. When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. booklet.actuallyadditions.chapter.esd.name=ESDs booklet.actuallyadditions.chapter.esd.text.1=The ESD is a block that works similar to a Hopper but has a lot more functionality. You can choose the sides to input and output and you can precisely configure the range of slots to look at! For more precise information about ESDs, craft one and hover over the elements in their GUI! Its actual name is @@ -617,11 +617,11 @@ booklet.actuallyadditions.chapter.leafGen.text.1=The Leaf Generator can booklet.actuallyadditions.chapter.leafGen.text.2=Munchy booklet.actuallyadditions.chapter.longRangeBreaker.name=Long-Range Breaker -booklet.actuallyadditions.chapter.longRangeBreaker.text.1=The Long-Range Breaker works like a normal Breaker, but it can break up to blocks in front of it. Per block broken, it uses RF. Breaking the th wall +booklet.actuallyadditions.chapter.longRangeBreaker.text.1=The Long-Range Breaker works like a normal Breaker, but it can break up to blocks in front of it. Per block broken, it uses RF. When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. Breaking the th wall booklet.actuallyadditions.chapter.longRangeBreaker.text.2=Sequence Breaking booklet.actuallyadditions.chapter.dropper.name=Automatic Precision Dropper -booklet.actuallyadditions.chapter.dropper.text.1=The Automatic Precision Dropper works much like a normal dropper, but it will drop items without needing a Redstone Signal. It also won't spit them out all over the ground, but it will drop them straight into the direction you point it at! It can be turned off with a Redstone Signal. +booklet.actuallyadditions.chapter.dropper.text.1=The Automatic Precision Dropper works much like a normal dropper, but it will drop items without needing a Redstone Signal. It also won't spit them out all over the ground, but it will drop them straight into the direction you point it at! When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. booklet.actuallyadditions.chapter.rangedCollector.name=Ranged Collector booklet.actuallyadditions.chapter.rangedCollector.text.1=The Ranged Collector works much like a hopper, in that it collects items around it, having the power, however, to pick up items that are in an area of blocks around it. It has a filter that can be set to white- or blacklist. This comes with a disadvantage, however: It doesn't auto-output its items.