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*Actually* fixed Item Laser Relays leaving phantom connections behind
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parent
f7f68e4f16
commit
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1 changed files with 29 additions and 15 deletions
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@ -75,12 +75,11 @@ public class TileEntityItemViewer extends TileEntityInventoryBase{
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}
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private void queryAndSaveData(){
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this.genericInfos.clear();
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this.specificInfos.clear();
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if(this.connectedRelay != null){
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Network network = ActuallyAdditionsAPI.connectionHandler.getNetworkFor(this.connectedRelay.getPos(), this.worldObj);
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if(network != null && (this.oldNetwork != network || this.lastNetworkChangeAmount != network.changeAmount)){
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if(network != null){
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if(this.oldNetwork != network || this.lastNetworkChangeAmount != network.changeAmount){
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this.clearInfos();
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this.connectedRelay.getItemHandlersInNetwork(network, this.genericInfos);
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if(!this.genericInfos.isEmpty()){
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@ -100,6 +99,21 @@ public class TileEntityItemViewer extends TileEntityInventoryBase{
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this.oldNetwork = network;
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this.lastNetworkChangeAmount = network.changeAmount;
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}
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return;
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}
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}
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this.clearInfos();
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}
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private void clearInfos(){
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if(!this.genericInfos.isEmpty()){
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this.genericInfos.clear();
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}
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if(!this.specificInfos.isEmpty()){
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this.specificInfos.clear();
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}
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}
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