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Booklet page for the Precision Dropper
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446f122fee
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3 changed files with 9 additions and 3 deletions
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@ -61,6 +61,7 @@ public class InitBooklet{
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//No RF Using Blocks
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//No RF Using Blocks
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new BookletChapter("breaker", entryFunctionalNonRF, new ItemStack(InitBlocks.blockBreaker), new PageCrafting(1, BlockCrafting.recipeBreaker), new PageCrafting(2, BlockCrafting.recipePlacer), new PageCrafting(3, BlockCrafting.recipeLiquidPlacer), new PageCrafting(4, BlockCrafting.recipeLiquidCollector));
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new BookletChapter("breaker", entryFunctionalNonRF, new ItemStack(InitBlocks.blockBreaker), new PageCrafting(1, BlockCrafting.recipeBreaker), new PageCrafting(2, BlockCrafting.recipePlacer), new PageCrafting(3, BlockCrafting.recipeLiquidPlacer), new PageCrafting(4, BlockCrafting.recipeLiquidCollector));
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new BookletChapter("dropper", entryFunctionalNonRF, new ItemStack(InitBlocks.blockDropper), new PageTextOnly(1), new PageCrafting(1, BlockCrafting.recipeDropper).setNoText());
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new BookletChapter("phantomfaces", entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomLiquiface), new PageTextOnly(1).addTextReplacement("<range>", ConfigIntValues.PHANTOMFACE_RANGE.getValue()), new PageCrafting(2, BlockCrafting.recipePhantomface), new PageCrafting(3, BlockCrafting.recipeLiquiface), new PageCrafting(4, BlockCrafting.recipeEnergyface), new PageCrafting(5, ItemCrafting.recipePhantomConnector).setNoText(), new PageCrafting(6, BlockCrafting.recipePhantomBooster));
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new BookletChapter("phantomfaces", entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomLiquiface), new PageTextOnly(1).addTextReplacement("<range>", ConfigIntValues.PHANTOMFACE_RANGE.getValue()), new PageCrafting(2, BlockCrafting.recipePhantomface), new PageCrafting(3, BlockCrafting.recipeLiquiface), new PageCrafting(4, BlockCrafting.recipeEnergyface), new PageCrafting(5, ItemCrafting.recipePhantomConnector).setNoText(), new PageCrafting(6, BlockCrafting.recipePhantomBooster));
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new BookletChapter("phantomBreaker", entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomBreaker), new PageTextOnly(1).addTextReplacement("<range>", ConfigIntValues.PHANTOM_PLACER_RANGE.getValue()), new PageCrafting(2, BlockCrafting.recipePhantomPlacer).setNoText(), new PageCrafting(3, BlockCrafting.recipePhantomBreaker).setNoText());
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new BookletChapter("phantomBreaker", entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomBreaker), new PageTextOnly(1).addTextReplacement("<range>", ConfigIntValues.PHANTOM_PLACER_RANGE.getValue()), new PageCrafting(2, BlockCrafting.recipePhantomPlacer).setNoText(), new PageCrafting(3, BlockCrafting.recipePhantomBreaker).setNoText());
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new BookletChapter("esd", entryFunctionalNonRF, new ItemStack(InitBlocks.blockInputterAdvanced), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeESD).setNoText(), new PageCrafting(3, BlockCrafting.recipeAdvancedESD).setNoText());
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new BookletChapter("esd", entryFunctionalNonRF, new ItemStack(InitBlocks.blockInputterAdvanced), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeESD).setNoText(), new PageCrafting(3, BlockCrafting.recipeAdvancedESD).setNoText());
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@ -75,6 +75,7 @@ public class BlockCrafting{
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public static IRecipe recipePowerer;
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public static IRecipe recipePowerer;
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public static IRecipe recipeLeafGen;
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public static IRecipe recipeLeafGen;
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public static IRecipe recipeDirectionalBreaker;
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public static IRecipe recipeDirectionalBreaker;
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public static IRecipe recipeDropper;
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public static void init(){
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public static void init(){
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@ -522,6 +523,7 @@ public class BlockCrafting{
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'C', "cobblestone",
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'C', "cobblestone",
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'D', Blocks.dropper,
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'D', Blocks.dropper,
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'R', new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL_ADVANCED.ordinal())));
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'R', new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL_ADVANCED.ordinal())));
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recipeDropper = Util.GetRecipes.lastIRecipe();
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}
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}
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if(ConfigCrafting.LAMPS.isEnabled()){
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if(ConfigCrafting.LAMPS.isEnabled()){
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@ -433,8 +433,8 @@ booklet.actuallyadditions.chapter.treasureChest.name=Treasure Chests
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booklet.actuallyadditions.chapter.treasureChest.text.1=<item>Treasure Chests<r> are a semi-uncommon occurence <imp>in Ocean Biomes<r>. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, <imp>hold some valuable items<r>, if you're lucky. Breaking them won't yield you anything, though, you just have to <imp>right-click them<r> to receive some amazing goodies.
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booklet.actuallyadditions.chapter.treasureChest.text.1=<item>Treasure Chests<r> are a semi-uncommon occurence <imp>in Ocean Biomes<r>. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, <imp>hold some valuable items<r>, if you're lucky. Breaking them won't yield you anything, though, you just have to <imp>right-click them<r> to receive some amazing goodies.
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booklet.actuallyadditions.chapter.breaker.name=Breakers and Placers
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booklet.actuallyadditions.chapter.breaker.name=Breakers and Placers
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booklet.actuallyadditions.chapter.breaker.text.1=The <item>Breaker<r>... well.. it breaks blocks in front of it. That's about it. It can be oriented in every direction like a Piston.
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booklet.actuallyadditions.chapter.breaker.text.1=The <item>Breaker<r>... well.. it breaks blocks in front of it. That's about it. It can be oriented in every direction like a Piston. It can be turned off with Redstone.
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booklet.actuallyadditions.chapter.breaker.text.2=The <item>Placer<r>... well... it places blocks in front of it. That's about it. It can be oriented in every direction like a Piston.
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booklet.actuallyadditions.chapter.breaker.text.2=The <item>Placer<r>... well... it places blocks in front of it. That's about it. It can be oriented in every direction like a Piston. It can be turned off with Redstone.
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booklet.actuallyadditions.chapter.breaker.text.3=The <item>Liquid Placer<r> places blocks that correspond to the liquid you put in via a bucket or pipe in via a pipe. Needs <imp>1000mB<r> to place one block.
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booklet.actuallyadditions.chapter.breaker.text.3=The <item>Liquid Placer<r> places blocks that correspond to the liquid you put in via a bucket or pipe in via a pipe. Needs <imp>1000mB<r> to place one block.
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booklet.actuallyadditions.chapter.breaker.text.4=The <item>Liquid Collector<r> will collect liquid blocks in front of it and convert them to <imp>1000mB<r> of fluid. That's the equivalent of a filled bucket.
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booklet.actuallyadditions.chapter.breaker.text.4=The <item>Liquid Collector<r> will collect liquid blocks in front of it and convert them to <imp>1000mB<r> of fluid. That's the equivalent of a filled bucket.
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@ -548,4 +548,7 @@ booklet.actuallyadditions.chapter.leafGen.text.2=<i>Munchy
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booklet.actuallyadditions.chapter.longRangeBreaker.name=Long-Range Breaker
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booklet.actuallyadditions.chapter.longRangeBreaker.name=Long-Range Breaker
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booklet.actuallyadditions.chapter.longRangeBreaker.text.1=The <item>Long-Range Breaker<r> works like a normal <item>Breaker<r>, but it can break <imp>up to <range> blocks in front of it<r>. <n>Per block broken, it uses <imp><rf> RF<r>. <n><n><i>Breaking the <range>th wall
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booklet.actuallyadditions.chapter.longRangeBreaker.text.1=The <item>Long-Range Breaker<r> works like a normal <item>Breaker<r>, but it can break <imp>up to <range> blocks in front of it<r>. <n>Per block broken, it uses <imp><rf> RF<r>. <n><n><i>Breaking the <range>th wall
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booklet.actuallyadditions.chapter.longRangeBreaker.text.2=<i>Sequence Breaking
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booklet.actuallyadditions.chapter.longRangeBreaker.text.2=<i>Sequence Breaking
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booklet.actuallyadditions.chapter.dropper.name=Automatic Precision Dropper
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booklet.actuallyadditions.chapter.dropper.text.1=The <item>Automatic Precision Dropper<r> works much like a normal dropper, but it will drop items <imp>without needing a Redstone Signal<r>. <n>It also won't spit them out all over the ground, but it will <imp>drop them straight into the direction you point it at<r>! <n>It can be turned off with a Redstone Signal.
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