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https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-22 15:18:34 +01:00
Fixed equipment slot in energizer and enervator being off
This commit is contained in:
parent
d6bc78fffb
commit
6e18866c79
6 changed files with 28 additions and 26 deletions
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@ -18,6 +18,7 @@ import invtweaks.api.container.InventoryContainer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.inventory.Slot;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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@ -27,9 +28,10 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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@InventoryContainer
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@InventoryContainer
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public class ContainerEnergizer extends Container{
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public class ContainerEnergizer extends Container{
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public static final EntityEquipmentSlot[] VALID_EQUIPMENT_SLOTS = new EntityEquipmentSlot[] {EntityEquipmentSlot.HEAD, EntityEquipmentSlot.CHEST, EntityEquipmentSlot.LEGS, EntityEquipmentSlot.FEET};
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private TileEntityEnergizer energizer;
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private TileEntityEnergizer energizer;
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public ContainerEnergizer(EntityPlayer player, TileEntityBase tile){
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public ContainerEnergizer(final EntityPlayer player, TileEntityBase tile){
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this.energizer = (TileEntityEnergizer)tile;
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this.energizer = (TileEntityEnergizer)tile;
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InventoryPlayer inventory = player.inventory;
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InventoryPlayer inventory = player.inventory;
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@ -44,24 +46,24 @@ public class ContainerEnergizer extends Container{
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for(int i = 0; i < 9; i++){
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for(int i = 0; i < 9; i++){
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this.addSlotToContainer(new Slot(inventory, i, 8+i*18, 155));
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this.addSlotToContainer(new Slot(inventory, i, 8+i*18, 155));
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}
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}
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final EntityPlayer finalPlayer = player;
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for(int i = 0; i < 4; ++i){
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final int finalI = i;
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this.addSlotToContainer(new Slot(inventory, inventory.getSizeInventory()-1-i, 102, 19+i*18){
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@Override
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public boolean isItemValid(ItemStack stack){
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return stack != null && stack.getItem().isValidArmor(stack, ContainerEnervator.ARMOR_SLOTS[finalI], finalPlayer);
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}
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for(int k = 0; k < 4; ++k){
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final EntityEquipmentSlot slot = VALID_EQUIPMENT_SLOTS[k];
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this.addSlotToContainer(new Slot(player.inventory, 36+(3-k), 102, 19+k*18){
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@Override
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@Override
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public int getSlotStackLimit(){
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public int getSlotStackLimit(){
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return 1;
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return 1;
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}
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}
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@Override
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public boolean isItemValid(ItemStack stack){
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return stack != null && stack.getItem().isValidArmor(stack, slot, player);
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}
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@Override
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@Override
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public String getSlotTexture(){
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public String getSlotTexture(){
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return ItemArmor.EMPTY_SLOT_NAMES[finalI];
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return ItemArmor.EMPTY_SLOT_NAMES[slot.getIndex()];
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}
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}
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});
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});
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}
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}
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@ -74,7 +76,7 @@ public class ContainerEnergizer extends Container{
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final int hotbarStart = inventoryEnd+1;
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final int hotbarStart = inventoryEnd+1;
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final int hotbarEnd = hotbarStart+8;
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final int hotbarEnd = hotbarStart+8;
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Slot theSlot = (Slot)this.inventorySlots.get(slot);
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Slot theSlot = this.inventorySlots.get(slot);
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if(theSlot != null && theSlot.getHasStack()){
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if(theSlot != null && theSlot.getHasStack()){
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ItemStack newStack = theSlot.getStack();
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ItemStack newStack = theSlot.getStack();
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@ -28,10 +28,9 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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@InventoryContainer
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@InventoryContainer
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public class ContainerEnervator extends Container{
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public class ContainerEnervator extends Container{
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public static final EntityEquipmentSlot[] ARMOR_SLOTS = new EntityEquipmentSlot[]{EntityEquipmentSlot.HEAD, EntityEquipmentSlot.CHEST, EntityEquipmentSlot.LEGS, EntityEquipmentSlot.FEET};
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private TileEntityEnervator enervator;
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private TileEntityEnervator enervator;
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public ContainerEnervator(EntityPlayer player, TileEntityBase tile){
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public ContainerEnervator(final EntityPlayer player, TileEntityBase tile){
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this.enervator = (TileEntityEnervator)tile;
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this.enervator = (TileEntityEnervator)tile;
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InventoryPlayer inventory = player.inventory;
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InventoryPlayer inventory = player.inventory;
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@ -46,24 +45,24 @@ public class ContainerEnervator extends Container{
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for(int i = 0; i < 9; i++){
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for(int i = 0; i < 9; i++){
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this.addSlotToContainer(new Slot(inventory, i, 8+i*18, 155));
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this.addSlotToContainer(new Slot(inventory, i, 8+i*18, 155));
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}
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}
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final EntityPlayer finalPlayer = player;
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for(int i = 0; i < 4; ++i){
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final int finalI = i;
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this.addSlotToContainer(new Slot(inventory, inventory.getSizeInventory()-1-i, 102, 19+i*18){
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@Override
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public boolean isItemValid(ItemStack stack){
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return stack != null && stack.getItem().isValidArmor(stack, ARMOR_SLOTS[finalI], finalPlayer);
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}
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for(int k = 0; k < 4; ++k){
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final EntityEquipmentSlot slot = ContainerEnergizer.VALID_EQUIPMENT_SLOTS[k];
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this.addSlotToContainer(new Slot(player.inventory, 36+(3-k), 102, 19+k*18){
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@Override
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@Override
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public int getSlotStackLimit(){
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public int getSlotStackLimit(){
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return 1;
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return 1;
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}
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}
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@Override
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public boolean isItemValid(ItemStack stack){
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return stack != null && stack.getItem().isValidArmor(stack, slot, player);
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}
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@Override
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@Override
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public String getSlotTexture(){
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public String getSlotTexture(){
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return ItemArmor.EMPTY_SLOT_NAMES[finalI];
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return ItemArmor.EMPTY_SLOT_NAMES[slot.getIndex()];
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}
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}
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});
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});
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}
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}
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@ -11,6 +11,7 @@
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package de.ellpeck.actuallyadditions.mod.items.base;
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package de.ellpeck.actuallyadditions.mod.items.base;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerEnergizer;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerEnervator;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerEnervator;
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import de.ellpeck.actuallyadditions.mod.util.ItemUtil;
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import de.ellpeck.actuallyadditions.mod.util.ItemUtil;
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import de.ellpeck.actuallyadditions.mod.util.ModUtil;
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import de.ellpeck.actuallyadditions.mod.util.ModUtil;
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@ -30,7 +31,7 @@ public class ItemArmorAA extends ItemArmor{
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}
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}
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public ItemArmorAA(String name, ArmorMaterial material, int type, ItemStack repairItem, EnumRarity rarity){
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public ItemArmorAA(String name, ArmorMaterial material, int type, ItemStack repairItem, EnumRarity rarity){
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super(material, 0, ContainerEnervator.ARMOR_SLOTS[type]);
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super(material, 0, ContainerEnergizer.VALID_EQUIPMENT_SLOTS[type]);
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this.repairItem = repairItem;
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this.repairItem = repairItem;
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this.name = name;
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this.name = name;
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this.rarity = rarity;
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this.rarity = rarity;
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@ -19,7 +19,7 @@ import java.util.Properties;
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public class ThreadSpecialFetcher extends Thread{
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public class ThreadSpecialFetcher extends Thread{
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public ThreadSpecialFetcher(){
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public ThreadSpecialFetcher(){
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this.setName(ModUtil.MOD_ID+" Special Fetcher");
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this.setName(ModUtil.NAME+" Special Fetcher");
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this.setDaemon(true);
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this.setDaemon(true);
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this.start();
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this.start();
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}
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}
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@ -20,7 +20,7 @@ import java.util.Properties;
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public class ThreadUpdateChecker extends Thread{
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public class ThreadUpdateChecker extends Thread{
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public ThreadUpdateChecker(){
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public ThreadUpdateChecker(){
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this.setName(ModUtil.MOD_ID+" Update Checker");
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this.setName(ModUtil.NAME+" Update Checker");
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this.setDaemon(true);
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this.setDaemon(true);
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this.start();
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this.start();
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}
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}
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@ -4,7 +4,7 @@
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"model": "minecraft:cube_bottom_top",
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"model": "minecraft:cube_bottom_top",
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"textures": {
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"textures": {
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"side": "actuallyadditions:blocks/blockHeatCollectorSide",
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"side": "actuallyadditions:blocks/blockHeatCollectorSide",
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"bottom": "actuallyadditions:blocks/blockHeatCollector",
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"bottom": "actuallyadditions:blocks/blockHeatCollectorBottom",
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"top": "actuallyadditions:blocks/blockHeatCollectorTop"
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"top": "actuallyadditions:blocks/blockHeatCollectorTop"
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},
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},
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"transform": "forge:default-block"
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"transform": "forge:default-block"
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