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Made Greenhouse Glass and worm fertilizing less OP
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commit
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2 changed files with 2 additions and 2 deletions
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@ -78,7 +78,7 @@ public class EntityWorm extends Entity{
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}
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}
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}
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}
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if(isFarmland && this.worldObj.rand.nextFloat() >= 0.8F){
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if(isFarmland && this.worldObj.rand.nextFloat() >= 0.9F){
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BlockPos plant = pos.up();
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BlockPos plant = pos.up();
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if(!this.worldObj.isAirBlock(plant)){
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if(!this.worldObj.isAirBlock(plant)){
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IBlockState plantState = this.worldObj.getBlockState(plant);
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IBlockState plantState = this.worldObj.getBlockState(plant);
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@ -66,7 +66,7 @@ public class TileEntityGreenhouseGlass extends TileEntityBase{
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}
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}
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}
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}
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else{
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else{
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int time = 50;
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int time = 300;
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this.timeUntilNextFert = time+Util.RANDOM.nextInt(time);
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this.timeUntilNextFert = time+Util.RANDOM.nextInt(time);
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}
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}
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}
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}
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