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Fixed reconstructor crash
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1 changed files with 3 additions and 0 deletions
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@ -13,6 +13,7 @@ package de.ellpeck.actuallyadditions.mod.blocks.render;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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import de.ellpeck.actuallyadditions.api.lens.ILensItem;
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import de.ellpeck.actuallyadditions.mod.blocks.ActuallyBlocks;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityAtomicReconstructor;
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import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import net.minecraft.client.renderer.LevelRenderer;
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@ -34,6 +35,8 @@ public class ReconstructorRenderer implements BlockEntityRenderer<TileEntityAtom
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@Override
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public void render(TileEntityAtomicReconstructor tile, float partialTicks, @Nonnull PoseStack matrices, @Nonnull MultiBufferSource buffer, int combinedLight, int combinedOverlay) {
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if(!tile.getLevel().getBlockState(tile.getBlockPos()).is(ActuallyBlocks.ATOMIC_RECONSTRUCTOR.get()))
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return; //TODO crash bandage
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ItemStack stack = tile.inv.getStackInSlot(0);
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//default color 0x1b6dff
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int color = tile.getBeamColor();
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