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Fixed a Bug with the drill being able to destroy blocks it shouldn't sometimes
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@ -340,7 +340,7 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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Block block = world.getBlock(xPos, yPos, zPos);
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float hardness = block.getBlockHardness(world, xPos, yPos, zPos);
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int meta = world.getBlockMetadata(xPos, yPos, zPos);
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if(hardness >= 0.0F && (!isExtra || (this.canHarvestBlock(block, stack) && !block.hasTileEntity(meta)))){
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if(hardness >= 0.0F && (this.canHarvestBlock(block, stack) && (!isExtra || !block.hasTileEntity(meta)))){
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this.extractEnergy(stack, use, false);
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if(!world.isRemote){
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