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Fix village house machines dropping on breaking (Fixing #1436)
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74addcb6e0
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1 changed files with 4 additions and 4 deletions
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@ -29,6 +29,7 @@ import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.EntityBlock;
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import net.minecraft.world.level.block.RenderShape;
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import net.minecraft.world.level.block.entity.BlockEntity;
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@ -194,11 +195,10 @@ public abstract class BlockContainerBase extends Block implements EntityBlock {
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@Override
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public BlockState playerWillDestroy(@Nonnull Level world, @Nonnull BlockPos pos, @Nonnull BlockState state, Player player) {
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BlockState theState = super.playerWillDestroy(world, pos, state, player);
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if (!player.isCreative()) {
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BlockEntity tile = world.getBlockEntity(pos);
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if (tile instanceof TileEntityBase && ((TileEntityBase) tile).stopFromDropping) {
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if (!player.isCreative() && world.getBlockEntity(pos) instanceof TileEntityBase tileBase && tileBase.stopFromDropping) {
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if (!world.isClientSide)
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player.displayClientMessage(Component.translatable("info.actuallyadditions.machineBroke").withStyle(ChatFormatting.RED), false);
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}
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return Blocks.AIR.defaultBlockState();
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}
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return theState;
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}
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