Fix village house machines dropping on breaking (Fixing #1436)

This commit is contained in:
Mrbysco 2024-11-05 22:17:19 +01:00
parent 74addcb6e0
commit 74982c36b5

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@ -29,6 +29,7 @@ import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.EntityBlock;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.entity.BlockEntity;
@ -194,11 +195,10 @@ public abstract class BlockContainerBase extends Block implements EntityBlock {
@Override
public BlockState playerWillDestroy(@Nonnull Level world, @Nonnull BlockPos pos, @Nonnull BlockState state, Player player) {
BlockState theState = super.playerWillDestroy(world, pos, state, player);
if (!player.isCreative()) {
BlockEntity tile = world.getBlockEntity(pos);
if (tile instanceof TileEntityBase && ((TileEntityBase) tile).stopFromDropping) {
if (!player.isCreative() && world.getBlockEntity(pos) instanceof TileEntityBase tileBase && tileBase.stopFromDropping) {
if (!world.isClientSide)
player.displayClientMessage(Component.translatable("info.actuallyadditions.machineBroke").withStyle(ChatFormatting.RED), false);
}
return Blocks.AIR.defaultBlockState();
}
return theState;
}