Player Probe recipe and doc and Energy Laser Relay recipes

This commit is contained in:
Ellpeck 2016-07-17 14:09:57 +02:00
parent 8b0a5eb799
commit 76ef35da2e
5 changed files with 36 additions and 3 deletions

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@ -108,7 +108,7 @@ public final class InitBooklet{
//RF Using Blocks
new BookletChapter("fireworkBox", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFireworkBox), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityFireworkBox.USE_PER_SHOT), new PageCrafting(2, BlockCrafting.recipeFireworkBox)).setSpecial();
new BookletChapter("laserRelays", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockLaserRelay), new PageTextOnly(1).addTextReplacement("<range>", TileEntityLaserRelay.MAX_DISTANCE), new PageTextOnly(2).addTextReplacement("<cap1>", TileEntityLaserRelayEnergy.CAP).addTextReplacement("<cap2>", TileEntityLaserRelayEnergyAdvanced.CAP).addTextReplacement("<cap3>", TileEntityLaserRelayEnergyExtreme.CAP), new PagePicture(3, "pageLaserRelay", 0).setNoText(), new PageCrafting(4, BlockCrafting.recipeLaserRelay).setNoText().setPageStacksWildcard(), new PageCrafting(5, ItemCrafting.recipeLaserWrench)).setImportant();
new BookletChapter("laserRelays", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockLaserRelay), new PageTextOnly(1).addTextReplacement("<range>", TileEntityLaserRelay.MAX_DISTANCE), new PageTextOnly(2).addTextReplacement("<cap1>", TileEntityLaserRelayEnergy.CAP).addTextReplacement("<cap2>", TileEntityLaserRelayEnergyAdvanced.CAP).addTextReplacement("<cap3>", TileEntityLaserRelayEnergyExtreme.CAP), new PagePicture(3, "pageLaserRelay", 0).setNoText(), new PageCrafting(4, BlockCrafting.recipeLaserRelay).setNoText().setPageStacksWildcard(), new PageCrafting(5, BlockCrafting.recipeLaserRelayAdvanced).setNoText().setPageStacksWildcard(), new PageCrafting(6, BlockCrafting.recipeLaserRelayExtreme).setNoText().setPageStacksWildcard(), new PageCrafting(7, ItemCrafting.recipeLaserWrench)).setImportant();
new BookletChapter("miner", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockMiner), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityMiner.ENERGY_USE_PER_BLOCK).addTextReplacement("<range>", TileEntityMiner.DEFAULT_RANGE), new PageCrafting(2, BlockCrafting.recipeMiner)).setSpecial();
new BookletChapterCoffee("coffeeMachine", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockCoffeeMachine), new PageTextOnly(1).setStacks(new ItemStack(InitItems.itemCoffeeBean)).addTextReplacement("<rf>", TileEntityCoffeeMachine.ENERGY_USED).addTextReplacement("<coffee>", TileEntityCoffeeMachine.CACHE_USE).addTextReplacement("<water>", TileEntityCoffeeMachine.WATER_USE), new PageTextOnly(2).setStacks(new ItemStack(InitItems.itemCoffee)), new PagePicture(3, "pageCoffeeMachine", 115), new PageCrafting(4, BlockCrafting.recipeCoffeeMachine).setNoText().setPageStacksWildcard(), new PageCrafting(5, ItemCrafting.recipeCup).setNoText()).setImportant();
new BookletChapterCrusher("crusher", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockGrinderDouble), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityGrinder.ENERGY_USE), new PageCrafting(2, BlockCrafting.recipeCrusher).setNoText().setPageStacksWildcard(), new PageCrafting(3, BlockCrafting.recipeDoubleCrusher).setNoText().setPageStacksWildcard(), new PageCrusherRecipe(4, CrusherCrafting.recipeIronHorseArmor).setNoText(), new PageCrusherRecipe(5, CrusherCrafting.recipeGoldHorseArmor).setNoText(), new PageCrusherRecipe(6, CrusherCrafting.recipeDiamondHorseArmor).setNoText());
@ -131,6 +131,7 @@ public final class InitBooklet{
new BookletChapter("wings", ActuallyAdditionsAPI.entryItemsNonRF, new ItemStack(InitItems.itemWingsOfTheBats), new PageTextOnly(1).setStacks(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.BAT_WING.ordinal())), new PageCrafting(2, ItemCrafting.recipeWings).setNoText()).setSpecial();
new BookletChapter("foods", ActuallyAdditionsAPI.entryItemsNonRF, new ItemStack(InitItems.itemFoods, 1, TheFoods.HAMBURGER.ordinal()), new PageCrafting(1, FoodCrafting.recipeBacon).setNoText(), new PageFurnace(2, new ItemStack(InitItems.itemFoods, 1, TheFoods.RICE_BREAD.ordinal())).setNoText(), new PageCrafting(3, FoodCrafting.recipeHamburger).setNoText(), new PageCrafting(4, FoodCrafting.recipeBigCookie).setNoText(), new PageCrafting(5, FoodCrafting.recipeSubSandwich).setNoText(), new PageCrafting(6, FoodCrafting.recipeFrenchFry).setNoText(), new PageCrafting(7, FoodCrafting.recipeFrenchFries).setNoText(), new PageCrafting(8, FoodCrafting.recipeFishNChips).setNoText(), new PageCrafting(9, FoodCrafting.recipeCheese).setNoText(), new PageCrafting(10, FoodCrafting.recipePumpkinStew).setNoText(), new PageCrafting(11, FoodCrafting.recipeCarrotJuice).setNoText(), new PageCrafting(12, FoodCrafting.recipeSpaghetti).setNoText(), new PageCrafting(13, FoodCrafting.recipeNoodle).setNoText(), new PageCrafting(14, FoodCrafting.recipeChocolate).setNoText(), new PageCrafting(15, FoodCrafting.recipeChocolateCake).setNoText(), new PageCrafting(16, FoodCrafting.recipeToast).setNoText(), new PageFurnace(17, new ItemStack(InitItems.itemFoods, 1, TheFoods.BAGUETTE.ordinal())).setNoText(), new PageCrafting(18, FoodCrafting.recipeChocolateToast).setNoText(), new PageCrafting(1, FoodCrafting.recipePizza).setNoText());
new BookletChapter("leafBlower", ActuallyAdditionsAPI.entryItemsNonRF, new ItemStack(InitItems.itemLeafBlowerAdvanced), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeLeafBlower).setNoText(), new PageCrafting(3, ItemCrafting.recipeLeafBlowerAdvanced).setNoText()).setImportant();
new BookletChapter("playerProbe", ActuallyAdditionsAPI.entryItemsNonRF, new ItemStack(InitItems.itemPlayerProbe), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipePlayerProbe).setNoText()).setSpecial();
ArrayList<BookletPage> aiotPages = new ArrayList<BookletPage>();
aiotPages.add(new PageTextOnly(aiotPages.size()+1));
for(IRecipe recipe : ToolCrafting.RECIPES_PAXELS){

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@ -98,6 +98,7 @@ public enum ConfigCrafting{
PHANTOMFACE("Phantomface", ConfigCategories.BLOCKS_CRAFTING),
PHANTOM_CONNECTOR("Phantom Connector", ConfigCategories.ITEMS_CRAFTING),
PLAYER_INTERFACE("Player Interface", ConfigCategories.BLOCKS_CRAFTING),
PLAYER_PROBE("Player Probe", ConfigCategories.ITEMS_CRAFTING),
PHANTOM_ENERGYFACE("Phantom Energyface", ConfigCategories.BLOCKS_CRAFTING),
PHANTOM_REDSTONEFACE("Phantom Redstoneface", ConfigCategories.BLOCKS_CRAFTING),

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@ -80,6 +80,8 @@ public final class BlockCrafting{
public static IRecipe recipeDropper;
public static IRecipe recipeRangedCollector;
public static IRecipe recipeLaserRelay;
public static IRecipe recipeLaserRelayAdvanced;
public static IRecipe recipeLaserRelayExtreme;
public static IRecipe recipeAtomicReconstructor;
public static IRecipe recipeMiner;
public static IRecipe recipeFireworkBox;
@ -222,6 +224,20 @@ public final class BlockCrafting{
'R', new ItemStack(InitItems.itemCrystal, 1, TheCrystals.REDSTONE.ordinal()),
'C', new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL_ADVANCED.ordinal())));
recipeLaserRelay = RecipeUtil.lastIRecipe();
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitBlocks.blockLaserRelayAdvanced),
" I ", "XRX", " I ",
'I', new ItemStack(InitItems.itemCrystal, 1, TheCrystals.IRON.ordinal()),
'R', new ItemStack(InitBlocks.blockLaserRelay),
'X', new ItemStack(InitItems.itemCrystal, 1, TheCrystals.REDSTONE.ordinal())));
recipeLaserRelayAdvanced = RecipeUtil.lastIRecipe();
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitBlocks.blockLaserRelayExtreme),
" I ", "XRX", " I ",
'I', new ItemStack(InitItems.itemCrystal, 1, TheCrystals.DIAMOND.ordinal()),
'R', new ItemStack(InitBlocks.blockLaserRelayAdvanced),
'X', new ItemStack(InitItems.itemCrystal, 1, TheCrystals.REDSTONE.ordinal())));
recipeLaserRelayExtreme = RecipeUtil.lastIRecipe();
}
//Item Laser Relay

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@ -82,6 +82,7 @@ public final class ItemCrafting{
public static IRecipe recipeEnderStar;
public static IRecipe recipeSpawnerChanger;
public static IRecipe recipeFilter;
public static IRecipe recipePlayerProbe;
public static void init(){
@ -441,6 +442,17 @@ public final class ItemCrafting{
recipePhantomConnector = RecipeUtil.lastIRecipe();
}
//Player Probe
if(ConfigCrafting.PLAYER_PROBE.isEnabled()){
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitItems.itemPlayerProbe),
"A A", "AIA", "RHR",
'A', new ItemStack(Blocks.IRON_BARS),
'R', new ItemStack(InitItems.itemCrystal, 1, TheCrystals.REDSTONE.ordinal()),
'H', new ItemStack(Items.SKULL, 1, 1),
'I', new ItemStack(Items.IRON_HELMET)));
recipePlayerProbe = RecipeUtil.lastIRecipe();
}
//Quartz
GameRegistry.addSmelting(new ItemStack(InitBlocks.blockMisc, 1, TheMiscBlocks.ORE_QUARTZ.ordinal()),
new ItemStack(InitItems.itemMisc, 1, TheMiscItems.QUARTZ.ordinal()), 1F);

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@ -850,7 +850,7 @@ booklet.actuallyadditions.chapter.hairBalls.text.2=<item>Balls of Fur<r> are an
booklet.actuallyadditions.chapter.laserRelays.name=Energy Laser Relays
booklet.actuallyadditions.chapter.laserRelays.text.1=The <item>Energy Laser Relay<r> is a block that can <imp>wirelessly transfer RF (or Tesla)<r> just by being connected with a <item>Laser Wrench<r>, generating a network. <n>When placing a Power Generator or Receiver next to the relay, it can receive Power <imp>from any other relay<r> in the network. This system always works in both directions simultaneously. <n>Two relays can be at most <range> blocks apart. <n>During an energy transfer, they have a light <imp>Energy Loss<r>, but nothing to worry about.
booklet.actuallyadditions.chapter.laserRelays.text.2=There are <imp>three tiers<r> of Energy Laser Relay. They have different maximum amounts of energy to be transferred through them in one tick. The <imp>energy caps<r> are, in order, <cap1>, <cap2>, and <cap3>. <n>Additionally, the energy loss is a bit higher every tier. <n><n><imp>Interconnecting<r> different tiers is possible, however the <imp>lowest cap<r> and <imp>highest loss<r> of the two relays connected to the blocks involved in the transfer is considered.
booklet.actuallyadditions.chapter.laserRelays.text.5=The <item>Laser Wrench<r>'s mode can be switched by <imp>sneak-right-clicking it<r> anywhere. <n>Possible modes are to <imp>always show lasers<r>, <imp>never show lasers<r> or only show lasers when <imp>holding the wrench<r>.
booklet.actuallyadditions.chapter.laserRelays.text.7=The <item>Laser Wrench<r>'s mode can be switched by <imp>sneak-right-clicking it<r> anywhere. <n>Possible modes are to <imp>always show lasers<r>, <imp>never show lasers<r> or only show lasers when <imp>holding the wrench<r>.
booklet.actuallyadditions.chapter.blackLotus.name=Black Lotus
booklet.actuallyadditions.chapter.blackLotus.text.1=Think of this: <n>You need to craft <imp>black wool<r>, <imp>black clay<r> or anything else that <imp>needs black dye<r> but you are just guilty about killing so many <imp>innocent squids<r>? <n>Well, the <item>Black Lotus<r> is exactly the thing you need! <n>Just look around <imp>in the wild<r> a bit, and you will find one, then being able to craft some <item>Black Dye<r> that can be used <imp>instead of Ink Sacs<r> so that you don't need to kill poor squids and L any longer.
@ -932,4 +932,7 @@ booklet.actuallyadditions.chapter.shockSuppressor.text.1=The <item>Shock Absorbe
booklet.actuallyadditions.chapter.shockSuppressor.text.2=<i>Credit where credit is due: <r><n><n>Or something like that. <n>Anyways, this thing was thought up and suggested to me by <imp>praetoras<r>. Thanks for that brilliant idea! <n><n><i>What's a fourth wall..?
booklet.actuallyadditions.chapter.tinyTorch.name=Tiny Torch
booklet.actuallyadditions.chapter.tinyTorch.text.1=<i>Yea.
booklet.actuallyadditions.chapter.tinyTorch.text.1=<i>Yea.
booklet.actuallyadditions.chapter.playerProbe.name=Player Probe
booklet.actuallyadditions.chapter.playerProbe.text.1=The <item>Player Probe<r> can be used to change the player a <item>Player Interface<r> is connected to. If you don't know what the <item>Player Interface<r> does, look it up in here first! <n><n>To use the Player Probe, simply <imp>right-click any player<r> with it and then <imp>right-click the interface<r>. But watch out! <n>The Probe will <imp>notify the player and disconenct<r> from him whenever he sneaks and will also do so when he <imp>leaves the server<r>! <n><n><i>Shenanigans