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Add nullcheck to laser render method
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@ -229,6 +229,7 @@ public final class AssetUtil {
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public static void renderLaser(PoseStack matrixStack, MultiBufferSource buffer, float offX, float offY, float offZ, float yaw, float pitch, float length, float rotationTime, int color, float alpha, float beamWidth) {
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public static void renderLaser(PoseStack matrixStack, MultiBufferSource buffer, float offX, float offY, float offZ, float yaw, float pitch, float length, float rotationTime, int color, float alpha, float beamWidth) {
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Level world = Minecraft.getInstance().level;
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Level world = Minecraft.getInstance().level;
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if (world == null) return;
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/* int r = (color >> 16) & 0xFF;
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/* int r = (color >> 16) & 0xFF;
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int g = (color >> 8) & 0xFF;
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int g = (color >> 8) & 0xFF;
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int b = color & 0xFF;
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int b = color & 0xFF;
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