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Made special drops dependent on the looting level you have
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1 changed files with 6 additions and 6 deletions
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@ -30,22 +30,22 @@ public class LivingDropEvent{
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if(event.getSource().getEntity() instanceof EntityPlayer){
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//Drop Solidified XP
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if(event.getEntityLiving() instanceof EntityCreature){
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if(Util.RANDOM.nextInt(10) <= 0){
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event.getEntityLiving().entityDropItem(new ItemStack(InitItems.itemSolidifiedExperience, Util.RANDOM.nextInt(2)+1), 0);
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if(Util.RANDOM.nextInt(10) <= event.getLootingLevel()*2){
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event.getEntityLiving().entityDropItem(new ItemStack(InitItems.itemSolidifiedExperience, Util.RANDOM.nextInt(2+event.getLootingLevel())+1), 0);
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}
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}
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//Drop Cobwebs from Spiders
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if(ConfigBoolValues.DO_SPIDER_DROPS.isEnabled() && event.getEntityLiving() instanceof EntitySpider){
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if(Util.RANDOM.nextInt(20) <= 0){
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event.getEntityLiving().entityDropItem(new ItemStack(Blocks.WEB, Util.RANDOM.nextInt(2)+1), 0);
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if(Util.RANDOM.nextInt(20) <= event.getLootingLevel()*2){
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event.getEntityLiving().entityDropItem(new ItemStack(Blocks.WEB, Util.RANDOM.nextInt(2+event.getLootingLevel())+1), 0);
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}
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}
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//Drop Wings from Bats
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if(ConfigBoolValues.DO_BAT_DROPS.isEnabled() && event.getEntityLiving() instanceof EntityBat){
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if(Util.RANDOM.nextInt(15) <= 0){
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event.getEntityLiving().entityDropItem(new ItemStack(InitItems.itemMisc, Util.RANDOM.nextInt(2)+1, TheMiscItems.BAT_WING.ordinal()), 0);
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if(Util.RANDOM.nextInt(15) <= event.getLootingLevel()*2){
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event.getEntityLiving().entityDropItem(new ItemStack(InitItems.itemMisc, Util.RANDOM.nextInt(2+event.getLootingLevel())+1, TheMiscItems.BAT_WING.ordinal()), 0);
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}
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}
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}
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