bio reactor recipe and doc

This commit is contained in:
Ellpeck 2016-09-17 12:12:59 +02:00
parent 51ebdc729f
commit 7b16833139
4 changed files with 18 additions and 1 deletions

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@ -155,6 +155,7 @@ public final class InitBooklet{
new BookletChapter("heatCollector", ActuallyAdditionsAPI.entryGeneratingRF, new ItemStack(InitBlocks.blockHeatCollector), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityHeatCollector.ENERGY_PRODUCE).addTextReplacement("<min>", TileEntityHeatCollector.BLOCKS_NEEDED), new PageCrafting(2, BlockCrafting.recipeHeatCollector).setNoText());
new BookletChapter("canola", ActuallyAdditionsAPI.entryGeneratingRF, new ItemStack(InitBlocks.blockFermentingBarrel), new PageTextOnly(1).setStacks(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.CANOLA.ordinal()), new ItemStack(InitItems.itemCanolaSeed)), new PageTextOnly(2), new PageCrafting(3, BlockCrafting.recipeCanolaPress).setNoText(), new PageCrafting(4, BlockCrafting.recipeFermentingBarrel).setNoText(), new PageCrafting(5, BlockCrafting.recipeOilGen).setNoText(), new PageReconstructor(6, LensRecipeHandler.recipeCrystallizedCanolaSeed).setNoText(), new PageEmpowerer(7, EmpowererHandler.recipeEmpoweredCanolaSeed).setNoText());
new BookletChapter("leafGen", ActuallyAdditionsAPI.entryGeneratingRF, new ItemStack(InitBlocks.blockLeafGenerator), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityLeafGenerator.ENERGY_PRODUCED).addTextReplacement("<range>", TileEntityLeafGenerator.RANGE), new PageCrafting(2, BlockCrafting.recipeLeafGen)).setImportant();
new BookletChapter("bioReactor", ActuallyAdditionsAPI.entryGeneratingRF, new ItemStack(InitBlocks.blockBioReactor), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeBioReactor).setNoText()).setSpecial();;
//No RF Using Items
new BookletChapter("bags", ActuallyAdditionsAPI.entryItemsNonRF, new ItemStack(InitItems.itemBag), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeBag), new PageCrafting(3, ItemCrafting.recipeVoidBag).setNoText()).setImportant();

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@ -88,6 +88,7 @@ public enum ConfigCrafting{
LEAF_GENERATOR("Leaf Generator", ConfigCategories.BLOCKS_CRAFTING),
OIL_GENERATOR("Oil Generator", ConfigCategories.BLOCKS_CRAFTING),
PHANTOMFACE("Phantomface", ConfigCategories.BLOCKS_CRAFTING),
BIO_REACTOR("Bio Reactor", ConfigCategories.BLOCKS_CRAFTING),
PHANTOM_CONNECTOR("Phantom Connector", ConfigCategories.ITEMS_CRAFTING),
PLAYER_INTERFACE("Player Interface", ConfigCategories.BLOCKS_CRAFTING),
PLAYER_PROBE("Player Probe", ConfigCategories.ITEMS_CRAFTING),

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@ -97,6 +97,7 @@ public final class BlockCrafting{
public static IRecipe[] recipesTinyTorch = new IRecipe[2];
public static IRecipe recipeFluidLaser;
public static IRecipe recipeDistributorItem;
public static IRecipe recipeBioReactor;
public static void init(){
@ -568,6 +569,16 @@ public final class BlockCrafting{
recipeOilGen = RecipeUtil.lastIRecipe();
}
//Bio Reactor
if(ConfigCrafting.BIO_REACTOR.isEnabled()){
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitBlocks.blockBioReactor),
"CRC", "CBC", "CRC",
'C', new ItemStack(InitItems.itemCrystalEmpowered, 1, TheCrystals.IRON.ordinal()),
'R', new ItemStack(InitBlocks.blockMisc, 1, TheMiscBlocks.IRON_CASING.ordinal()),
'B', new ItemStack(Blocks.SAPLING, 1, Util.WILDCARD)));
recipeBioReactor = RecipeUtil.lastIRecipe();
}
//Coal Generator
if(ConfigCrafting.COAL_GENERATOR.isEnabled()){
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitBlocks.blockCoalGenerator),

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@ -228,6 +228,7 @@ tile.actuallyadditions.blockShockSuppressor.name=Shock Absorber
tile.actuallyadditions.blockTinyTorch.name=Tiny Torch
tile.actuallyadditions.blockEmpowerer.name=Empowerer
tile.actuallyadditions.blockDistributorItem.name=Item Distributor
tile.actuallyadditions.blockBioReactor.name=Bio Reactor
#ESD
tile.actuallyadditions.blockInputter.name=ESD
@ -1023,4 +1024,7 @@ booklet.actuallyadditions.chapter.fluidLaser.name=Fluid Laser Relays
booklet.actuallyadditions.chapter.fluidLaser.text.1=The <item>Fluid Laser Relays<r> work much in the same way that normal Laser Relays do, so if you want to know anything about them, visit the <imp>Blocks that use RF<r> section of the manual. <n><n>The thing that makes the <item>Fluid Laser Relay<r> different from the <item>Energy Laser Relay<r>, however, is that it transfers <imp>fluids<r> from internal tanks of blocks into other blocks.
booklet.actuallyadditions.chapter.distributorItem.name=Item Distributor
booklet.actuallyadditions.chapter.distributorItem.text.1=The <item>Item Distributor<r> is a simple way to split up items and make them go <imp>in different directions<r>. <n><n>The distributor will <imp>pull items into it from the top<r> by itself, and then split them up and <imp>put them<r> out into inventories connected to all of the <imp>other sides<r> of it. <n>It tries to do split the items <imp>equally<r>, however this works best when inputting <imp>one item at a time<r>, which its pulling feature does automatically.
booklet.actuallyadditions.chapter.distributorItem.text.1=The <item>Item Distributor<r> is a simple way to split up items and make them go <imp>in different directions<r>. <n><n>The distributor will <imp>pull items into it from the top<r> by itself, and then split them up and <imp>put them<r> out into inventories connected to all of the <imp>other sides<r> of it. <n>It tries to do split the items <imp>equally<r>, however this works best when inputting <imp>one item at a time<r>, which its pulling feature does automatically.
booklet.actuallyadditions.chapter.bioReactor.name=Bio Reactor
booklet.actuallyadditions.chapter.bioReactor.text.1=The <item>Bio Reactor<r> uses all types of <imp>seeds, foodstuffs and plants<r> to <imp>generate RF<r>! <n>To do this, just <imp>place<r> the items <imp>in its GUI<r>. If you try this out, you will notice that it doesn't generate that much power by default. However, the more <imp>different kinds<r> of plants, seeds and foodstuffs it has, the more power it will generate!