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Added some Comments to weird parts of the Drill code so that I and other people don't get utterly confused
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1 changed files with 9 additions and 1 deletions
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@ -203,7 +203,12 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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int zRange = 0;
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MovingObjectPosition pos = WorldUtil.getNearestBlockWithDefaultReachDistance(world, player);
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if(pos == null) return false;
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//Always prevent the Block from being broken on the Server, but always drop Breaking Particles
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//on the Client (otherwise Tall Grass for example wouldn't drop particles for some reason),
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//as this will only happen in very rare cases anyway
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if(pos == null){
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return !world.isRemote;
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}
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int side = pos.sideHit;
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if(side == 0 || side == 1){
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@ -272,6 +277,9 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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block.onBlockDestroyedByPlayer(world, xPos, yPos, zPos, meta);
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}
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//When mining very fast, Client and Server might de-sync causing Ghost Blocks
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//This sends a check to the Server and if the broken block results in a Ghost Block, it will reappear
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//(Not all of the time, but very often, making Ghost Blocks much rarer than they usually are)
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Minecraft.getMinecraft().getNetHandler().addToSendQueue(new C07PacketPlayerDigging(2, xPos, yPos, zPos, Minecraft.getMinecraft().objectMouseOver.sideHit));
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}
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}
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