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Fix the block placing drill upgrade
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parent
786d9d3302
commit
7e7fd0d8e2
1 changed files with 8 additions and 6 deletions
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@ -111,6 +111,7 @@ public class DrillItem extends ItemEnergy {
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@Nonnull
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@Override
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public InteractionResult useOn(UseOnContext context) {
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Level level = context.getLevel();
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Player player = context.getPlayer();
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InteractionHand hand = context.getHand();
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@ -121,16 +122,17 @@ public class DrillItem extends ItemEnergy {
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if (slot >= 0 && slot < 9) { // TODO: validate... old = PlayerInventory.getHotbarSize(); new = 9
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ItemStack equip = player.getInventory().getItem(slot);
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if (!equip.isEmpty() && equip != stack) {
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ItemStack toPlaceStack = equip.copy();
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ItemStack toPlaceStack = equip;
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WorldUtil.setHandItemWithoutAnnoyingSound(player, hand, toPlaceStack);
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// WorldUtil.setHandItemWithoutAnnoyingSound(player, hand, toPlaceStack);
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//tryPlaceItemIntoWorld could throw an Exception
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try {
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//Places the Block into the World
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if (toPlaceStack.useOn(context) != InteractionResult.FAIL) {
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BlockHitResult result = new BlockHitResult(context.getClickLocation(), context.getClickedFace(), context.getClickedPos(), context.isInside());
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if (toPlaceStack.useOn(new UseOnContext(level, player, hand, toPlaceStack, result)) != InteractionResult.FAIL) {
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if (!player.isCreative()) {
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WorldUtil.setHandItemWithoutAnnoyingSound(player, hand, toPlaceStack.copy());
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// WorldUtil.setHandItemWithoutAnnoyingSound(player, hand, toPlaceStack.copy());
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}
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}
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}
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@ -139,8 +141,8 @@ public class DrillItem extends ItemEnergy {
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ActuallyAdditions.LOGGER.error("Player " + player.getName() + " who should place a Block using a Drill at " + player.getX() + ", " + player.getY() + ", " + player.getZ() + " in World " + context.getLevel().dimension() + " threw an Exception! Don't let that happen again!");
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}
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player.getInventory().setItem(slot, player.getItemInHand(hand));
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WorldUtil.setHandItemWithoutAnnoyingSound(player, hand, stack);
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// player.getInventory().setItem(slot, player.getItemInHand(hand));
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// WorldUtil.setHandItemWithoutAnnoyingSound(player, hand, stack);
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return InteractionResult.SUCCESS;
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}
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