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https://github.com/Ellpeck/ActuallyAdditions.git
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Tiny Torch
This commit is contained in:
parent
c960149ca5
commit
8236527fb7
11 changed files with 255 additions and 244 deletions
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@ -1,4 +1,4 @@
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// 1.20.1 2024-03-03T00:40:33.018052 Block States: actuallyadditions
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// 1.20.1 2024-03-03T20:34:33.9679563 Block States: actuallyadditions
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23a6aa86c3f14e6a61fc8b17b65063f1995c8592 assets/actuallyadditions/blockstates/atomic_reconstructor.json
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88f479927d1abdf16e24a0950ccffa86b5af8b3f assets/actuallyadditions/blockstates/battery_box.json
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5c96fc287e63f5bdd31864bdab698ce34817fd9d assets/actuallyadditions/blockstates/black_quartz_block.json
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@ -113,7 +113,7 @@ b3d5e4a006bd2a2126ed81803a4cd7dc976542ae assets/actuallyadditions/blockstates/sh
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c34fa31f1f9888dac79b210d8e78e818c6ce7d8c assets/actuallyadditions/blockstates/smooth_black_quartz_slab.json
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c2f07f07d6dc0c8134e92e81f41eef9f9c2a1f18 assets/actuallyadditions/blockstates/smooth_black_quartz_stair.json
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c04bbda2945960887da98121afe3b170abe3006f assets/actuallyadditions/blockstates/smooth_black_quartz_wall.json
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c355c87874ca6b88b8bda48903cc1989808352da assets/actuallyadditions/blockstates/tiny_torch.json
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c38128c6f6b0e4cc38f74e923736a8536d0b2456 assets/actuallyadditions/blockstates/tiny_torch.json
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93868ba257844c7b666ce600799fcc0c89ca8dd9 assets/actuallyadditions/blockstates/vertical_digger.json
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08797aa1d132142e78947b38bb1ce0e9e6260450 assets/actuallyadditions/blockstates/void_crystal_block.json
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6072c1955309c670d75f3bdf9076ca7fafe7b5fd assets/actuallyadditions/blockstates/void_crystal_cluster.json
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@ -1,4 +1,4 @@
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// 1.20.1 2024-03-03T00:40:33.0195512 Item Models: actuallyadditions
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// 1.20.1 2024-03-03T20:47:45.1476512 Item Models: actuallyadditions
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1966de13838437bc6035f3649976a44797cf5144 assets/actuallyadditions/models/item/advanced_coil.json
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24594fc68e66011dc2d7b79b92c94b387e710318 assets/actuallyadditions/models/item/advanced_leaf_blower.json
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ba2d814e269cdef72e1045f200b3c20ed6961517 assets/actuallyadditions/models/item/atomic_reconstructor.json
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@ -211,7 +211,7 @@ f4f238229a72372ad2d6fd862a5f2b7789196f01 assets/actuallyadditions/models/item/st
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0f91c0cf92a346bccd1142ac7b6ab37bee7822e5 assets/actuallyadditions/models/item/teleport_staff.json
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86863a1c74a9bebd1ea7524e0ad3435f4e83cafb assets/actuallyadditions/models/item/tiny_charcoal.json
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3b23a8a33dbe5fd8f965a8d76dbd181e7a52ca78 assets/actuallyadditions/models/item/tiny_coal.json
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7d7f92fd44743414cc193cec9880c05530c597e0 assets/actuallyadditions/models/item/tiny_torch.json
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cf9fefdbd60278e5c0eb3858789c1305037f517d assets/actuallyadditions/models/item/tiny_torch.json
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37c33ee537ada74f1ba2bfe2b53ae42677be1dc9 assets/actuallyadditions/models/item/travelers_sack.json
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3ac4b97ae2690d645087d6872d39d7f35070b947 assets/actuallyadditions/models/item/triple_battery.json
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a2d656d1974443483eb69de4d8a738a6d02ea32a assets/actuallyadditions/models/item/vertical_digger.json
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@ -1,7 +1,22 @@
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{
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"variants": {
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"": {
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"facing=east": {
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"model": "actuallyadditions:block/tiny_torch_wall"
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},
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"facing=north": {
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"model": "actuallyadditions:block/tiny_torch_wall",
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"y": 270
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},
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"facing=south": {
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"model": "actuallyadditions:block/tiny_torch_wall",
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"y": 90
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},
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"facing=up": {
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"model": "actuallyadditions:block/tiny_torch"
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},
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"facing=west": {
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"model": "actuallyadditions:block/tiny_torch_wall",
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"y": 180
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}
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}
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}
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@ -1,3 +1,6 @@
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{
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"parent": "actuallyadditions:block/tiny_torch"
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"parent": "minecraft:item/generated",
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"textures": {
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"layer0": "actuallyadditions:block/tiny_torch"
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}
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}
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@ -2,6 +2,8 @@ package de.ellpeck.actuallyadditions.data;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.blocks.ActuallyBlocks;
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import de.ellpeck.actuallyadditions.mod.blocks.BlockTinyTorch;
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import net.minecraft.core.Direction;
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import net.minecraft.data.PackOutput;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.block.Block;
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@ -58,7 +60,7 @@ public class BlockStateGenerator extends BlockStateProvider {
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standardBlock(ActuallyBlocks.BATTERY_BOX);
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standardBlock(ActuallyBlocks.ITEM_INTERFACE_HOPPING);
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standardBlock(ActuallyBlocks.EMPOWERER);
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standardBlock(ActuallyBlocks.TINY_TORCH);
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tinyTorchBlock(ActuallyBlocks.TINY_TORCH);
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standardBlock(ActuallyBlocks.SHOCK_SUPPRESSOR);
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standardBlock(ActuallyBlocks.DISPLAY_STAND);
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standardBlock(ActuallyBlocks.PLAYER_INTERFACE);
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@ -236,8 +238,8 @@ public class BlockStateGenerator extends BlockStateProvider {
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private void fullyDirectionalBlock(Supplier<Block> block) {
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ResourceLocation name = ForgeRegistries.BLOCKS.getKey(block.get());
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ModelFile model = new ModelFile.UncheckedModelFile(modLoc("block/" + name.toString().split(":")[1]));
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ModelFile verModel = new ModelFile.UncheckedModelFile(modLoc("block/" + name.toString().split(":")[1] + "_ver"));
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ModelFile model = new ModelFile.UncheckedModelFile(modLoc("block/" + name.getPath()));
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ModelFile verModel = new ModelFile.UncheckedModelFile(modLoc("block/" + name.getPath() + "_ver"));
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assert name != null;
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directionalBlock(block.get(), model);
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@ -245,9 +247,29 @@ public class BlockStateGenerator extends BlockStateProvider {
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private void horizontallyDirectionalBlock(Supplier<Block> block) {
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ResourceLocation name = ForgeRegistries.BLOCKS.getKey(block.get());
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ModelFile model = new ModelFile.UncheckedModelFile(modLoc("block/" + name.toString().split(":")[1]));
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ModelFile model = new ModelFile.UncheckedModelFile(modLoc("block/" + name.getPath()));
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assert name != null;
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horizontalBlock(block.get(), model);
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}
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private void tinyTorchBlock(Supplier<Block> block) {
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assert block.get() instanceof BlockTinyTorch;
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ResourceLocation name = ForgeRegistries.BLOCKS.getKey(block.get());
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ModelFile model = new ModelFile.UncheckedModelFile(modLoc("block/" + name.getPath()));
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ModelFile wallModel = new ModelFile.UncheckedModelFile(modLoc("block/" + name.getPath() + "_wall"));
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assert name != null;
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getVariantBuilder(block.get())
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.partialState().with(BlockTinyTorch.FACING, Direction.UP)
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.modelForState().modelFile(model).addModel()
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.partialState().with(BlockTinyTorch.FACING, Direction.EAST)
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.modelForState().modelFile(wallModel).addModel()
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.partialState().with(BlockTinyTorch.FACING, Direction.NORTH)
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.modelForState().modelFile(wallModel).rotationY(270).addModel()
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.partialState().with(BlockTinyTorch.FACING, Direction.SOUTH)
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.modelForState().modelFile(wallModel).rotationY(90).addModel()
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.partialState().with(BlockTinyTorch.FACING, Direction.WEST)
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.modelForState().modelFile(wallModel).rotationY(180).addModel();
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}
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}
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@ -49,7 +49,8 @@ public class ItemModelGenerator extends ItemModelProvider {
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ActuallyBlocks.CANOLA.get(),
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ActuallyBlocks.RICE.get(),
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ActuallyBlocks.FLAX.get(),
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ActuallyBlocks.COFFEE.get()
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ActuallyBlocks.COFFEE.get(),
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ActuallyBlocks.TINY_TORCH.get()
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);
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// Blocks
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@ -69,6 +70,9 @@ public class ItemModelGenerator extends ItemModelProvider {
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.texture("layer0", modLoc("item/" + wormpath))
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.override().predicate(new ResourceLocation(ActuallyAdditions.MODID, "snail"), 1F)
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.model(getBuilder("snail").parent(getExistingFile(mcLoc("item/handheld"))).texture("layer0", "item/snail")).end();*/
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String torchPath = ForgeRegistries.ITEMS.getKey(ActuallyBlocks.TINY_TORCH.getItem()).getPath();
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singleTexture(torchPath, mcLoc("item/generated"), "layer0", modLoc("block/" + torchPath));
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}
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private void generateBucket(FluidAA fluidSupplier) {
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@ -11,245 +11,132 @@
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.Mirror;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.DirectionProperty;
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import net.minecraft.world.level.material.PushReaction;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class BlockTinyTorch extends BlockBase {
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//Thanks to xdjackiexd for these.
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//Man, I hate numbers.
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private static final AABB STANDING_AABB = new AABB(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.3125D, 0.5625D);
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private static final AABB TORCH_NORTH_AABB = new AABB(0.4375D, 0.25D, 0.8125D, 0.5625D, 0.5625D, 1.0D);
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private static final AABB TORCH_SOUTH_AABB = new AABB(0.4375D, 0.25D, 0.0D, 0.5625D, 0.5625D, 0.1875D);
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private static final AABB TORCH_WEST_AABB = new AABB(0.8125D, 0.25D, 0.4375D, 1.0D, 0.5625D, 0.5625D);
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private static final AABB TORCH_EAST_AABB = new AABB(0.0D, 0.25D, 0.4375D, 0.1875D, 0.5625D, 0.5625D);
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public static final DirectionProperty FACING = DirectionProperty.create("facing", Direction.NORTH, Direction.EAST, Direction.SOUTH, Direction.WEST, Direction.UP);
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public BlockTinyTorch() {
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super(Properties.of().pushReaction(PushReaction.DESTROY).sound(SoundType.WOOD).strength(0.0F, 0.8F));
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// TorchBlock
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// this.setDefaultState(this.blockState.getBaseState().withProperty(BlockTorch.FACING, Direction.UP));
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// this.setTickRandomly(true);
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this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.UP));
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}
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// TODO: [port] add back
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//
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// @Override
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// public AxisAlignedBB getBoundingBox(BlockState state, IBlockAccess source, BlockPos pos) {
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// switch (state.getValue(BlockTorch.FACING)) {
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// case EAST:
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// return TORCH_EAST_AABB;
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// case WEST:
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// return TORCH_WEST_AABB;
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// case SOUTH:
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// return TORCH_SOUTH_AABB;
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// case NORTH:
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// return TORCH_NORTH_AABB;
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// default:
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// return STANDING_AABB;
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// }
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// }
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//
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// @Nullable
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// @Override
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// public AxisAlignedBB getCollisionBoundingBox(BlockState blockState, IBlockAccess worldIn, BlockPos pos) {
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// return NULL_AABB;
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// }
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//
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// @Override
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// public boolean isOpaqueCube(BlockState state) {
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// return false;
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// }
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//
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// @Override
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// public boolean isFullCube(BlockState state) {
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// return false;
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// }
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//
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// @Override
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// public boolean isNormalCube(BlockState state) {
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// return false;
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// }
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//
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// @Override
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// public BlockFaceShape getBlockFaceShape(IBlockAccess world, BlockState state, BlockPos pos, Direction facing) {
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// return BlockFaceShape.UNDEFINED;
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// }
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//
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// private boolean canPlaceOn(World worldIn, BlockPos pos) {
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// BlockState state = worldIn.getBlockState(pos);
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// return state.isSideSolid(worldIn, pos, Direction.UP) || state.getBlock().canPlaceTorchOnTop(state, worldIn, pos);
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// }
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//
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// @Override
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// public boolean canPlaceBlockAt(World worldIn, BlockPos pos) {
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// for (Direction enumfacing : BlockTorch.FACING.getAllowedValues()) {
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// if (this.canPlaceAt(worldIn, pos, enumfacing)) {
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// return true;
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// }
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// }
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//
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// return false;
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// }
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//
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// private boolean canPlaceAt(World worldIn, BlockPos pos, Direction facing) {
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// BlockPos blockpos = pos.offset(facing.getOpposite());
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// boolean flag = facing.getAxis().isHorizontal();
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// return flag && worldIn.isSideSolid(blockpos, facing, true) || facing.equals(Direction.UP) && this.canPlaceOn(worldIn, blockpos);
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// }
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//
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// @Override
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// public BlockState getStateForPlacement(World worldIn, BlockPos pos, Direction facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
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// if (this.canPlaceAt(worldIn, pos, facing)) {
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// return this.getDefaultState().withProperty(BlockTorch.FACING, facing);
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// } else {
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// for (Direction enumfacing : Direction.Plane.HORIZONTAL) {
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// if (worldIn.isSideSolid(pos.offset(enumfacing.getOpposite()), enumfacing, true)) {
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// return this.getDefaultState().withProperty(BlockTorch.FACING, enumfacing);
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// }
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// }
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//
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// return this.getDefaultState();
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// }
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// }
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//
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// @Override
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// public void onBlockAdded(World worldIn, BlockPos pos, BlockState state) {
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// this.checkForDrop(worldIn, pos, state);
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// }
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//
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// @Override
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// public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos otherPos) {
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// this.onNeighborChangeInternal(worldIn, pos, state);
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// }
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//
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// protected boolean onNeighborChangeInternal(World worldIn, BlockPos pos, BlockState state) {
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// if (!this.checkForDrop(worldIn, pos, state)) {
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// return true;
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// } else {
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// Direction enumfacing = state.getValue(BlockTorch.FACING);
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// Direction.Axis axis = enumfacing.getAxis();
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// Direction enumfacing1 = enumfacing.getOpposite();
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// boolean flag = false;
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//
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// if (axis.isHorizontal() && !worldIn.isSideSolid(pos.offset(enumfacing1), enumfacing, true)) {
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// flag = true;
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// } else if (axis.isVertical() && !this.canPlaceOn(worldIn, pos.offset(enumfacing1))) {
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// flag = true;
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// }
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//
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// if (flag) {
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// this.dropBlockAsItem(worldIn, pos, state, 0);
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// worldIn.setBlockState(pos, Blocks.AIR.getDefaultState());
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// return true;
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// } else {
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// return false;
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// }
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// }
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// }
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//
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// protected boolean checkForDrop(World worldIn, BlockPos pos, BlockState state) {
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// if (state.getBlock() == this && this.canPlaceAt(worldIn, pos, state.getValue(BlockTorch.FACING))) {
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// return true;
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// } else {
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// if (worldIn.getBlockState(pos).getBlock() == this) {
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// this.dropBlockAsItem(worldIn, pos, state, 0);
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// worldIn.setBlockState(pos, Blocks.AIR.getDefaultState());
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// }
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//
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// return false;
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// }
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// }
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//
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// @Override
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// @OnlyIn(Dist.CLIENT)
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// public void randomDisplayTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) {
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// if (rand.nextBoolean()) {
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// Direction enumfacing = stateIn.getValue(BlockTorch.FACING);
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// double d0 = pos.getX() + 0.5D;
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// double d1 = pos.getY() + 0.4D;
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// double d2 = pos.getZ() + 0.5D;
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//
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// if (enumfacing.getAxis().isHorizontal()) {
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// Direction enumfacing1 = enumfacing.getOpposite();
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// worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + 0.35D * enumfacing1.getXOffset(), d1 + 0.22D, d2 + 0.35D * enumfacing1.getZOffset(), 0.0D, 0.0D, 0.0D);
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// worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + 0.35D * enumfacing1.getXOffset(), d1 + 0.22D, d2 + 0.35D * enumfacing1.getZOffset(), 0.0D, 0.0D, 0.0D);
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// } else {
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// worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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// worldIn.spawnParticle(EnumParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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// }
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// }
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// }
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//
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// @Override
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// public BlockState getStateFromMeta(int meta) {
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// BlockState iblockstate = this.getDefaultState();
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//
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// switch (meta) {
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// case 1:
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// iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.EAST);
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// break;
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// case 2:
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// iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.WEST);
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// break;
|
||||
// case 3:
|
||||
// iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.SOUTH);
|
||||
// break;
|
||||
// case 4:
|
||||
// iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.NORTH);
|
||||
// break;
|
||||
// case 5:
|
||||
// default:
|
||||
// iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.UP);
|
||||
// }
|
||||
//
|
||||
// return iblockstate;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public BlockRenderLayer getRenderLayer() {
|
||||
// return BlockRenderLayer.CUTOUT;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public int getMetaFromState(BlockState state) {
|
||||
// int i = 0;
|
||||
//
|
||||
// switch (state.getValue(BlockTorch.FACING)) {
|
||||
// case EAST:
|
||||
// i = i | 1;
|
||||
// break;
|
||||
// case WEST:
|
||||
// i = i | 2;
|
||||
// break;
|
||||
// case SOUTH:
|
||||
// i = i | 3;
|
||||
// break;
|
||||
// case NORTH:
|
||||
// i = i | 4;
|
||||
// break;
|
||||
// case DOWN:
|
||||
// case UP:
|
||||
// default:
|
||||
// i = i | 5;
|
||||
// }
|
||||
//
|
||||
// return i;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public BlockState withRotation(BlockState state, Rotation rot) {
|
||||
// return state.withProperty(BlockTorch.FACING, rot.rotate(state.getValue(BlockTorch.FACING)));
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public BlockState withMirror(BlockState state, Mirror mirrorIn) {
|
||||
// return state.withRotation(mirrorIn.toRotation(state.getValue(BlockTorch.FACING)));
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// protected BlockStateContainer createBlockState() {
|
||||
// return new BlockStateContainer(this, BlockTorch.FACING);
|
||||
// }
|
||||
@Override
|
||||
public int getLightEmission(BlockState state, BlockGetter level, BlockPos pos) {
|
||||
return 8;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) {
|
||||
switch (state.getValue(FACING)) {
|
||||
case EAST:
|
||||
return VoxelShapes.TinyTorchShapes.TORCH_EAST_AABB;
|
||||
case WEST:
|
||||
return VoxelShapes.TinyTorchShapes.TORCH_WEST_AABB;
|
||||
case SOUTH:
|
||||
return VoxelShapes.TinyTorchShapes.TORCH_SOUTH_AABB;
|
||||
case NORTH:
|
||||
return VoxelShapes.TinyTorchShapes.TORCH_NORTH_AABB;
|
||||
default:
|
||||
return VoxelShapes.TinyTorchShapes.STANDING_AABB;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState updateShape(BlockState state, Direction direction, BlockState neighborState,
|
||||
LevelAccessor levelAccessor, BlockPos pos, BlockPos neighborPos) {
|
||||
return !this.canSurvive(state, levelAccessor, pos)
|
||||
? Blocks.AIR.defaultBlockState()
|
||||
: super.updateShape(state, direction, neighborState, levelAccessor, pos, neighborPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canSurvive(BlockState state, LevelReader levelReader, BlockPos pos) {
|
||||
Direction direction = state.getValue(FACING);
|
||||
if (direction == Direction.UP) {
|
||||
return canSupportCenter(levelReader, pos.below(), Direction.UP);
|
||||
} else {
|
||||
BlockPos blockpos = pos.relative(direction.getOpposite());
|
||||
BlockState blockstate = levelReader.getBlockState(blockpos);
|
||||
return blockstate.isFaceSturdy(levelReader, blockpos, direction);
|
||||
}
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public BlockState getStateForPlacement(BlockPlaceContext context) {
|
||||
LevelReader levelreader = context.getLevel();
|
||||
BlockState state = this.defaultBlockState();
|
||||
Direction facing = context.getClickedFace();
|
||||
BlockPos pos = context.getClickedPos();
|
||||
if (this.canSurvive(state, levelreader, pos)) {
|
||||
return state.setValue(BlockTinyTorch.FACING, facing);
|
||||
} else {
|
||||
Direction[] adirection = context.getNearestLookingDirections();
|
||||
for(Direction direction : adirection) {
|
||||
if (direction.getAxis().isHorizontal()) {
|
||||
Direction direction1 = direction.getOpposite();
|
||||
state = state.setValue(FACING, direction1);
|
||||
if (state.canSurvive(levelreader, pos)) {
|
||||
return state;
|
||||
}
|
||||
}
|
||||
}
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState rotate(BlockState state, Rotation rotation) {
|
||||
return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState mirror(BlockState state, Mirror mirror) {
|
||||
return state.rotate(mirror.getRotation(state.getValue(FACING)));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource randomSource) {
|
||||
if (randomSource.nextBoolean()) {
|
||||
Direction direction = state.getValue(FACING);
|
||||
double d0 = pos.getX() + 0.5D;
|
||||
double d1 = pos.getY() + 0.4D;
|
||||
double d2 = pos.getZ() + 0.5D;
|
||||
|
||||
if (direction.getAxis().isHorizontal()) {
|
||||
Direction opposite = direction.getOpposite();
|
||||
level.addParticle(ParticleTypes.SMOKE, d0 + 0.35D * opposite.getStepX(), d1 + 0.22D, d2 + 0.35D * opposite.getStepZ(), 0.0D, 0.0D, 0.0D);
|
||||
level.addParticle(ParticleTypes.FLAME, d0 + 0.35D * opposite.getStepX(), d1 + 0.22D, d2 + 0.35D * opposite.getStepZ(), 0.0D, 0.0D, 0.0D);
|
||||
} else {
|
||||
level.addParticle(ParticleTypes.SMOKE, d0, d1, d2, 0.0D, 0.0D, 0.0D);
|
||||
level.addParticle(ParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateBuilder) {
|
||||
stateBuilder.add(FACING);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package de.ellpeck.actuallyadditions.mod.blocks;
|
||||
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
import net.minecraft.world.phys.shapes.BooleanOp;
|
||||
import net.minecraft.world.phys.shapes.Shapes;
|
||||
import net.minecraft.world.phys.shapes.VoxelShape;
|
||||
|
@ -145,6 +146,14 @@ public class VoxelShapes {
|
|||
static final VoxelShape SHAPE_W = Stream.of(Block.box(15, 1, 1, 16, 15, 15), Block.box(11, 3, 3, 15, 13, 13), Block.box(6, 7, 7, 12, 9, 9)).reduce((v1, v2) -> Shapes.join(v1, v2, BooleanOp.OR)).get();
|
||||
}
|
||||
|
||||
static final class TinyTorchShapes {
|
||||
static final VoxelShape STANDING_AABB = Block.box(7, 0, 7, 9, 5, 9);
|
||||
static final VoxelShape TORCH_NORTH_AABB = Block.box(7, 4, 13, 9, 9, 16);
|
||||
static final VoxelShape TORCH_SOUTH_AABB = Block.box(7, 4, 0, 9, 9, 3);
|
||||
static final VoxelShape TORCH_WEST_AABB = Block.box(13, 4, 7, 16, 9, 9);
|
||||
static final VoxelShape TORCH_EAST_AABB = Block.box(0, 4, 7, 3, 9, 9);
|
||||
}
|
||||
|
||||
public static class ShapeBuilder {
|
||||
Stream.Builder<VoxelShape> shapes = Stream.builder();
|
||||
|
||||
|
|
|
@ -217,7 +217,7 @@
|
|||
"block.actuallyadditions.booklet_stand": "Wall-Mount Manual (wip)",
|
||||
"block.actuallyadditions.display_stand": "Display Stand",
|
||||
"block.actuallyadditions.shock_suppressor": "Shock Absorber (wip)",
|
||||
"block.actuallyadditions.tiny_torch": "Tiny Torch (wip)",
|
||||
"block.actuallyadditions.tiny_torch": "Tiny Torch",
|
||||
"block.actuallyadditions.empowerer": "Empowerer",
|
||||
"block.actuallyadditions.distributor_item": "Item Distributor (wip)",
|
||||
"block.actuallyadditions.bio_reactor": "Bio Reactor (wip)",
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
{
|
||||
"ambientocclusion": false,
|
||||
"textures": {
|
||||
"particle": "actuallyadditions:block/tiny_torch",
|
||||
"torch": "actuallyadditions:block/tiny_torch"
|
||||
},
|
||||
"render_type": "minecraft:cutout",
|
||||
"elements": [
|
||||
{ "from": [ 7, 0, 7 ],
|
||||
"to": [ 9, 5, 9 ],
|
||||
"shade": false,
|
||||
"faces": {
|
||||
"down": { "uv": [ 7, 13, 9, 15 ], "texture": "#torch" },
|
||||
"up": { "uv": [ 7, 11, 9, 13 ], "texture": "#torch" }
|
||||
}
|
||||
},
|
||||
{ "from": [ 7, 0, 0 ],
|
||||
"to": [ 9, 16, 16 ],
|
||||
"shade": false,
|
||||
"faces": {
|
||||
"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" },
|
||||
"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" }
|
||||
}
|
||||
},
|
||||
{ "from": [ 0, 0, 7 ],
|
||||
"to": [ 16, 16, 9 ],
|
||||
"shade": false,
|
||||
"faces": {
|
||||
"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" },
|
||||
"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" }
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
{
|
||||
"ambientocclusion": false,
|
||||
"textures": {
|
||||
"particle": "actuallyadditions:block/tiny_torch",
|
||||
"torch": "actuallyadditions:block/tiny_torch"
|
||||
},
|
||||
"render_type": "minecraft:cutout",
|
||||
"elements": [
|
||||
{ "from": [ -1, 3.5, 7 ],
|
||||
"to": [ 1, 8.5, 9 ],
|
||||
"rotation": { "origin": [ 0, 3.5, 8 ], "axis": "z", "angle": -22.5 },
|
||||
"shade": false,
|
||||
"faces": {
|
||||
"down": { "uv": [ 7, 13, 9, 15 ], "texture": "#torch" },
|
||||
"up": { "uv": [ 7, 11, 9, 13 ], "texture": "#torch" }
|
||||
}
|
||||
},
|
||||
{ "from": [ -1, 3.5, 0 ],
|
||||
"to": [ 1, 19.5, 16 ],
|
||||
"rotation": { "origin": [ 0, 3.5, 8 ], "axis": "z", "angle": -22.5 },
|
||||
"shade": false,
|
||||
"faces": {
|
||||
"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" },
|
||||
"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" }
|
||||
}
|
||||
},
|
||||
{ "from": [ -8, 3.5, 7 ],
|
||||
"to": [ 8, 19.5, 9 ],
|
||||
"rotation": { "origin": [ 0, 3.5, 8 ], "axis": "z", "angle": -22.5 },
|
||||
"shade": false,
|
||||
"faces": {
|
||||
"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" },
|
||||
"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" }
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in a new issue