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Added engineer's house.
Still needs items and stuff like that.
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6 changed files with 172 additions and 1 deletions
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@ -16,6 +16,7 @@ public enum ConfigBoolValues{
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JAM_VILLAGER_EXISTS("Jam Villager: Existence", ConfigCategories.WORLD_GEN, true, "Should the Jam Villager and his House generate in the world?"),
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CROP_FIELD_EXISTS("Crop Field: Existence", ConfigCategories.WORLD_GEN, true, "Should Custom Crop Fields exist?"),
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ENGINEER_VILLAGER_EXISTS("Engineer Villager: Existence", ConfigCategories.WORLD_GEN, true, "Should the Engineer Villager and his House generate in the worl?"),
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GENERATE_QUARTZ("Black Quartz", ConfigCategories.WORLD_GEN, true, "Shold Black Quartz generate in the world?"),
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@ -30,6 +30,14 @@ public final class InitVillager{
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if(ConfigBoolValues.CROP_FIELD_EXISTS.isEnabled()){
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initCustomCropFieldPart();
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}
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if(ConfigBoolValues.ENGINEER_VILLAGER_EXISTS.isEnabled()){
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initEngineerVillagePart();
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}
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}
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private static void initEngineerVillagePart(){
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VillagerRegistry.instance().registerVillageCreationHandler(new VillageEngineerHouseHandler());
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MapGenStructureIO.registerStructureComponent(VillageComponentEngineerHouse.class, ModUtil.MOD_ID+":engineerHouseStructure");
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}
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private static void initJamVillagePart(){
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@ -0,0 +1,125 @@
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/*
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* This file ("VillageComponentEngineerHouse.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.gen;
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import de.ellpeck.actuallyadditions.mod.util.ModUtil;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.structure.StructureBoundingBox;
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import net.minecraft.world.gen.structure.StructureComponent;
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import net.minecraft.world.gen.structure.StructureVillagePieces;
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import net.minecraft.world.gen.structure.template.PlacementSettings;
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import net.minecraft.world.gen.structure.template.Template;
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import net.minecraft.world.gen.structure.template.TemplateManager;
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import java.util.List;
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import java.util.Random;
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public class VillageComponentEngineerHouse extends StructureVillagePieces.House1{
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private static final ResourceLocation STRUCTURE_RES_LOC = new ResourceLocation(ModUtil.MOD_ID, "andrew_house");
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private static final int X_SIZE = 13;
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private static final int Y_SIZE = 11;
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private static final int Z_SIZE = 10;
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private int averageGroundLevel = -1;
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public VillageComponentEngineerHouse(){
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}
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public VillageComponentEngineerHouse(StructureBoundingBox boundingBox, EnumFacing par5){
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this.setCoordBaseMode(par5);
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this.boundingBox = boundingBox;
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}
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public static VillageComponentEngineerHouse buildComponent(List pieces, int p1, int p2, int p3, EnumFacing p4){
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StructureBoundingBox boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, X_SIZE, Y_SIZE, Z_SIZE, p4);
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return canVillageGoDeeper(boundingBox) && StructureComponent.findIntersecting(pieces, boundingBox) == null ? new VillageComponentEngineerHouse(boundingBox, p4) : null;
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}
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@Override
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public boolean addComponentParts(World world, Random rand, StructureBoundingBox sbb){
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if(this.averageGroundLevel < 0){
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this.averageGroundLevel = this.getAverageGroundLevel(world, sbb);
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if(this.averageGroundLevel < 0){
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return true;
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}
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this.boundingBox.offset(0, this.averageGroundLevel-this.boundingBox.maxY+Y_SIZE-2, 0);
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}
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this.fillWithBlocks(world, sbb, 0, 0, 0, X_SIZE-1, Y_SIZE-1, Z_SIZE-1, Blocks.AIR);
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this.spawnActualHouse(world, rand, sbb);
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for(int i = 0; i < X_SIZE; i++){
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for(int j = 0; j < Z_SIZE; j++){
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this.clearCurrentPositionBlocksUpwards(world, i, Y_SIZE, j, sbb);
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this.replaceAirAndLiquidDownwards(world, Blocks.DIRT.getDefaultState(), i, -1, j, sbb);
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}
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}
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this.spawnVillagers(world, sbb, 3, 1, 3, 1);
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return true;
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}
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public void fillWithBlocks(World world, StructureBoundingBox sbb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block block){
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this.fillWithBlocks(world, sbb, minX, minY, minZ, maxX, maxY, maxZ, block.getDefaultState(), block.getDefaultState(), false);
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}
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public void spawnActualHouse(World world, Random rand, StructureBoundingBox sbb){
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TemplateManager manager = world.getSaveHandler().getStructureTemplateManager();
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MinecraftServer server = world.getMinecraftServer();
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if(manager != null && server != null){
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EnumFacing facing = this.getCoordBaseMode();
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Mirror mirror;
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Rotation rotation;
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if(facing == EnumFacing.SOUTH){
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mirror = Mirror.NONE;
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rotation = Rotation.NONE;
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}
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else if(facing == EnumFacing.WEST){
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mirror = Mirror.NONE;
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rotation = Rotation.CLOCKWISE_90;
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}
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else if(facing == EnumFacing.EAST){
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mirror = Mirror.LEFT_RIGHT;
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rotation = Rotation.CLOCKWISE_90;
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}
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else{
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mirror = Mirror.LEFT_RIGHT;
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rotation = Rotation.NONE;
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}
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PlacementSettings placement = new PlacementSettings().setRotation(rotation).setMirror(mirror).setBoundingBox(sbb);
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Template template = manager.getTemplate(server, STRUCTURE_RES_LOC);
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if(template != null){
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template.addBlocksToWorld(world, new BlockPos(this.getXWithOffset(0, 0), this.getYWithOffset(0), this.getZWithOffset(0, 0)), placement);
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}
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}
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}
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/*@Override
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protected VillagerProfession chooseForgeProfession(int count, VillagerProfession prof){
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return InitVillager.jamProfession;
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}*/
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}
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@ -0,0 +1,37 @@
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/*
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* This file ("VillageEngineerHouseHandler.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.gen;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.gen.structure.StructureComponent;
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import net.minecraft.world.gen.structure.StructureVillagePieces;
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import net.minecraftforge.fml.common.registry.VillagerRegistry;
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import java.util.List;
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import java.util.Random;
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public class VillageEngineerHouseHandler implements VillagerRegistry.IVillageCreationHandler{
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@Override
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public StructureVillagePieces.PieceWeight getVillagePieceWeight(Random random, int i){
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return new StructureVillagePieces.PieceWeight(VillageComponentEngineerHouse.class, 5, 1);
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}
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@Override
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public Class<?> getComponentClass(){
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return VillageComponentEngineerHouse.class;
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}
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@Override
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public StructureVillagePieces.Village buildComponent(StructureVillagePieces.PieceWeight villagePiece, StructureVillagePieces.Start startPiece, List<StructureComponent> pieces, Random random, int p1, int p2, int p3, EnumFacing facing, int p5){
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return VillageComponentEngineerHouse.buildComponent(pieces, p1, p2, p3, facing);
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}
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}
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@ -22,7 +22,7 @@ public class VillageJamHouseHandler implements VillagerRegistry.IVillageCreation
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@Override
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public StructureVillagePieces.PieceWeight getVillagePieceWeight(Random random, int i){
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return new StructureVillagePieces.PieceWeight(VillageComponentJamHouse.class, 5, 1);
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return new StructureVillagePieces.PieceWeight(VillageComponentJamHouse.class, 3, 1);
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}
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@Override
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