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Make canPlayerUse consistently use this.getBlockPos()
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1 changed files with 1 additions and 1 deletions
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@ -246,7 +246,7 @@ public abstract class TileEntityBase extends BlockEntity {
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}
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}
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public boolean canPlayerUse(Player player) {
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public boolean canPlayerUse(Player player) {
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return player.distanceToSqr(this.getBlockPos().getX() + 0.5D, this.worldPosition.getY() + 0.5D, this.worldPosition.getZ() + 0.5D) <= 64 && !this.isRemoved() && this.level.getBlockEntity(this.worldPosition) == this;
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return player.distanceToSqr(this.getBlockPos().getX() + 0.5D, this.getBlockPos().getY() + 0.5D, this.getBlockPos().getZ() + 0.5D) <= 64 && !this.isRemoved() && this.level.getBlockEntity(this.worldPosition) == this;
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}
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}
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protected boolean sendUpdateWithInterval() {
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protected boolean sendUpdateWithInterval() {
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