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Added Config for new Rings
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4 changed files with 23 additions and 10 deletions
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@ -73,7 +73,6 @@
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-Ring of Thorns: Hurts Attackers when they hit you with a Projectile
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-Ring of Water Walking
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-Ring of Aquadive: Fast underwater movement
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-Ring of Suction: Sucks up Items in the area
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-Ring of Water Absorption: Removes Water around
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-Ring of Unarmoring: Attacker lose parts of their Armor
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@ -134,7 +134,15 @@ public enum ConfigIntValues{
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TELE_STAFF_REACH("TeleStaff: Range", ConfigCategories.MACHINE_VALUES, 100, 5, 200, "How far the TeleStaff can teleport you"),
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TELE_STAFF_ENERGY_USE("TeleStaff: Energy Use per Block", ConfigCategories.MACHINE_VALUES, 200, 1, 5000, "How much energy the TeleStaff uses per Block you teleport"),
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TELE_STAFF_WAIT_TIME("TeleStaff: Wait Time", ConfigCategories.MACHINE_VALUES, 30, 0, 500, "The time the TeleStaff takes between Teleports");
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TELE_STAFF_WAIT_TIME("TeleStaff: Wait Time", ConfigCategories.MACHINE_VALUES, 30, 0, 500, "The time the TeleStaff takes between Teleports"),
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GROWTH_RING_RANGE("Growth Ring: Range", ConfigCategories.MACHINE_VALUES, 5, 1, 30, "The Range the Growth Ring has"),
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GROWTH_RING_COOLDOWN("Growth Ring: Cooldown Time", ConfigCategories.MACHINE_VALUES, 30, 0, 1000, "The Time between Growth Bursts"),
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GROWTH_RING_ENERGY_USE("Growth Ring: Energy Used", ConfigCategories.MACHINE_VALUES, 550, 10, 6000, "The Amount of Energy used per Tick"),
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GROWTH_RING_GROWTH_PER_CYCLE("Growth Ring: Growth Ticks per Cycle", ConfigCategories.MACHINE_VALUES, 45, 1, 200, "The Amount of plants that get ticked per cycle"),
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MAGNET_RING_RANGE("Magnet Ring: Range", ConfigCategories.MACHINE_VALUES, 5, 3, 30, "The Range of the Magnet Ring"),
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MAGNET_RING_ENERGY_USE("Magnet Ring: Energy Used", ConfigCategories.MACHINE_VALUES, 30, 0, 500, "The Amount of Energy the Magnet Ring uses per tick");
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public final String name;
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public final String category;
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@ -2,6 +2,7 @@ package ellpeck.actuallyadditions.items;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import ellpeck.actuallyadditions.config.values.ConfigIntValues;
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import ellpeck.actuallyadditions.util.INameableItem;
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import ellpeck.actuallyadditions.util.ModUtil;
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import ellpeck.actuallyadditions.util.WorldPos;
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@ -23,12 +24,12 @@ import java.util.Random;
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public class ItemGrowthRing extends ItemEnergy implements INameableItem{
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private static final int RANGE = 5;
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private static final int ENERGY_USED_PER_TICK = 500;
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private static final int RANGE = ConfigIntValues.GROWTH_RING_RANGE.getValue();
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private static final int ENERGY_USED_PER_TICK = ConfigIntValues.GROWTH_RING_ENERGY_USE.getValue();
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//The waiting time per growth cycle
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private static final int WAIT_TIME = 30;
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private static final int WAIT_TIME = ConfigIntValues.GROWTH_RING_COOLDOWN.getValue();
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//The amount of Growth Ticks given to random plants around
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private static final int GROWTH_TICKS_PER_CYCLE = 50;
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private static final int GROWTH_TICKS_PER_CYCLE = ConfigIntValues.GROWTH_RING_GROWTH_PER_CYCLE.getValue();
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public ItemGrowthRing(){
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super(1000000, 5000, 2);
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@ -83,7 +84,9 @@ public class ItemGrowthRing extends ItemEnergy implements INameableItem{
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else stack.stackTagCompound.setInteger("WaitTime", waitTime+1);
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//Use Energy every tick
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this.extractEnergy(stack, ENERGY_USED_PER_TICK, false);
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if(!player.capabilities.isCreativeMode){
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this.extractEnergy(stack, ENERGY_USED_PER_TICK, false);
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}
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}
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}
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@ -2,6 +2,7 @@ package ellpeck.actuallyadditions.items;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import ellpeck.actuallyadditions.config.values.ConfigIntValues;
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import ellpeck.actuallyadditions.util.INameableItem;
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import ellpeck.actuallyadditions.util.ModUtil;
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import net.minecraft.client.renderer.texture.IIconRegister;
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@ -19,8 +20,8 @@ import java.util.ArrayList;
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public class ItemMagnetRing extends ItemEnergy implements INameableItem{
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private static final int RANGE = 8;
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private static final int ENERGY_USED_PER_TICK = 3;
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private static final int RANGE = ConfigIntValues.MAGNET_RING_RANGE.getValue();
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private static final int ENERGY_USED_PER_TICK = ConfigIntValues.MAGNET_RING_ENERGY_USE.getValue();
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public ItemMagnetRing(){
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super(3000000, 5000, 1);
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@ -50,7 +51,9 @@ public class ItemMagnetRing extends ItemEnergy implements INameableItem{
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}
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//Use Energy per tick
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this.extractEnergy(stack, ENERGY_USED_PER_TICK, false);
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if(!((EntityPlayer)entity).capabilities.isCreativeMode){
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this.extractEnergy(stack, ENERGY_USED_PER_TICK, false);
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}
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}
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}
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