mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-23 15:48:34 +01:00
Added configuration for Teleport Staff
This commit is contained in:
parent
e2169c3641
commit
8761c634cf
2 changed files with 10 additions and 6 deletions
|
@ -45,7 +45,10 @@ public enum ConfigIntValues{
|
|||
MAGNETISM_RING_ENERGY_USE("Ring Of Magnetism: Energy Use", ConfigCategories.TOOL_ENERGY_VALUES, 50, 1, 1000000000, "Amount of energy Ring Of Magnetism uses to pick up item."),
|
||||
LIQUID_BANNING_RING_ENERGY_CAPACITY("Ring Of Liquid Banning: Energy Capacity", ConfigCategories.TOOL_ENERGY_VALUES, 800000, 1000, 1000000000, "Amount of energy Ring Of Liquid Banning can store."),
|
||||
LIQUID_BANNING_RING_ENERGY_TRANSFER("Ring Of Liquid Banning: Energy Transfer Rate", ConfigCategories.TOOL_ENERGY_VALUES, 1000, 1, 1000000000, "Amount of energy Ring Of Liquid Banning can receive per tick."),
|
||||
LIQUID_BANNING_RING_ENERGY_USE("Ring Of Liquid Banning: Energy Use", ConfigCategories.TOOL_ENERGY_VALUES, 150, 1, 1000000000, "Amount of energy Ring Of Liquid Banning uses to remove liquid block.");
|
||||
LIQUID_BANNING_RING_ENERGY_USE("Ring Of Liquid Banning: Energy Use", ConfigCategories.TOOL_ENERGY_VALUES, 150, 1, 1000000000, "Amount of energy Ring Of Liquid Banning uses to remove liquid block."),
|
||||
TELEPORT_STAFF_ENERGY_CAPACITY("Teleport Staff: Energy Capacity", ConfigCategories.TOOL_ENERGY_VALUES, 250000, 1000, 1000000000, "Amount of energy Teleport Staff can store."),
|
||||
TELEPORT_STAFF_ENERGY_TRANSFER("Teleport Staff: Energy Transfer Rate", ConfigCategories.TOOL_ENERGY_VALUES, 1000, 1, 1000000000, "Amount of energy Teleport Staff can receive per tick."),
|
||||
TELEPORT_STAFF_ENERGY_USE("Teleport Staff: Energy Use", ConfigCategories.TOOL_ENERGY_VALUES, 200, 1, 1000000000, "Amount of energy Teleport Staff uses to teleport per block.");
|
||||
|
||||
public final String name;
|
||||
public final String category;
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
|
||||
package de.ellpeck.actuallyadditions.mod.items;
|
||||
|
||||
import de.ellpeck.actuallyadditions.mod.config.values.ConfigIntValues;
|
||||
import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy;
|
||||
import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
|
@ -28,7 +29,7 @@ import net.minecraft.world.World;
|
|||
public class ItemTeleStaff extends ItemEnergy{
|
||||
|
||||
public ItemTeleStaff(String name){
|
||||
super(250000, 1000, name);
|
||||
super(ConfigIntValues.TELEPORT_STAFF_ENERGY_CAPACITY.getValue(), ConfigIntValues.TELEPORT_STAFF_ENERGY_TRANSFER.getValue(), name);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -42,14 +43,14 @@ public class ItemTeleStaff extends ItemEnergy{
|
|||
double x = pos.hitVec.x-(side == 4 ? 0.5 : 0)+(side == 5 ? 0.5 : 0);
|
||||
double y = pos.hitVec.y-(side == 0 ? 2.0 : 0)+(side == 1 ? 0.5 : 0);
|
||||
double z = pos.hitVec.z-(side == 2 ? 0.5 : 0)+(side == 3 ? 0.5 : 0);
|
||||
int baseUse = 200;
|
||||
int use = baseUse+(int)(baseUse*pos.hitVec.distanceTo(new Vec3d(player.posX, player.posY+(player.getEyeHeight()-player.getDefaultEyeHeight()), player.posZ)));
|
||||
if(this.getEnergyStored(stack) >= use){
|
||||
int baseEnergyUse = ConfigIntValues.TELEPORT_STAFF_ENERGY_USE.getValue();
|
||||
int energyUse = baseEnergyUse+(int)(baseEnergyUse*pos.hitVec.distanceTo(new Vec3d(player.posX, player.posY+(player.getEyeHeight()-player.getDefaultEyeHeight()), player.posZ)));
|
||||
if(this.getEnergyStored(stack) >= energyUse){
|
||||
((EntityPlayerMP)player).connection.setPlayerLocation(x, y, z, player.rotationYaw, player.rotationPitch);
|
||||
player.dismountRidingEntity();
|
||||
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ENDERMEN_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
|
||||
if(!player.capabilities.isCreativeMode){
|
||||
this.extractEnergyInternal(stack, use, false);
|
||||
this.extractEnergyInternal(stack, energyUse, false);
|
||||
player.getCooldownTracker().setCooldown(this, 50);
|
||||
}
|
||||
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
|
||||
|
|
Loading…
Reference in a new issue