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Added a config option to make worms die after a certain amout of time
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3 changed files with 12 additions and 3 deletions
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@ -22,6 +22,7 @@ public enum ConfigIntValues{
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COFFEE_AMOUNT("Coffee: Amount", ConfigCategories.WORLD_GEN, 6, 1, 50, "The Amount of Coffee generating"),
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BLACK_LOTUS_AMOUNT("Black Lotus: Amount", ConfigCategories.WORLD_GEN, 14, 1, 50, "The Amount of Black Lotus generating"),
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LUSH_CAVE_CHANCE("Lush Caves: Chance", ConfigCategories.WORLD_GEN, 20, 1, 100, "The chance for lush caves to generate. The lower the number, the likelier."),
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WORMS_DIE_TIME("Worm Death Time", ConfigCategories.OTHER, 0, 0, 10000000, "The amount of ticks it takes for a worm to die. Set it to zero to make worms not die at all."),
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TILE_ENTITY_UPDATE_INTERVAL("Tile Entities: Update Interval", ConfigCategories.OTHER, 5, 1, 100, "The amount of ticks waited before a TileEntity sends an additional Update to the Client"),
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CTRL_INFO_NBT_CHAR_LIMIT("Advanced Info NBT Character Limit", ConfigCategories.OTHER, 1000, 0, 100000000, "The maximum amount of characters that is displayed by the NBT view of the CTRL Advanced Info. Set to a zero to have no limit");
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@ -10,6 +10,7 @@
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package de.ellpeck.actuallyadditions.mod.entity;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigIntValues;
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import de.ellpeck.actuallyadditions.mod.util.Util;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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@ -50,9 +51,9 @@ public class EntityWorm extends Entity{
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@Override
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public void onEntityUpdate(){
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this.timer++;
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if(!this.worldObj.isRemote){
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this.timer++;
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if(this.timer%50 == 0){
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for(int x = -1; x <= 1; x++){
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for(int z = -1; z <= 1; z++){
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@ -98,6 +99,11 @@ public class EntityWorm extends Entity{
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}
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}
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}
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int dieTime = ConfigIntValues.WORMS_DIE_TIME.getValue();
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if(dieTime > 0 && this.timer >= dieTime){
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this.setDead();
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}
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}
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}
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@ -12,6 +12,7 @@ package de.ellpeck.actuallyadditions.mod.entity;
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import de.ellpeck.actuallyadditions.mod.items.InitItems;
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import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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@ -47,7 +48,8 @@ public class RenderWorm extends Render<EntityWorm>{
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public void doRender(EntityWorm entity, double x, double y, double z, float entityYaw, float partialTicks){
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GlStateManager.pushMatrix();
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GlStateManager.translate(x, y+0.7F, z);
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GlStateManager.rotate((float)(((entity.timer)%360)), 0, 1, 0);
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double boop = Minecraft.getSystemTime()/70D;
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GlStateManager.rotate((float)((boop%360)), 0, 1, 0);
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GlStateManager.translate(0, 0, 0.4);
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AssetUtil.renderItemInWorld(STACK);
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GlStateManager.popMatrix();
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