fixed special render.

This commit is contained in:
Flanks255 2021-11-24 11:11:58 -06:00
parent f4f5ee91ad
commit 925590f70d

View file

@ -12,10 +12,9 @@ package de.ellpeck.actuallyadditions.mod.misc.special;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
import de.ellpeck.actuallyadditions.mod.util.StackUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerModelPart;
@ -23,6 +22,7 @@ import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Util;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
public class RenderSpecial {
@ -32,60 +32,55 @@ public class RenderSpecial {
this.theThingToRender = stack;
}
public void render(MatrixStack matrices, IRenderTypeBuffer buffer, int combinedLight, PlayerEntity player, float partialTicks) {
if (player.isInvisible() || !player.isModelPartShown(PlayerModelPart.CAPE) || player.isFallFlying()) {
public void render(MatrixStack matrixStack, IRenderTypeBuffer buffer, int combinedLight, PlayerEntity player, float partialTicks) {
if (this.theThingToRender.isEmpty() || player.isInvisible() || !player.isModelPartShown(PlayerModelPart.CAPE) || player.isFallFlying()) {
return;
}
GlStateManager._pushMatrix();
matrixStack.pushPose();
Vector3d currentPos = Minecraft.getInstance().player.getEyePosition(partialTicks);
Vector3d playerPos = player.getEyePosition(partialTicks);
GlStateManager._translated(playerPos.x - currentPos.x, playerPos.y - currentPos.y, playerPos.z - currentPos.z);
GlStateManager._translated(0D, 2.575D - (player.isShiftKeyDown()
matrixStack.translate(playerPos.x - currentPos.x, playerPos.y - currentPos.y, playerPos.z - currentPos.z);
matrixStack.translate(0D, 2.575D - (player.isCrouching()
? 0.125D
: 0D), 0D);
this.render(matrices, buffer, combinedLight);
GlStateManager._popMatrix();
}
public void render(MatrixStack matrices, IRenderTypeBuffer buffer, int combinedLight) {
if (StackUtil.isValid(this.theThingToRender)) {
boolean isBlock = this.theThingToRender.getItem() instanceof BlockItem;
matrixStack.pushPose();
GlStateManager._pushMatrix();
if (isBlock) {
GlStateManager._translated(0D, -0.1875D, 0D);
}
GlStateManager._rotatef(180F, 1.0F, 0.0F, 1.0F);
float size = isBlock
? 0.5F
: 0.4F;
GlStateManager._scalef(size, size, size);
//Make the floaty stuff look nice using sine waves \o/ -xdjackiexd
//Peck edit: What do you mean by "nice" you jackass? >_>
double boop = Util.getMillis() / 1000D;
GlStateManager._translated(0D, Math.sin(boop % (2 * Math.PI)) * 0.25, 0D);
GlStateManager._rotatef((float) (boop * 40D % 360), 0, 1, 0);
GlStateManager._disableLighting();
GlStateManager._pushMatrix();
if (!isBlock) {
GlStateManager._translated(0D, 0.5D, 0D);
}
GlStateManager._rotatef(180F, 1F, 0F, 0F);
AssetUtil.renderItemInWorld(this.theThingToRender, combinedLight, OverlayTexture.NO_OVERLAY, matrices, buffer);
GlStateManager._popMatrix();
GlStateManager._enableLighting();
GlStateManager._popMatrix();
boolean isBlock = this.theThingToRender.getItem() instanceof BlockItem;
if (isBlock) {
matrixStack.translate(0D, -0.1875D, 0D);
}
}
matrixStack.mulPose(Vector3f.ZP.rotationDegrees(180));
float size = isBlock
? 0.5F
: 0.4F;
matrixStack.scale(size, size, size);
//Make the floaty stuff look nice using sine waves \o/ -xdjackiexd
//Peck edit: What do you mean by "nice" you jackass? >_>
double boop = Util.getMillis() / 1000D;
matrixStack.translate(0D, Math.sin(boop % (2 * Math.PI)) * 0.25, 0D);
matrixStack.mulPose(Vector3f.YP.rotationDegrees((float) (boop * 40D % 360)));
GlStateManager._disableLighting();
matrixStack.pushPose();
if (!isBlock) {
matrixStack.translate(0D, 0.5D, 0D);
}
matrixStack.mulPose(Vector3f.XN.rotationDegrees(180F));
Minecraft.getInstance().getItemRenderer().renderStatic(theThingToRender, ItemCameraTransforms.TransformType.FIXED, combinedLight, OverlayTexture.NO_OVERLAY, matrixStack, buffer);
matrixStack.popPose();
GlStateManager._enableLighting();
matrixStack.popPose();
matrixStack.popPose();
}
}