mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-29 18:28:34 +01:00
Add info about transport from A to B to the Item Laser Relay chapter
This commit is contained in:
parent
dc82f09583
commit
9295a66f28
1 changed files with 2 additions and 1 deletions
|
@ -973,7 +973,8 @@ booklet.actuallyadditions.chapter.spawnerChanger.text.1=The <item>Spawner Change
|
|||
booklet.actuallyadditions.chapter.itemStorage.name=Laser Relay Item Storage
|
||||
booklet.actuallyadditions.chapter.itemStorage.text.1=Additionally to the <item>Laser Relays<r> that transfer RF, there are also <item>Item Laser Relays<r> that are able to transfer items. This works in a <imp>verry different way<r> though. <n>To connect <item>Item Laser Relays<r> together works the same as connecting normal ones, however, you need an <item>Item Interface<r> to be able to interact with them. <n>You can place <imp>any inventories<r> (such as chests and furnaces) next to the <item>Item Laser Relays<r>, but to be pulled out from or inputted into, there needs to be an <item>Item Interface<r> connected
|
||||
booklet.actuallyadditions.chapter.itemStorage.text.2=to one of the <item>Item Laser Relay<r>s. To input or output items in the system, just <imp>pipe them into the interface<r>. <n>If you want a way to make a storage system with this, there are also <item>Advanced Item Laser Relays<r>, in which, by <imp>sneak-right-clicking<r> them, you can specify which items are <imp>allowed and disallowed<r> to enter or exit inventories connected to this particular relay. When placing an advanced relay next to an <item>Item Interface<r>, this effect also applies.
|
||||
booklet.actuallyadditions.chapter.itemStorage.text.3=It should also be noted that, in fact, the <item>Advanced Item Laser Relays<r> will always <imp>take priority<r> over normal ones, meaning that inventories they are connected to will always be regarded first. <n>This can be useful for last resort-type chests in a storage system, where you can place a non-advanced Relay next to one chest but have all the others advanced, and then items will only go into that one chest when they have nowhere else to go in the system.
|
||||
booklet.actuallyadditions.chapter.itemStorage.text.3=If you just want to use <item>Item Laser Relays<r> as a way to <imp>transfer items from A to B<r>, you will notice that just placing two Relays and two <item>Item Interfaces<r> won't work, as there needs to be some sort of <imp>temporary storage<r> in the network. <n>To avoid this, just <imp>place a Hopper<r> (or chest) <imp>directly on<r> the <item>Item Laser Relay<r> you want to output from, and the items will go there directly as the hopper also counts as a <imp>valid inventory<r>.
|
||||
booklet.actuallyadditions.chapter.itemStorage.text.4=It should also be noted that, in fact, the <item>Advanced Item Laser Relays<r> will always <imp>take priority<r> over normal ones, meaning that inventories they are connected to will always be regarded first. <n>This can be useful for last resort-type chests in a storage system, where you can place a non-advanced Relay next to one chest but have all the others advanced, and then items will only go into that one chest when they have nowhere else to go in the system.
|
||||
|
||||
booklet.actuallyadditions.chapter.banners.name=Additional Banners
|
||||
booklet.actuallyadditions.chapter.banners.text.1=For <imp>special items<r> in <imp>Actually Additions<r>, there is also special <item>Banner<r> patterns. All of these just require the <imp>item next to the banner<r> in the crafting grid with, optionally, a <imp>color<r>. You can also combine them with a <item>Shield<r> like normal. <n>The items that have a banner pattern are: <n>The <item>Actually Additions Manual<r> <n>The <item>Phantom Connector<r> <n>The <item>Leaf Blower<r> (not the advanced version) <n>The <item>Drill<r> (only the white one works due to the way banners work)
|
||||
|
|
Loading…
Reference in a new issue