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https://github.com/Ellpeck/ActuallyAdditions.git
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Fix drill behavior
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parent
c133f28a52
commit
92dfcb472c
4 changed files with 73 additions and 89 deletions
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@ -19,7 +19,6 @@ import de.ellpeck.actuallyadditions.mod.data.PlayerData;
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import de.ellpeck.actuallyadditions.mod.data.WorldData;
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import de.ellpeck.actuallyadditions.mod.items.ActuallyItems;
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import de.ellpeck.actuallyadditions.mod.items.DrillItem;
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import de.ellpeck.actuallyadditions.mod.items.ItemDrillUpgrade;
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import de.ellpeck.actuallyadditions.mod.items.ItemTag;
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import de.ellpeck.actuallyadditions.mod.items.Sack;
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import de.ellpeck.actuallyadditions.mod.network.PacketHandlerHelper;
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@ -28,7 +27,6 @@ import de.ellpeck.actuallyadditions.mod.tile.FilterSettings;
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import de.ellpeck.actuallyadditions.mod.util.ItemStackHandlerAA;
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import de.ellpeck.actuallyadditions.mod.util.ItemUtil;
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import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import de.ellpeck.actuallyadditions.mod.util.Util;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.core.registries.Registries;
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@ -41,11 +39,8 @@ import net.minecraft.world.entity.monster.Spider;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.enchantment.Enchantments;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.HitResult;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.neoforge.common.util.TriState;
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import net.neoforged.neoforge.event.AnvilUpdateEvent;
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@ -77,40 +72,9 @@ public class CommonEvents {
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final BlockPos pos = event.getPos();
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ItemStack stack = player.getMainHandItem();
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if (stack.getItem() instanceof DrillItem drillItem) {
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boolean toReturn = false;
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int use = drillItem.getEnergyUsePerBlock(stack);
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if (drillItem.getEnergyStored(stack) >= use) {
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//Enchants the Drill depending on the Upgrades it has
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if (drillItem.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.SILK_TOUCH)) {
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ItemUtil.addEnchantment(stack, level.holderOrThrow(Enchantments.SILK_TOUCH), 1, level.registryAccess());
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}
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else {
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if (drillItem.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE)) {
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ItemUtil.addEnchantment(stack, level.holderOrThrow(Enchantments.FORTUNE),
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drillItem.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE_II) ? 3 : 1,
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level.registryAccess());
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}
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}
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//Block hit
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HitResult ray = player.pick(Util.getReachDistance(player), 1f, false);
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if (ray instanceof BlockHitResult trace) {
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//Breaks the Blocks
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if (!player.isShiftKeyDown() && drillItem.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.THREE_BY_THREE)) {
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if (drillItem.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FIVE_BY_FIVE)) {
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toReturn = drillItem.breakBlocks(stack, 2, player.level(), pos, trace.getDirection(), player);
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}
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else {
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toReturn = drillItem.breakBlocks(stack, 1, player.level(), pos, trace.getDirection(), player);
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}
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}
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else {
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toReturn = drillItem.breakBlocks(stack, 0, player.level(), pos, trace.getDirection(), player);
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}
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//Removes Enchantments added above
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ItemUtil.removeEnchantment(stack, level.holderOrThrow(Enchantments.SILK_TOUCH), level.registryAccess());
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ItemUtil.removeEnchantment(stack, level.holderOrThrow(Enchantments.FORTUNE), level.registryAccess());
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}
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boolean toReturn = drillItem.onBreakBlock(stack, pos, player);
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if (toReturn) {
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event.setCanceled(true);
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}
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}
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}
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@ -17,6 +17,8 @@ import de.ellpeck.actuallyadditions.mod.config.CommonConfig;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerDrill;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy;
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import de.ellpeck.actuallyadditions.mod.util.ItemStackHandlerAA;
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import de.ellpeck.actuallyadditions.mod.util.ItemUtil;
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import de.ellpeck.actuallyadditions.mod.util.Util;
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import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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@ -38,10 +40,12 @@ import net.minecraft.world.item.Tiers;
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import net.minecraft.world.item.component.ItemAttributeModifiers;
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import net.minecraft.world.item.component.ItemContainerContents;
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import net.minecraft.world.item.context.UseOnContext;
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import net.minecraft.world.item.enchantment.Enchantments;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.HitResult;
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import net.neoforged.neoforge.common.ItemAbilities;
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import net.neoforged.neoforge.common.ItemAbility;
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import net.neoforged.neoforge.items.IItemHandler;
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@ -49,7 +53,10 @@ import net.neoforged.neoforge.items.IItemHandlerModifiable;
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import javax.annotation.Nonnull;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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public class DrillItem extends ItemEnergy {
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public static final int HARVEST_LEVEL = 4;
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@ -177,7 +184,6 @@ public class DrillItem extends ItemEnergy {
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public InteractionResultHolder<ItemStack> use(Level world, @Nonnull Player player, @Nonnull InteractionHand hand) {
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if (!world.isClientSide && player.isShiftKeyDown() && hand == InteractionHand.MAIN_HAND) {
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player.openMenu(new SimpleMenuProvider((id, inv, p) -> new ContainerDrill(id, inv), Component.translatable("container.actuallyadditions.drill")));
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// player.openGui(ActuallyAdditions.INSTANCE, GuiHandler.GuiTypes.DRILL.ordinal(), world, (int) player.posX, (int) player.posY, (int) player.posZ);
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}
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return new InteractionResultHolder<>(InteractionResult.PASS, player.getItemInHand(hand));
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}
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@ -188,7 +194,7 @@ public class DrillItem extends ItemEnergy {
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int use = this.getEnergyUsePerBlock(stack);
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if (!(entityHit instanceof Player) || !((Player) entityHit).isCreative()) {
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if (this.getEnergyStored(stack) >= use) {
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this.extractEnergyInternal(stack, use, false);
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this.extractEnergy(stack, use, false);
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}
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}
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return InteractionResult.SUCCESS;
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@ -212,42 +218,49 @@ public class DrillItem extends ItemEnergy {
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: 0.1F;
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}
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// @Override TODO: Check if CommonEvents.onBlockBreaking works
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// public boolean onBlockStartBreak(@Nonnull ItemStack stack, @Nonnull BlockPos pos, @Nonnull Player player) {
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// boolean toReturn = false;
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// int use = this.getEnergyUsePerBlock(stack);
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// if (this.getEnergyStored(stack) >= use) {
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// //Enchants the Drill depending on the Upgrades it has
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// if (this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.SILK_TOUCH)) {
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// ItemUtil.addEnchantment(stack, Enchantments.SILK_TOUCH, 1);
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// } else {
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// if (this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE)) {
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// ItemUtil.addEnchantment(stack, Enchantments.BLOCK_FORTUNE, this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE_II)
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// ? 3
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// : 1);
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// }
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// }
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// //Block hit
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// HitResult ray = player.pick(Util.getReachDistance(player), 1f, false);
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// if (ray instanceof BlockHitResult trace) {
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// //Breaks the Blocks
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// if (!player.isShiftKeyDown() && this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.THREE_BY_THREE)) {
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// if (this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FIVE_BY_FIVE)) {
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// toReturn = this.breakBlocks(stack, 2, player.level(), pos, trace.getDirection(), player);
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// } else {
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// toReturn = this.breakBlocks(stack, 1, player.level(), pos, trace.getDirection(), player);
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// }
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// } else {
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// toReturn = this.breakBlocks(stack, 0, player.level(), pos, trace.getDirection(), player);
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// }
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//
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// //Removes Enchantments added above
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// ItemUtil.removeEnchantment(stack, Enchantments.SILK_TOUCH);
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// ItemUtil.removeEnchantment(stack, Enchantments.BLOCK_FORTUNE);
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// }
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// }
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// return toReturn;
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// }
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private Set<UUID> breakers = new HashSet<>();
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public boolean onBreakBlock(@Nonnull ItemStack stack, @Nonnull BlockPos pos, @Nonnull Player player) {
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if (!breakers.add(player.getUUID())) return false; // Prevent multiple break operations from cascading, and don't execute when sneaking. (Borrowed from Apotheosis)
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Level level = player.level();
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boolean toReturn = false;
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int use = this.getEnergyUsePerBlock(stack);
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if (getEnergyStored(stack) >= use) {
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//Enchants the Drill depending on the Upgrades it has
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if (getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.SILK_TOUCH)) {
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ItemUtil.addEnchantment(stack, level.holderOrThrow(Enchantments.SILK_TOUCH), 1, level.registryAccess());
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}
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else {
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if (getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE)) {
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ItemUtil.addEnchantment(stack, level.holderOrThrow(Enchantments.FORTUNE),
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getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE_II) ? 3 : 1,
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level.registryAccess());
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}
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}
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//Block hit
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HitResult ray = player.pick(Util.getReachDistance(player), 1f, false);
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if (ray instanceof BlockHitResult trace) {
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//Breaks the Blocks
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if (!player.isShiftKeyDown() && getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.THREE_BY_THREE)) {
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if (getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FIVE_BY_FIVE)) {
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toReturn = breakBlocks(stack, 2, player.level(), pos, trace.getDirection(), player);
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}
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else {
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toReturn = breakBlocks(stack, 1, player.level(), pos, trace.getDirection(), player);
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}
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}
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else {
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toReturn = breakBlocks(stack, 0, player.level(), pos, trace.getDirection(), player);
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}
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//Removes Enchantments added above
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ItemUtil.removeEnchantment(stack, level.holderOrThrow(Enchantments.SILK_TOUCH), level.registryAccess());
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ItemUtil.removeEnchantment(stack, level.holderOrThrow(Enchantments.FORTUNE), level.registryAccess());
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}
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}
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breakers.remove(player.getUUID());
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return toReturn;
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}
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/* @Override //TODO old one
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public boolean isCorrectToolForDrops(ItemStack stack, BlockState state) {
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@ -528,24 +541,23 @@ public class DrillItem extends ItemEnergy {
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* Breaks the Block, drops Particles etc.
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* Has to be called on both Server and Client
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*
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* @param world The World
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* @param level The Level
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* @param isExtra If the Block is the Block that was looked at when breaking or an additional Block
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* @param stack The Drill
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* @param player The Player breaking the Blocks
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* @param use The Energy that should be extracted per Block
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*/
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private boolean tryHarvestBlock(Level world, BlockPos pos, boolean isExtra, ItemStack stack, Player player, int use) {
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BlockState state = world.getBlockState(pos);
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Block block = state.getBlock();
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float hardness = state.getDestroySpeed(world, pos);
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private boolean tryHarvestBlock(Level level, BlockPos pos, boolean isExtra, ItemStack stack, Player player, int use) {
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BlockState state = level.getBlockState(pos);
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float hardness = state.getDestroySpeed(level, pos);
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boolean canHarvest = (player.hasCorrectToolForDrops(state) || this.isCorrectToolForDrops(stack, state)) && (!isExtra || this.getDestroySpeed(stack, world.getBlockState(pos)) > 1.0F);
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boolean canHarvest = (player.hasCorrectToolForDrops(state) || this.isCorrectToolForDrops(stack, state)) && (!isExtra || this.getDestroySpeed(stack, level.getBlockState(pos)) > 1.0F);
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if (hardness >= 0.0F && (!isExtra || canHarvest && !state.hasBlockEntity())) {
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if (!player.isCreative()) {
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this.extractEnergyInternal(stack, use, false);
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this.extractEnergy(stack, use, false);
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}
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//Break the Block
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return WorldUtil.breakExtraBlock(stack, world, player, pos);
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return WorldUtil.breakExtraBlock(stack, level, player, pos);
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}
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return false;
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}
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@ -103,7 +103,7 @@ public abstract class ItemEnergy extends ItemBase {
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.orElse(0);
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}
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public int extractEnergyInternal(ItemStack stack, int maxExtract, boolean simulate) {
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public int extractEnergyInternal(ItemStack stack, int maxExtract, boolean simulate) { //TODO: Check why this method doesn't work
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return Optional.ofNullable(stack.getCapability(Capabilities.EnergyStorage.ITEM))
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.map(cap -> cap instanceof EnergyStorage
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? cap.extractEnergy(maxExtract, simulate)
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@ -140,6 +140,16 @@ public abstract class ItemEnergy extends ItemBase {
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return stack.getOrDefault(ActuallyComponents.ENERGY_STORAGE, 0);
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}
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@Override
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public int getMaxDamage(ItemStack stack) {
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return getEnergyStorage(stack);
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}
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@Override
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public boolean isDamageable(ItemStack stack) {
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return false;
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}
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// @Override TODO: Register Energy cap/attachment
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// public ICapabilityProvider initCapabilities(ItemStack stack, CompoundTag nbt) {
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// return new EnergyCapabilityProvider(stack, this);
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@ -328,8 +328,6 @@ public final class WorldUtil {
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if (block.onDestroyedByPlayer(state, level, pos, player, true, state.getFluidState())) {
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block.destroy(level, pos, state);
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}
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// callback to the tool
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stack.mineBlock(level, state, pos, player);
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// send an update to the server, so we get an update back
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