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synced 2024-12-22 19:39:24 +01:00
Added proper laser rendering instead of the particles
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parent
2e96e00182
commit
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4 changed files with 199 additions and 5 deletions
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/*
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* This file ("RenderLaserRelay.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks.render;
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import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI;
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import de.ellpeck.actuallyadditions.api.laser.IConnectionPair;
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import de.ellpeck.actuallyadditions.api.laser.LaserType;
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import de.ellpeck.actuallyadditions.mod.data.PlayerData;
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import de.ellpeck.actuallyadditions.mod.data.PlayerData.PlayerSave;
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import de.ellpeck.actuallyadditions.mod.items.ItemLaserWrench;
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import de.ellpeck.actuallyadditions.mod.items.ItemLaserWrench.WrenchMode;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelay;
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import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import io.netty.util.internal.ConcurrentSet;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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public class RenderLaserRelay extends TileEntitySpecialRenderer{
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private static final float[] COLOR = new float[]{1F, 0F, 0F};
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private static final float[] COLOR_ITEM = new float[]{43F/255F, 158F/255F, 39/255F};
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private static final float[] COLOR_FLUIDS = new float[]{139F/255F, 94F/255F, 1F};
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float par5, int par6){
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if(tile instanceof TileEntityLaserRelay){
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TileEntityLaserRelay relay = (TileEntityLaserRelay)tile;
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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if(player != null){
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PlayerSave data = PlayerData.getDataFromPlayer(player);
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WrenchMode mode = WrenchMode.values()[data.theCompound.getInteger("LaserWrenchMode")];
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if(mode != WrenchMode.NO_PARTICLES){
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ItemStack stack = player.getHeldItemMainhand();
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if(mode == WrenchMode.ALWAYS_PARTICLES || (stack != null && stack.getItem() instanceof ItemLaserWrench)){
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ConcurrentSet<IConnectionPair> connections = ActuallyAdditionsAPI.connectionHandler.getConnectionsFor(tile.getPos(), tile.getWorld());
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if(connections != null && !connections.isEmpty()){
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for(IConnectionPair pair : connections){
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if(!pair.doesSuppressRender() && tile.getPos().equals(pair.getPositions()[0])){
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BlockPos first = tile.getPos();
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BlockPos second = pair.getPositions()[1];
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float[] color = relay.type == LaserType.ITEM ? COLOR_ITEM : (relay.type == LaserType.FLUID ? COLOR_FLUIDS : COLOR);
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AssetUtil.renderLaser(first.getX()+0.5, first.getY()+0.5, first.getZ()+0.5, second.getX()+0.5, second.getY()+0.5, second.getZ()+0.5, 120, 0.5F, 0.05, color);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@ -28,6 +28,7 @@ import de.ellpeck.actuallyadditions.mod.util.ModUtil;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.client.resources.IReloadableResourceManager;
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import net.minecraft.client.resources.IResourceManager;
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import net.minecraft.client.resources.IResourceManagerReloadListener;
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@ -153,6 +154,14 @@ public class ClientProxy implements IProxy{
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDisplayStand.class, new RenderDisplayStand());
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityEmpowerer.class, new RenderEmpowerer());
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TileEntitySpecialRenderer laser = new RenderLaserRelay();
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLaserRelayEnergy.class, laser);
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLaserRelayEnergyAdvanced.class, laser);
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLaserRelayEnergyExtreme.class, laser);
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLaserRelayItem.class, laser);
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLaserRelayItemWhitelist.class, laser);
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLaserRelayFluids.class, laser);
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//VillagerRegistry.INSTANCE().registerVillagerSkin(ConfigIntValues.JAM_VILLAGER_ID.getValue(), new ResourceLocation(ModUtil.MOD_ID, "textures/entity/villager/jamVillager.png"));
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for(Item item : COLOR_PRODIVIDING_ITEMS_FOR_REGISTERING){
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@ -27,6 +27,7 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@ -35,9 +36,6 @@ import java.util.Set;
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public abstract class TileEntityLaserRelay extends TileEntityBase{
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public static final int MAX_DISTANCE = 15;
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private static final float[] COLOR = new float[]{1F, 0F, 0F};
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private static final float[] COLOR_ITEM = new float[]{43F/255F, 158F/255F, 39/255F};
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private static final float[] COLOR_FLUIDS = new float[]{139F/255F, 94F/255F, 1F};
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public final LaserType type;
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@ -86,7 +84,7 @@ public abstract class TileEntityLaserRelay extends TileEntityBase{
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}
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}
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@Override
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/*@Override
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public void updateEntity(){
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super.updateEntity();
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if(this.worldObj.isRemote){
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@ -116,7 +114,7 @@ public abstract class TileEntityLaserRelay extends TileEntityBase{
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}
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}
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}
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}
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}*/
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@Override
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public void invalidate(){
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@ -139,4 +137,9 @@ public abstract class TileEntityLaserRelay extends TileEntityBase{
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super.validate();
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}
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@Override
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public AxisAlignedBB getRenderBoundingBox(){
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return INFINITE_EXTENT_AABB;
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}
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}
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@ -21,6 +21,7 @@ import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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@ -202,4 +203,119 @@ public final class AssetUtil{
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}
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}
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}
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//Thanks to feldim2425 for this.
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//I can't do rendering code. Ever.
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@SideOnly(Side.CLIENT)
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public static void renderLaser(double firstX, double firstY, double firstZ, double secondX, double secondY, double secondZ, int rotationTime, float alpha, double beamWidth, float[] color){
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Tessellator tessy = Tessellator.getInstance();
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VertexBuffer render = tessy.getBuffer();
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World world = Minecraft.getMinecraft().theWorld;
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GlStateManager.disableFog();
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float r = color[0];
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float g = color[1];
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float b = color[2];
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Vec3d vec1 = new Vec3d(firstX, firstY, firstZ);
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Vec3d vec2 = new Vec3d(secondX, secondY, secondZ);
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Vec3d combinedVec = vec2.subtract(vec1);
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double rot = rotationTime > 0 ? (360F*(((float)world.getTotalWorldTime()%(float)rotationTime)/(float)rotationTime)) : 0;
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double pitch = Math.atan2(combinedVec.yCoord, Math.sqrt(combinedVec.xCoord*combinedVec.xCoord+combinedVec.zCoord*combinedVec.zCoord));
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double yaw = Math.atan2(-combinedVec.zCoord, combinedVec.xCoord);
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double length = combinedVec.lengthVector();
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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GlStateManager.depthMask(false);
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GlStateManager.translate(firstX-TileEntityRendererDispatcher.staticPlayerX, firstY-TileEntityRendererDispatcher.staticPlayerY, firstZ-TileEntityRendererDispatcher.staticPlayerZ);
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GlStateManager.rotate((float)(180*yaw/Math.PI), 0, 1, 0);
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GlStateManager.rotate((float)(180*pitch/Math.PI), 0, 0, 1);
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GlStateManager.rotate((float)rot, 1, 0, 0);
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/*if(r != r2 || g != g2 || b != b2){
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render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
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Minecraft.getMinecraft().renderEngine.bindTexture(ClientUtil.LIGHT_BEAM_GRADIENT);
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render.pos(length, -beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, -beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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tessy.draw();
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}
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else{*/
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GlStateManager.disableTexture2D();
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render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
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render.pos(length, beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
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tessy.draw();
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GlStateManager.enableTexture2D();
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//}
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GlStateManager.disableBlend();
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GlStateManager.enableLighting();
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GlStateManager.depthMask(true);
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GlStateManager.popMatrix();
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GlStateManager.enableFog();
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}
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}
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