Made the ESD always only drop its first slot. Fixes https://github.com/Ellpeck/ActuallyAdditions/issues/11

This commit is contained in:
Ellpeck 2015-09-01 00:51:11 +02:00
parent ed842e6fe4
commit 935ca93c0f

View file

@ -15,16 +15,19 @@ import cpw.mods.fml.relauncher.SideOnly;
import ellpeck.actuallyadditions.ActuallyAdditions;
import ellpeck.actuallyadditions.inventory.GuiHandler;
import ellpeck.actuallyadditions.tile.TileEntityInputter;
import ellpeck.actuallyadditions.tile.TileEntityInventoryBase;
import ellpeck.actuallyadditions.util.INameableItem;
import ellpeck.actuallyadditions.util.ModUtil;
import ellpeck.actuallyadditions.util.StringUtil;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
@ -75,7 +78,28 @@ public class BlockInputter extends BlockContainerBase implements INameableItem{
@Override
public void breakBlock(World world, int x, int y, int z, Block block, int par6){
this.dropInventory(world, x, y, z);
if(!world.isRemote){
TileEntity tile = world.getTileEntity(x, y, z);
if(tile instanceof TileEntityInventoryBase){
TileEntityInventoryBase tileEntity = (TileEntityInventoryBase)tile;
Random rand = new Random();
ItemStack itemStack = tileEntity.getStackInSlot(0);
if(itemStack != null && itemStack.stackSize > 0){
float dX = rand.nextFloat()*0.8F+0.1F;
float dY = rand.nextFloat()*0.8F+0.1F;
float dZ = rand.nextFloat()*0.8F+0.1F;
EntityItem entityItem = new EntityItem(world, x+dX, y+dY, z+dZ, itemStack.copy());
if(itemStack.hasTagCompound()) entityItem.getEntityItem().setTagCompound((NBTTagCompound)itemStack.getTagCompound().copy());
float factor = 0.05F;
entityItem.motionX = rand.nextGaussian()*factor;
entityItem.motionY = rand.nextGaussian()*factor+0.2F;
entityItem.motionZ = rand.nextGaussian()*factor;
world.spawnEntityInWorld(entityItem);
itemStack.stackSize = 0;
}
}
}
super.breakBlock(world, x, y, z, block, par6);
}