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Tiles now save that they're powered by redstone so that they won't be unpowered on re-entering chunks
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2 changed files with 4 additions and 1 deletions
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@ -125,10 +125,11 @@ public abstract class BlockContainerBase extends BlockContainer{
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this.updateRedstoneState(world, x, y, z);
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}
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private void updateRedstoneState(World world, int x, int y, int z){
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public void updateRedstoneState(World world, int x, int y, int z){
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TileEntity tile = world.getTileEntity(x, y, z);
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if(tile instanceof TileEntityBase){
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((TileEntityBase)tile).setRedstonePowered(world.isBlockIndirectlyGettingPowered(x, y, z));
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tile.markDirty();
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}
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}
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@ -76,12 +76,14 @@ public abstract class TileEntityBase extends TileEntity{
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@Override
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public final void readFromNBT(NBTTagCompound compound){
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super.readFromNBT(compound);
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this.isRedstonePowered = compound.getBoolean("Redstone");
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this.readSyncableNBT(compound, false);
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}
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@Override
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public final void writeToNBT(NBTTagCompound compound){
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super.writeToNBT(compound);
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compound.setBoolean("Redstone", this.isRedstonePowered);
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this.writeSyncableNBT(compound, false);
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}
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