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So this isn't needed anymore
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@ -48,9 +48,6 @@ public class ItemGrowthRing extends ItemEnergy{
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if(equipped != null && equipped == stack && this.getEnergyStored(stack) >= energyUse){
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List<BlockPos> blocks = new ArrayList<BlockPos>();
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if(stack.getTagCompound() == null){
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stack.setTagCompound(new NBTTagCompound());
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}
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//Adding all possible Blocks
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if(player.worldObj.getTotalWorldTime()%30 == 0){
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int range = 3;
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