mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-16 04:53:12 +01:00
Re-did the laser relay checking system so that it will never target one block twice
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parent
af2ef37554
commit
97c9e0f454
4 changed files with 47 additions and 55 deletions
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@ -231,24 +231,6 @@ public class TileEntityItemViewer extends TileEntityInventoryBase{
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this.relayInQuestion = relayInQuestion;
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this.relayInQuestion = relayInQuestion;
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}
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}
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public static boolean containsHandler(List<GenericItemHandlerInfo> infos, IItemHandler handler){
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for(GenericItemHandlerInfo info : infos){
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if(info.handlers.contains(handler)){
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return true;
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}
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}
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return false;
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}
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public static boolean containsTile(List<GenericItemHandlerInfo> infos, TileEntityLaserRelayItem tile){
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for(GenericItemHandlerInfo info : infos){
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if(info.relayInQuestion == tile){
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return true;
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}
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}
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return false;
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}
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@Override
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@Override
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public int compareTo(GenericItemHandlerInfo other){
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public int compareTo(GenericItemHandlerInfo other){
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boolean thisWhitelist = this.relayInQuestion instanceof TileEntityLaserRelayItemWhitelist;
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boolean thisWhitelist = this.relayInQuestion instanceof TileEntityLaserRelayItemWhitelist;
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@ -89,10 +89,10 @@ public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay implements
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private int transferEnergyToReceiverInNeed(EnumFacing from, Network network, int maxTransfer, boolean simulate){
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private int transferEnergyToReceiverInNeed(EnumFacing from, Network network, int maxTransfer, boolean simulate){
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int transmitted = 0;
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int transmitted = 0;
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//Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times
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List<BlockPos> alreadyChecked = new ArrayList<BlockPos>();
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List<BlockPos> alreadyChecked = new ArrayList<BlockPos>();
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//Go through all of the connections in the network
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for(ConnectionPair pair : network.connections){
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for(ConnectionPair pair : network.connections){
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//Go through both relays in the connection
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for(BlockPos relay : pair.positions){
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for(BlockPos relay : pair.positions){
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if(relay != null && !alreadyChecked.contains(relay)){
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if(relay != null && !alreadyChecked.contains(relay)){
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alreadyChecked.add(relay);
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alreadyChecked.add(relay);
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@ -106,6 +106,8 @@ public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay implements
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EnumFacing side = receiver.getKey();
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EnumFacing side = receiver.getKey();
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EnumFacing opp = side.getOpposite();
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EnumFacing opp = side.getOpposite();
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TileEntity tile = receiver.getValue();
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TileEntity tile = receiver.getValue();
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if(!alreadyChecked.contains(tile.getPos())){
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alreadyChecked.add(tile.getPos());
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if(theRelay != this || side != from){
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if(theRelay != this || side != from){
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if(tile instanceof IEnergyReceiver){
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if(tile instanceof IEnergyReceiver){
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IEnergyReceiver iReceiver = (IEnergyReceiver)tile;
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IEnergyReceiver iReceiver = (IEnergyReceiver)tile;
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@ -137,6 +139,7 @@ public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay implements
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}
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}
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}
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}
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}
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}
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}
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return transmitted;
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return transmitted;
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}
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}
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@ -22,11 +22,13 @@ import net.minecraftforge.items.CapabilityItemHandler;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.IItemHandler;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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public class TileEntityLaserRelayItem extends TileEntityLaserRelay{
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public class TileEntityLaserRelayItem extends TileEntityLaserRelay{
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public final List<IItemHandler> handlersAround = new ArrayList<IItemHandler>();
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public final Map<BlockPos, IItemHandler> handlersAround = new HashMap<BlockPos, IItemHandler>();
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public TileEntityLaserRelayItem(String name){
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public TileEntityLaserRelayItem(String name){
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super(name, true);
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super(name, true);
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@ -48,30 +50,35 @@ public class TileEntityLaserRelayItem extends TileEntityLaserRelay{
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EnumFacing side = WorldUtil.getDirectionBySidesInOrder(i);
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EnumFacing side = WorldUtil.getDirectionBySidesInOrder(i);
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BlockPos pos = this.getPos().offset(side);
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BlockPos pos = this.getPos().offset(side);
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TileEntity tile = this.worldObj.getTileEntity(pos);
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TileEntity tile = this.worldObj.getTileEntity(pos);
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if(tile != null && !(tile instanceof TileEntityItemViewer)){
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if(tile != null && !(tile instanceof TileEntityItemViewer) && !(tile instanceof TileEntityLaserRelay)){
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IItemHandler handler = tile.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, side.getOpposite());
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IItemHandler handler = tile.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, side.getOpposite());
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if(handler != null){
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if(handler != null){
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this.handlersAround.add(handler);
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this.handlersAround.put(tile.getPos(), handler);
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}
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}
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}
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}
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}
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}
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}
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}
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public List<GenericItemHandlerInfo> getItemHandlersInNetwork(Network network){
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public List<GenericItemHandlerInfo> getItemHandlersInNetwork(Network network){
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//Keeps track of all the Laser Relays and Item Handlers that have been checked already to make nothing run multiple times
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List<BlockPos> alreadyChecked = new ArrayList<BlockPos>();
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List<GenericItemHandlerInfo> handlers = new ArrayList<GenericItemHandlerInfo>();
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List<GenericItemHandlerInfo> handlers = new ArrayList<GenericItemHandlerInfo>();
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for(ConnectionPair pair : network.connections){
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for(ConnectionPair pair : network.connections){
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for(BlockPos relay : pair.positions){
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for(BlockPos relay : pair.positions){
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if(relay != null){
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if(relay != null && !alreadyChecked.contains(relay)){
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alreadyChecked.add(relay);
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TileEntity aRelayTile = this.worldObj.getTileEntity(relay);
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TileEntity aRelayTile = this.worldObj.getTileEntity(relay);
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if(aRelayTile instanceof TileEntityLaserRelayItem){
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if(aRelayTile instanceof TileEntityLaserRelayItem){
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TileEntityLaserRelayItem relayTile = (TileEntityLaserRelayItem)aRelayTile;
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TileEntityLaserRelayItem relayTile = (TileEntityLaserRelayItem)aRelayTile;
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if(!GenericItemHandlerInfo.containsTile(handlers, relayTile)){
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GenericItemHandlerInfo info = new GenericItemHandlerInfo(relayTile);
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GenericItemHandlerInfo info = new GenericItemHandlerInfo(relayTile);
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List<IItemHandler> handlersAroundTile = relayTile.handlersAround;
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Map<BlockPos, IItemHandler> handlersAroundTile = relayTile.handlersAround;
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for(IItemHandler handler : handlersAroundTile){
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for(Map.Entry<BlockPos, IItemHandler> handler : handlersAroundTile.entrySet()){
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if(!GenericItemHandlerInfo.containsHandler(handlers, handler)){
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if(!alreadyChecked.contains(handler.getKey())){
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info.handlers.add(handler);
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alreadyChecked.add(handler.getKey());
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info.handlers.add(handler.getValue());
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}
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}
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}
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}
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@ -80,7 +87,6 @@ public class TileEntityLaserRelayItem extends TileEntityLaserRelay{
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}
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}
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}
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}
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}
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}
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}
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return handlers;
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return handlers;
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}
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}
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}
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}
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@ -18,11 +18,13 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.IItemHandler;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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public class TileEntityLaserRelayItemWhitelist extends TileEntityLaserRelayItem implements IButtonReactor{
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public class TileEntityLaserRelayItemWhitelist extends TileEntityLaserRelayItem implements IButtonReactor{
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@ -204,8 +206,7 @@ public class TileEntityLaserRelayItemWhitelist extends TileEntityLaserRelayItem
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private void addWhitelistSmart(boolean output){
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private void addWhitelistSmart(boolean output){
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FilterSettings usedSettings = output ? this.rightFilter : this.leftFilter;
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FilterSettings usedSettings = output ? this.rightFilter : this.leftFilter;
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List<IItemHandler> handlers = this.handlersAround;
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for(IItemHandler handler : this.handlersAround.values()){
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for(IItemHandler handler : handlers){
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for(int i = 0; i < handler.getSlots(); i++){
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for(int i = 0; i < handler.getSlots(); i++){
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ItemStack stack = handler.getStackInSlot(i);
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ItemStack stack = handler.getStackInSlot(i);
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if(stack != null){
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if(stack != null){
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