mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-27 01:08:34 +01:00
Add Elucent's nice renderer
This commit is contained in:
parent
7f94823e20
commit
97ce97d755
1 changed files with 30 additions and 26 deletions
|
@ -37,6 +37,9 @@ import org.lwjgl.opengl.GL11;
|
||||||
|
|
||||||
public final class AssetUtil{
|
public final class AssetUtil{
|
||||||
|
|
||||||
|
public static final int MAX_LIGHT_X = 0xF000F0;
|
||||||
|
public static final int MAX_LIGHT_Y = 0xF000F0;
|
||||||
|
|
||||||
public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("guiInventory");
|
public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("guiInventory");
|
||||||
|
|
||||||
public static ResourceLocation getGuiLocation(String file){
|
public static ResourceLocation getGuiLocation(String file){
|
||||||
|
@ -224,7 +227,10 @@ public final class AssetUtil{
|
||||||
|
|
||||||
GlStateManager.disableLighting();
|
GlStateManager.disableLighting();
|
||||||
GlStateManager.enableBlend();
|
GlStateManager.enableBlend();
|
||||||
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
|
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
|
||||||
|
int func = GL11.glGetInteger(GL11.GL_ALPHA_TEST_FUNC);
|
||||||
|
float ref = GL11.glGetFloat(GL11.GL_ALPHA_TEST_REF);
|
||||||
|
GlStateManager.alphaFunc(GL11.GL_ALWAYS, 0);
|
||||||
GlStateManager.translate(firstX-TileEntityRendererDispatcher.staticPlayerX, firstY-TileEntityRendererDispatcher.staticPlayerY, firstZ-TileEntityRendererDispatcher.staticPlayerZ);
|
GlStateManager.translate(firstX-TileEntityRendererDispatcher.staticPlayerX, firstY-TileEntityRendererDispatcher.staticPlayerY, firstZ-TileEntityRendererDispatcher.staticPlayerZ);
|
||||||
GlStateManager.rotate((float)(180*yaw/Math.PI), 0, 1, 0);
|
GlStateManager.rotate((float)(180*yaw/Math.PI), 0, 1, 0);
|
||||||
GlStateManager.rotate((float)(180*pitch/Math.PI), 0, 0, 1);
|
GlStateManager.rotate((float)(180*pitch/Math.PI), 0, 0, 1);
|
||||||
|
@ -233,42 +239,34 @@ public final class AssetUtil{
|
||||||
/*if(r != r2 || g != g2 || b != b2){
|
/*if(r != r2 || g != g2 || b != b2){
|
||||||
render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
|
render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||||
Minecraft.getMinecraft().renderEngine.bindTexture(ClientUtil.LIGHT_BEAM_GRADIENT);
|
Minecraft.getMinecraft().renderEngine.bindTexture(ClientUtil.LIGHT_BEAM_GRADIENT);
|
||||||
|
|
||||||
render.pos(length, -beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
|
render.pos(length, -beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(length, beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
|
render.pos(length, beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
|
render.pos(0, beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, -beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
|
render.pos(0, -beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
|
||||||
|
|
||||||
render.pos(length, -beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
|
render.pos(length, -beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
|
||||||
render.pos(length, beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
|
render.pos(length, beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
|
||||||
render.pos(0, beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
|
render.pos(0, beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
|
||||||
render.pos(0, -beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
|
render.pos(0, -beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
|
||||||
|
|
||||||
render.pos(length, beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
|
render.pos(length, beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(length, -beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
|
render.pos(length, -beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, -beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
|
render.pos(0, -beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
|
render.pos(0, beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
|
||||||
|
|
||||||
render.pos(length, beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
|
render.pos(length, beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
|
||||||
render.pos(length, -beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
|
render.pos(length, -beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
|
||||||
render.pos(0, -beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
|
render.pos(0, -beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
|
||||||
render.pos(0, beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
|
render.pos(0, beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
|
||||||
|
|
||||||
render.pos(length, beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
|
render.pos(length, beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(length, beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
|
render.pos(length, beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
|
render.pos(0, beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
|
render.pos(0, beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
|
||||||
|
|
||||||
render.pos(length, beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
|
render.pos(length, beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
|
||||||
render.pos(length, beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
|
render.pos(length, beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
|
||||||
render.pos(0, beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
|
render.pos(0, beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
|
||||||
render.pos(0, beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
|
render.pos(0, beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
|
||||||
|
|
||||||
render.pos(length, -beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
|
render.pos(length, -beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(length, -beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
|
render.pos(length, -beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, -beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
|
render.pos(0, -beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, -beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
|
render.pos(0, -beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
|
||||||
|
|
||||||
render.pos(length, -beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
|
render.pos(length, -beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
|
||||||
render.pos(length, -beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
|
render.pos(length, -beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
|
||||||
render.pos(0, -beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
|
render.pos(0, -beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
|
||||||
|
@ -277,33 +275,39 @@ public final class AssetUtil{
|
||||||
}
|
}
|
||||||
else{*/
|
else{*/
|
||||||
GlStateManager.disableTexture2D();
|
GlStateManager.disableTexture2D();
|
||||||
render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
|
render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_LMAP_COLOR);
|
||||||
render.pos(length, beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
|
for(double i = 0; i < 4; i++){
|
||||||
render.pos(0, beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
|
double width = beamWidth*(i/4.0);
|
||||||
render.pos(0, -beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(length, -beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
|
render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
|
render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
|
|
||||||
render.pos(length, -beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, -beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(length, beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
|
|
||||||
render.pos(length, beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(length, beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
|
|
||||||
render.pos(length, -beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, -beamWidth, beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(0, -beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
render.pos(length, -beamWidth, -beamWidth).color(r, g, b, alpha).endVertex();
|
render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
||||||
|
}
|
||||||
tessy.draw();
|
tessy.draw();
|
||||||
|
|
||||||
GlStateManager.enableTexture2D();
|
GlStateManager.enableTexture2D();
|
||||||
//}
|
//}
|
||||||
|
|
||||||
|
GlStateManager.alphaFunc(func, ref);
|
||||||
|
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
|
||||||
GlStateManager.disableBlend();
|
GlStateManager.disableBlend();
|
||||||
GlStateManager.enableLighting();
|
GlStateManager.enableLighting();
|
||||||
GlStateManager.popMatrix();
|
GlStateManager.popMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue