Made Laser Relays be able to be connected without it being visible ~

This commit is contained in:
Ellpeck 2016-08-01 14:15:09 +02:00
parent ab734ff839
commit 98e24f4ef4
5 changed files with 22 additions and 12 deletions

View file

@ -31,7 +31,7 @@ public final class ActuallyAdditionsAPI{
public static final String MOD_ID = "actuallyadditions";
public static final String API_ID = MOD_ID+"api";
public static final String API_VERSION = "19";
public static final String API_VERSION = "20";
public static final List<CrusherRecipe> CRUSHER_RECIPES = new ArrayList<CrusherRecipe>();
public static final List<BallOfFurReturn> BALL_OF_FUR_RETURN_ITEMS = new ArrayList<BallOfFurReturn>();

View file

@ -16,10 +16,12 @@ import net.minecraft.util.math.BlockPos;
public class ConnectionPair{
public final BlockPos[] positions = new BlockPos[2];
public final boolean suppressConnectionRender;
public ConnectionPair(BlockPos firstRelay, BlockPos secondRelay){
public ConnectionPair(BlockPos firstRelay, BlockPos secondRelay, boolean suppressConnectionRender){
this.positions[0] = firstRelay;
this.positions[1] = secondRelay;
this.suppressConnectionRender = suppressConnectionRender;
}
public static ConnectionPair readFromNBT(NBTTagCompound compound){
@ -31,7 +33,7 @@ public class ConnectionPair{
int aZ = compound.getInteger("z"+i);
pos[i] = new BlockPos(anX, aY, aZ);
}
return new ConnectionPair(pos[0], pos[1]);
return new ConnectionPair(pos[0], pos[1], compound.getBoolean("SuppressRender"));
}
return null;
}
@ -58,6 +60,7 @@ public class ConnectionPair{
compound.setInteger("y"+i, relay.getY());
compound.setInteger("z"+i, relay.getZ());
}
compound.setBoolean("SuppressRender", this.suppressConnectionRender);
return compound;
}

View file

@ -31,4 +31,6 @@ public interface ILaserRelayConnectionHandler{
Network getNetworkFor(BlockPos relay, World world);
boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world);
boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world, boolean suppressConnectionRender);
}

View file

@ -68,7 +68,7 @@ public final class LaserRelayConnectionHandler implements ILaserRelayConnectionH
WorldData.getDataForWorld(world).laserRelayNetworks.remove(network);
for(ConnectionPair pair : network.connections){
if(!pair.contains(relay)){
this.addConnection(pair.positions[0], pair.positions[1], world);
this.addConnection(pair.positions[0], pair.positions[1], world, pair.suppressConnectionRender);
}
}
//System.out.println("Removing a Relay from the Network!");
@ -90,12 +90,17 @@ public final class LaserRelayConnectionHandler implements ILaserRelayConnectionH
return null;
}
@Override
public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world){
return this.addConnection(firstRelay, secondRelay, world, false);
}
/**
* Adds a new connection between two relays
* (Puts it into the correct network!)
*/
@Override
public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world){
public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world, boolean suppressConnectionRender){
if(firstRelay == null || secondRelay == null || firstRelay == secondRelay || firstRelay.equals(secondRelay)){
return false;
}
@ -107,7 +112,7 @@ public final class LaserRelayConnectionHandler implements ILaserRelayConnectionH
if(firstNetwork == null && secondNetwork == null){
firstNetwork = new Network();
WorldData.getDataForWorld(world).laserRelayNetworks.add(firstNetwork);
firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay));
firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, suppressConnectionRender));
}
//The same Network
else if(firstNetwork == secondNetwork){
@ -116,15 +121,15 @@ public final class LaserRelayConnectionHandler implements ILaserRelayConnectionH
//Both relays have laserRelayNetworks
else if(firstNetwork != null && secondNetwork != null){
mergeNetworks(firstNetwork, secondNetwork, world);
firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay));
firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, suppressConnectionRender));
}
//Only first network exists
else if(firstNetwork != null){
firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay));
firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, suppressConnectionRender));
}
//Only second network exists
else{
secondNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay));
secondNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, suppressConnectionRender));
}
//System.out.println("Connected "+firstRelay.toString()+" to "+secondRelay.toString());
//System.out.println(firstNetwork == null ? secondNetwork.toString() : firstNetwork.toString());

View file

@ -56,7 +56,7 @@ public abstract class TileEntityLaserRelay extends TileEntityBase{
if(!list.hasNoTags()){
for(int i = 0; i < list.tagCount(); i++){
ConnectionPair pair = ConnectionPair.readFromNBT(list.getCompoundTagAt(i));
ActuallyAdditionsAPI.connectionHandler.addConnection(pair.positions[0], pair.positions[1], this.worldObj);
ActuallyAdditionsAPI.connectionHandler.addConnection(pair.positions[0], pair.positions[1], this.worldObj, pair.suppressConnectionRender);
}
}
@ -109,7 +109,7 @@ public abstract class TileEntityLaserRelay extends TileEntityBase{
Network network = ActuallyAdditionsAPI.connectionHandler.getNetworkFor(this.pos, this.worldObj);
if(network != null){
for(ConnectionPair aPair : network.connections){
if(aPair.contains(this.pos) && this.pos.equals(aPair.positions[0])){
if(!aPair.suppressConnectionRender && aPair.contains(this.pos) && this.pos.equals(aPair.positions[0])){
AssetUtil.renderParticlesFromAToB(aPair.positions[0].getX(), aPair.positions[0].getY(), aPair.positions[0].getZ(), aPair.positions[1].getX(), aPair.positions[1].getY(), aPair.positions[1].getZ(), ConfigBoolValues.LESS_PARTICLES.isEnabled() ? 1 : Util.RANDOM.nextInt(3)+1, 0.8F, this.isItem ? COLOR_ITEM : COLOR, 1F);
}
}
@ -134,7 +134,7 @@ public abstract class TileEntityLaserRelay extends TileEntityBase{
public void validate(){
if(this.tempConnectionStorage != null){
for(ConnectionPair pair : this.tempConnectionStorage){
ActuallyAdditionsAPI.connectionHandler.addConnection(pair.positions[0], pair.positions[1], this.worldObj);
ActuallyAdditionsAPI.connectionHandler.addConnection(pair.positions[0], pair.positions[1], this.worldObj, pair.suppressConnectionRender);
}
this.tempConnectionStorage = null;
}