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Fix Laser Relay interaction >_<
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commit
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1 changed files with 7 additions and 2 deletions
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@ -164,7 +164,10 @@ public class BlockLaserRelay extends BlockContainerBase implements IHudDisplay{
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TileEntityLaserRelay relay = (TileEntityLaserRelay)tile;
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TileEntityLaserRelay relay = (TileEntityLaserRelay)tile;
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if(StackUtil.isValid(stack)){
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if(StackUtil.isValid(stack)){
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if(stack.getItem() instanceof ItemCompass){
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if(stack.getItem() instanceof ItemLaserWrench){
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return false;
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}
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else if(stack.getItem() instanceof ItemCompass){
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if(!world.isRemote){
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if(!world.isRemote){
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relay.onCompassAction(player);
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relay.onCompassAction(player);
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@ -183,7 +186,9 @@ public class BlockLaserRelay extends BlockContainerBase implements IHudDisplay{
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ItemStack inRelay = relay.slots.getStackInSlot(0);
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ItemStack inRelay = relay.slots.getStackInSlot(0);
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if(!StackUtil.isValid(inRelay)){
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if(!StackUtil.isValid(inRelay)){
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if(!world.isRemote){
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if(!world.isRemote){
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player.setHeldItem(hand, StackUtil.addStackSize(stack, -1));
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if(!player.isCreative()){
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player.setHeldItem(hand, StackUtil.addStackSize(stack, -1));
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}
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ItemStack set = StackUtil.validateCopy(stack);
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ItemStack set = StackUtil.validateCopy(stack);
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relay.slots.setStackInSlot(0, StackUtil.setStackSize(set, 1));
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relay.slots.setStackInSlot(0, StackUtil.setStackSize(set, 1));
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