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https://github.com/Ellpeck/ActuallyAdditions.git
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more oil generator work.
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parent
538d77c831
commit
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2 changed files with 14 additions and 13 deletions
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@ -77,10 +77,10 @@ public class GuiOilGenerator extends AAScreen<ContainerOilGenerator> {
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drawCenteredString(matrices, this.font, this.generator.currentEnergyProduce + " " + I18n.get("actuallyadditions.fet"), this.leftPos + 87, this.topPos + 65, 0xFFFFFF);
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drawCenteredString(matrices, this.font, "for " + this.generator.maxBurnTime + " t", this.leftPos + 87, this.topPos + 75, 0xFFFFFF);
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matrices.pushPose();
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matrices.scale(0.75F, 0.75F, 1F);
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matrices.translate(this.leftPos + 87, this.topPos + 85, 0);
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matrices.scale(0.5625F, 0.5625F, 1F);
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int usage = this.generator.fuelUsage;
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float xS = (this.leftPos + 87) * 1.365F - this.font.width("(per " + usage + " mB)") / 2F;
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StringUtil.renderScaledAsciiString(this.font, "(per " + usage + " mB)", xS, (this.topPos + 85) * 1.345F, 0xFFFFFF, true, 0.75F);
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drawCenteredString(matrices, this.font, "(per " + usage + " mB)",0, 0, 0xFFFFFF);
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matrices.popPose();
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}
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@ -10,6 +10,8 @@
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package de.ellpeck.actuallyadditions.mod.util;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.resources.I18n;
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@ -69,16 +71,15 @@ public final class StringUtil {
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// }
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@OnlyIn(Dist.CLIENT)
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public static void renderScaledAsciiString(FontRenderer font, String text, float x, float y, int color, boolean shadow, float scale) {
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// GlStateManager._pushMatrix();
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// GlStateManager.scale(scale, scale, scale);
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// boolean oldUnicode = font.getUnicodeFlag();
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// font.setUnicodeFlag(false);
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//
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// font.draw(text, x / scale, y / scale, color, shadow);
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//
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// font.setUnicodeFlag(oldUnicode);
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// GlStateManager._popMatrix();
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public static void renderScaledString(MatrixStack matrices, FontRenderer font, String text, float x, float y, int color, boolean shadow, float scale) {
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matrices.pushPose();
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matrices.translate(x, y, 0);
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matrices.scale(scale, scale, 1.0F);
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if (shadow)
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font.drawShadow(matrices, text, 0, 0, color);
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else
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font.draw(matrices, text, x, y, color);
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matrices.popPose();
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}
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// static void setupLangMap() {
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