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Bumped for FC release.
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3 changed files with 1 additions and 59 deletions
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@ -2,7 +2,7 @@ org.gradle.jvmargs=-Xmx3G
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org.gradle.daemon=false
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# Actually Additions
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mod_version=1.2.0
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mod_version=1.2.2
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# Forge
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game_version=1.20.4
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@ -1,38 +0,0 @@
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package invtweaks.api.container;
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import java.lang.annotation.ElementType;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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/**
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* A marker for containers that have a chest-like persistent storage component. Enables the Inventory Tweaks sorting
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* buttons for this container.
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*/
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@Retention(RetentionPolicy.RUNTIME)
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@Target(ElementType.TYPE)
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public @interface ChestContainer {
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// Set to true if the Inventory Tweaks sorting buttons should be shown for this container.
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boolean showButtons() default true;
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// Size of a chest row
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int rowSize() default 9;
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// Uses 'large chest' mode for sorting buttons
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// (Renders buttons vertically down the right side of the GUI)
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boolean isLargeChest() default false;
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// Annotation for method to get size of a chest row if it is not a fixed size for this container class
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// Signature int func()
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@Retention(RetentionPolicy.RUNTIME)
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@Target(ElementType.METHOD)
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@interface RowSizeCallback {
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}
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// Annotation for method to get size of a chest row if it is not a fixed size for this container class
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// Signature int func()
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@Retention(RetentionPolicy.RUNTIME)
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@Target(ElementType.METHOD)
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@interface IsLargeCallback {
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}
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}
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@ -1,20 +0,0 @@
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package invtweaks.api.container;
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import java.lang.annotation.ElementType;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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/**
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* A marker for containers that need special treatment, such as crafting inputs or alternate player inventory positions,
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* but do not have a chest-like component.
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* <p>
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* Does not enable the Inventory Tweaks sorting buttons for this container.
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*/
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@Retention(RetentionPolicy.RUNTIME)
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@Target(ElementType.TYPE)
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public @interface InventoryContainer {
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// Set to true if the Inventory Tweaks options button should be shown for this container.
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// (For instance, if you are replacing a vanilla container such as the player's inventory)
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boolean showOptions() default true;
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}
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