corrected names (#264)

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xbony2 2016-09-28 10:42:17 -04:00 committed by Ellpeck
parent 99bd586ce2
commit 9c4019f8f1

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@ -765,8 +765,8 @@ booklet.actuallyadditions.chapter.treasureChest.text.2=<item>Treasure Chests<r>
booklet.actuallyadditions.chapter.breaker.name=Breakers and Placers
booklet.actuallyadditions.chapter.breaker.text.1=The <item>Breaker<r> breaks blocks in front of it. It can be oriented in every direction. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.breaker.text.2=The <item>Placer<r> places blocks in front of it. It can be oriented in every direction. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.breaker.text.3=The <item>Liquid Placer<r> places liquids you supply it with. It needs <imp>1000mB<r> to place one block. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.breaker.text.4=The <item>Liquid Collector<r> will collect <imp>1000mB<r> of liquids in front of it, that's a filled bucket. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.breaker.text.3=The <item>Fluid Placer<r> places liquids you supply it with. It needs <imp>1000mB<r> to place one block. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.breaker.text.4=The <item>Fluid Collector<r> will collect <imp>1000mB<r> of liquids in front of it, that's a filled bucket. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.phantomfaces.name=Phantomfaces
booklet.actuallyadditions.chapter.phantomfaces.text.1=<item>Phantomfaces<r> are a simple way to <imp>connect inventories together<r>, they have a very important twist however: Instead of just connecting two inventories, a <item>Phantomface<r> <imp>simulates the inventory it is connected to<r>, meaning you can put items into and pull out of the Phantomface itself. A <item>Phantomface<r> has a <imp>default range of <range> blocks<r>, but it can be upgraded with a <item>Phantom Booster<r>. <item>Phantomfaces<r> are connected by <imp>right-clicking<r> an inventory with a <item>Phantom Connector<r> and then <imp>right-clicking<r> the <item>Phantomface.
@ -1029,4 +1029,4 @@ booklet.actuallyadditions.chapter.distributorItem.name=Item Distributor
booklet.actuallyadditions.chapter.distributorItem.text.1=The <item>Item Distributor<r> is a simple way to split up items and make them go <imp>in different directions<r>. <n><n>The distributor will <imp>pull items into it from the top<r> by itself, and then split them up and <imp>put them<r> out into inventories connected to all of the <imp>other sides<r> of it. <n>It tries to do split the items <imp>equally<r>, however this works best when inputting <imp>one item at a time<r>, which its pulling feature does automatically.
booklet.actuallyadditions.chapter.bioReactor.name=Bio Reactor
booklet.actuallyadditions.chapter.bioReactor.text.1=The <item>Bio Reactor<r> uses all types of <imp>seeds, foodstuffs and plants<r> to <imp>generate RF<r>! <n>To do this, just <imp>place<r> the items <imp>in its GUI<r>. If you try this out, you will notice that it doesn't generate that much power by default. However, the more <imp>different kinds<r> of plants, seeds and foodstuffs it has, the more power it will generate!
booklet.actuallyadditions.chapter.bioReactor.text.1=The <item>Bio Reactor<r> uses all types of <imp>seeds, foodstuffs and plants<r> to <imp>generate RF<r>! <n>To do this, just <imp>place<r> the items <imp>in its GUI<r>. If you try this out, you will notice that it doesn't generate that much power by default. However, the more <imp>different kinds<r> of plants, seeds and foodstuffs it has, the more power it will generate!