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Fixed the teleporter cost being 3 times to much
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@ -37,7 +37,7 @@ public class TeleportStaffItem extends CrystalFluxItem {
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Vector3f centerOfHit = new Vector3f(toPos.getX(), toPos.getY(), toPos.getZ());
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Vector3f centerOfHit = new Vector3f(toPos.getX(), toPos.getY(), toPos.getZ());
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centerOfHit.add(.5f, (blockTrace.getFace().getAxis() == Direction.Axis.Y ? .5f : 0), .5f);
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centerOfHit.add(.5f, (blockTrace.getFace().getAxis() == Direction.Axis.Y ? .5f : 0), .5f);
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int energyCost = BASE_COST_PER_USE + (int) (BASE_COST_PER_USE * player.getDistanceSq(toPos.getX(), toPos.getY(), toPos.getZ()));
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int energyCost = BASE_COST_PER_USE + (int) (BASE_COST_PER_USE * (player.getDistanceSq(toPos.getX(), toPos.getY(), toPos.getZ()) / 100));
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boolean canUse = stack.getCapability(CapabilityEnergy.ENERGY).map(e -> e.getEnergyStored() >= energyCost).orElse(false);
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boolean canUse = stack.getCapability(CapabilityEnergy.ENERGY).map(e -> e.getEnergyStored() >= energyCost).orElse(false);
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if (!canUse) {
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if (!canUse) {
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