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Fixed a bug with fluid placers replacing fluids in front of them
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1 changed files with 2 additions and 1 deletions
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@ -15,6 +15,7 @@ import de.ellpeck.actuallyadditions.mod.util.PosUtil;
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import de.ellpeck.actuallyadditions.mod.util.Util;
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import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.init.Blocks;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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@ -87,7 +88,7 @@ public class TileEntityFluidCollector extends TileEntityBase implements IFluidHa
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if(block != null){
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BlockPos offsetPos = this.pos.offset(sideToManipulate);
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Block blockPresent = PosUtil.getBlock(offsetPos, this.worldObj);
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boolean replaceable = blockPresent.isReplaceable(this.worldObj, offsetPos);
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boolean replaceable = !(blockPresent instanceof BlockLiquid) && !(blockPresent instanceof IFluidBlock) && !blockPresent.isReplaceable(this.worldObj, offsetPos);
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if(replaceable){
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PosUtil.setBlock(offsetPos, this.worldObj, block, 0, 3);
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this.tank.drain(Util.BUCKET, true);
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