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fix drill, filter and bag being openable in the offhand slot
Closes #714
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parent
a4f09b5ceb
commit
9d2b2b9c47
3 changed files with 4 additions and 8 deletions
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@ -15,11 +15,7 @@ import de.ellpeck.actuallyadditions.mod.inventory.ContainerBag;
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import de.ellpeck.actuallyadditions.mod.inventory.GuiHandler.GuiTypes;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemBase;
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import de.ellpeck.actuallyadditions.mod.tile.FilterSettings;
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import de.ellpeck.actuallyadditions.mod.util.ItemStackHandlerCustom;
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import de.ellpeck.actuallyadditions.mod.util.ItemUtil;
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import de.ellpeck.actuallyadditions.mod.util.ModUtil;
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import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import de.ellpeck.actuallyadditions.mod.util.StringUtil;
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import de.ellpeck.actuallyadditions.mod.util.*;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumRarity;
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@ -191,7 +187,7 @@ public class ItemBag extends ItemBase{
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@Override
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public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
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if(!world.isRemote){
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if(!world.isRemote && hand == EnumHand.MAIN_HAND){
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player.openGui(ActuallyAdditions.instance, (this.isVoid ? GuiTypes.VOID_BAG : GuiTypes.BAG).ordinal(), world, (int)player.posX, (int)player.posY, (int)player.posZ);
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}
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return new ActionResult<ItemStack>(EnumActionResult.PASS, player.getHeldItem(hand));
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@ -160,7 +160,7 @@ public class ItemDrill extends ItemEnergy{
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@Override
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public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
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if(!world.isRemote && player.isSneaking()){
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if(!world.isRemote && player.isSneaking() && hand == EnumHand.MAIN_HAND){
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player.openGui(ActuallyAdditions.instance, GuiHandler.GuiTypes.DRILL.ordinal(), world, (int)player.posX, (int)player.posY, (int)player.posZ);
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}
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return new ActionResult<ItemStack>(EnumActionResult.PASS, player.getHeldItem(hand));
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@ -40,7 +40,7 @@ public class ItemFilter extends ItemBase{
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@Override
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public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
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if(!world.isRemote){
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if(!world.isRemote && hand == EnumHand.MAIN_HAND){
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player.openGui(ActuallyAdditions.instance, GuiHandler.GuiTypes.FILTER.ordinal(), world, (int)player.posX, (int)player.posY, (int)player.posZ);
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}
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return new ActionResult<ItemStack>(EnumActionResult.PASS, player.getHeldItem(hand));
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