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Finished XP Solidifier
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dd7b9dbc6d
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4 changed files with 16 additions and 11 deletions
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@ -5,11 +5,12 @@ Actually Additions adds an InterModCommunications Feature that allows you to add
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To use these Features, just send an InterModComms Message in your preInit or init like this:
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To use these Features, just send an InterModComms Message in your preInit or init like this:
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FMLInterModComms.sendMessage("ActuallyAdditions", [X], [Y]);
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FMLInterModComms.sendMessage("ActuallyAdditions", [X], [Y]);
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This Message has to be sent BEFORE FMLPostInitializationEvent!
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The two Brackets will have to get replaced with one of the parts of Information below.
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The two Brackets will have to get replaced with one of the parts of Information below.
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##### Crusher Recipes
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##### Crusher Recipes
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- Create an NBTTagCompound
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- Create an NBTTagCompound
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- To the Compound, add an NBTTagCompound with the name "input" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.saveToNBT)
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- To the Compound, add an NBTTagCompound with the name "input" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.writeToNBT)
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- To the Compound, add an NBTTagCompound with the name "outputOne" that contains the first Output saved to NBT
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- To the Compound, add an NBTTagCompound with the name "outputOne" that contains the first Output saved to NBT
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- To the Compound, add an NBTTagCompound with the name "outputTwo" that contains the second Output saved to NBT
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- To the Compound, add an NBTTagCompound with the name "outputTwo" that contains the second Output saved to NBT
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- To the Compound, add an int with the name "secondChance" that contains the Chance for the second Output to appear
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- To the Compound, add an int with the name "secondChance" that contains the Chance for the second Output to appear
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@ -17,7 +18,7 @@ The two Brackets will have to get replaced with one of the parts of Information
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##### Coffee Machine Recipes
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##### Coffee Machine Recipes
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- Create an NBTTagCompound
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- Create an NBTTagCompound
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- To the Compound, add an NBTTagCompound with the name "input" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.saveToNBT)
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- To the Compound, add an NBTTagCompound with the name "input" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.writeToNBT)
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- To the Compound, add an int with the name "id" that contains the ID of the Effect the Coffee should have (Look up the Effects in Minecraft's Potion Class!)
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- To the Compound, add an int with the name "id" that contains the ID of the Effect the Coffee should have (Look up the Effects in Minecraft's Potion Class!)
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- To the Compound, add an int with the name "duration" that contains the Duration the Effect should have
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- To the Compound, add an int with the name "duration" that contains the Duration the Effect should have
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- To the Compound, add an int with the name "amplifier" that contains the Amplifier the Effect should have (Remember: 0 = Level 1!)
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- To the Compound, add an int with the name "amplifier" that contains the Amplifier the Effect should have (Remember: 0 = Level 1!)
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@ -26,13 +27,13 @@ The two Brackets will have to get replaced with one of the parts of Information
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##### Ball of Hair Recipes
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##### Ball of Hair Recipes
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- Create an NBTTagCompound
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- Create an NBTTagCompound
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- To the Compound, add an NBTTagCompound with the name "output" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.saveToNBT)
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- To the Compound, add an NBTTagCompound with the name "output" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.writeToNBT)
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- To the Compound, add an int with the name "chance" that contains the Chance of the Item appearing
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- To the Compound, add an int with the name "chance" that contains the Chance of the Item appearing
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- Send the Message with "registerBallOfHairRecipe" as the [X] Argument, the Compound as the [Y] Argument.
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- Send the Message with "registerBallOfHairRecipe" as the [X] Argument, the Compound as the [Y] Argument.
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##### Treasure Chest Recipes
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##### Treasure Chest Recipes
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- Create an NBTTagCompound
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- Create an NBTTagCompound
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- To the Compound, add an NBTTagCompound with the name "output" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.saveToNBT)
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- To the Compound, add an NBTTagCompound with the name "output" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.writeToNBT)
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- To the Compound, add an int with the name "chance" that contains the Chance of the Item appearing
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- To the Compound, add an int with the name "chance" that contains the Chance of the Item appearing
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- To the Compound, add an int with the name "minAmount" that contains the minimum size of the ItemStack
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- To the Compound, add an int with the name "minAmount" that contains the minimum size of the ItemStack
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- To the Compound, add an int with the name "maxAmount" that contains the maximum size of the ItemStack
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- To the Compound, add an int with the name "maxAmount" that contains the maximum size of the ItemStack
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@ -80,13 +80,13 @@ public class InitBlocks{
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public static Block blockTreasureChest;
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public static Block blockTreasureChest;
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//public static Block blockXPSolidifier;
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public static Block blockXPSolidifier;
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public static void init(){
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public static void init(){
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ModUtil.LOGGER.info("Initializing Blocks...");
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ModUtil.LOGGER.info("Initializing Blocks...");
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//blockXPSolidifier = new BlockXPSolidifier();
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blockXPSolidifier = new BlockXPSolidifier();
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//BlockUtil.register(blockXPSolidifier, BlockXPSolidifier.TheItemBlock.class);
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BlockUtil.register(blockXPSolidifier, BlockXPSolidifier.TheItemBlock.class);
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blockTestifiBucksGreenWall = new BlockGeneric("blockTestifiBucksGreenWall");
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blockTestifiBucksGreenWall = new BlockGeneric("blockTestifiBucksGreenWall");
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BlockUtil.register(blockTestifiBucksGreenWall, BlockGeneric.TheItemBlock.class);
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BlockUtil.register(blockTestifiBucksGreenWall, BlockGeneric.TheItemBlock.class);
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@ -53,7 +53,7 @@ public class GuiXPSolidifier extends GuiContainer{
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GuiButton buttonForty = new GuiInputter.SmallerButton(5, guiLeft+99, guiTop+61, "40");
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GuiButton buttonForty = new GuiInputter.SmallerButton(5, guiLeft+99, guiTop+61, "40");
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GuiButton buttonFifty = new GuiInputter.SmallerButton(6, guiLeft+62, guiTop+78, "50");
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GuiButton buttonFifty = new GuiInputter.SmallerButton(6, guiLeft+62, guiTop+78, "50");
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GuiButton buttonSixtyFour = new GuiInputter.SmallerButton(7, guiLeft+80, guiTop+78, "64");
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GuiButton buttonSixtyFour = new GuiInputter.SmallerButton(7, guiLeft+80, guiTop+78, "64");
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GuiButton buttonThousandTwentyEight = new GuiInputter.SmallerButton(8, guiLeft+99, guiTop+78, "All");
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GuiButton buttonAll = new GuiInputter.SmallerButton(8, guiLeft+99, guiTop+78, "All");
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this.buttonList.add(buttonOne);
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this.buttonList.add(buttonOne);
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this.buttonList.add(buttonFive);
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this.buttonList.add(buttonFive);
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@ -63,7 +63,7 @@ public class GuiXPSolidifier extends GuiContainer{
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this.buttonList.add(buttonForty);
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this.buttonList.add(buttonForty);
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this.buttonList.add(buttonFifty);
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this.buttonList.add(buttonFifty);
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this.buttonList.add(buttonSixtyFour);
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this.buttonList.add(buttonSixtyFour);
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this.buttonList.add(buttonThousandTwentyEight);
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this.buttonList.add(buttonAll);
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}
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}
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@Override
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@Override
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@ -76,14 +76,18 @@ public class TileEntityXPSolidifier extends TileEntityInventoryBase implements I
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@Override
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@Override
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public void onButtonPressed(int buttonID, EntityPlayer player){
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public void onButtonPressed(int buttonID, EntityPlayer player){
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if(buttonID < this.buttonAmounts.length){
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if(buttonID < this.buttonAmounts.length){
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if(buttonAmounts[buttonID] != -999){
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if(this.buttonAmounts[buttonID] != -999){
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if(this.amount < Short.MAX_VALUE-this.buttonAmounts[buttonID] && this.getPlayerXP(player) >= ItemSpecialDrop.SOLID_XP_AMOUNT*this.buttonAmounts[buttonID]){
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if(this.amount < Short.MAX_VALUE-this.buttonAmounts[buttonID] && this.getPlayerXP(player) >= ItemSpecialDrop.SOLID_XP_AMOUNT*this.buttonAmounts[buttonID]){
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this.addPlayerXP(player, -(ItemSpecialDrop.SOLID_XP_AMOUNT*this.buttonAmounts[buttonID]));
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this.addPlayerXP(player, -(ItemSpecialDrop.SOLID_XP_AMOUNT*this.buttonAmounts[buttonID]));
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this.amount += this.buttonAmounts[buttonID];
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this.amount += this.buttonAmounts[buttonID];
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}
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}
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}
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}
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else{
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else{
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int xp = this.getPlayerXP(player)/ItemSpecialDrop.SOLID_XP_AMOUNT;
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if(this.amount < Short.MAX_VALUE-xp){
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this.addPlayerXP(player, -(xp*ItemSpecialDrop.SOLID_XP_AMOUNT));
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this.amount += xp;
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}
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}
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}
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}
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}
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}
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}
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