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https://github.com/Ellpeck/ActuallyAdditions.git
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Fix placer not working
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parent
8e06e4bcb0
commit
a117dd5340
2 changed files with 16 additions and 10 deletions
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@ -78,16 +78,20 @@ public class TileEntityBreaker extends TileEntityInventoryBase implements MenuPr
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public static <T extends BlockEntity> void serverTick(Level level, BlockPos pos, BlockState state, T t) {
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public static <T extends BlockEntity> void serverTick(Level level, BlockPos pos, BlockState state, T t) {
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if (t instanceof TileEntityBreaker tile) {
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if (t instanceof TileEntityBreaker tile) {
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tile.serverTick();
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tile.serverTick();
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}
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}
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if (!tile.isRedstonePowered && !tile.isPulseMode) {
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@Override
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if (tile.currentTime > 0) {
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protected void serverTick() {
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tile.currentTime--;
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super.serverTick();
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if (tile.currentTime <= 0) {
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if (!isRedstonePowered && !isPulseMode) {
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tile.doWork();
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if (currentTime > 0) {
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}
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currentTime--;
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} else {
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if (currentTime <= 0) {
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tile.currentTime = 15;
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doWork();
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}
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}
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} else {
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currentTime = 15;
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}
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}
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}
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}
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}
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}
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@ -23,6 +23,7 @@ import net.minecraft.world.entity.item.ItemEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.Blocks;
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@ -165,8 +166,9 @@ public final class WorldUtil {
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if (level instanceof ServerLevel && StackUtil.isValid(stack) && pos != null) {
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if (level instanceof ServerLevel && StackUtil.isValid(stack) && pos != null) {
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BlockPos offsetPos = pos.relative(side);
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BlockPos offsetPos = pos.relative(side);
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BlockState state = level.getBlockState(offsetPos);
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BlockState state = level.getBlockState(offsetPos);
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Block block = state.getBlock();
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boolean replaceable = state.canBeReplaced(new BlockPlaceContext(level, null, InteractionHand.MAIN_HAND, stack,
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boolean replaceable = false; //= block.canBeReplaced(world, offsetPos); //TODO
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new BlockHitResult(new Vec3(0, 0, 0), side, pos, false)
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));
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//Redstone
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//Redstone
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if (replaceable && stack.getItem() == Items.REDSTONE) {
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if (replaceable && stack.getItem() == Items.REDSTONE) {
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