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clippy
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21340c975d
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2 changed files with 9 additions and 6 deletions
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@ -140,9 +140,17 @@ public class GuiBooklet extends GuiScreen implements IBookletGui{
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//Draws Achievement Info
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//Draws Achievement Info
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BookletUtils.drawAchievementInfo(this, true, x, y);
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BookletUtils.drawAchievementInfo(this, true, x, y);
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//Draws the title
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this.fontRendererObj.setUnicodeFlag(false);
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this.fontRendererObj.setUnicodeFlag(false);
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//Draws the title
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BookletUtils.drawTitle(this);
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BookletUtils.drawTitle(this);
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if(this.buttonIntroduction.visible){
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StringUtil.drawSplitString(this.fontRendererObj, TextFormatting.GREEN+"Hi! It looks like you're using this manual! Would you like help? "+TextFormatting.RESET+"\nClick the button below to save a couple of "+TextFormatting.GOLD+"useful chapters as bookmarks"+TextFormatting.RESET+" on the bottom of the GUI! \nIf you don't want this, shift-click the button instead.", this.guiLeft+150, this.guiTop+10, 100, 0xFFFFFF, true);
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this.mc.getTextureManager().bindTexture(RES_LOC_ADDON);
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this.drawTexturedModalRect(this.guiLeft+240, this.guiTop-10, 226, 0, 30, 55);
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this.mc.getTextureManager().bindTexture(RES_LOC);
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}
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this.fontRendererObj.setUnicodeFlag(true);
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this.fontRendererObj.setUnicodeFlag(true);
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//Pre-Renders the current page's content etc.
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//Pre-Renders the current page's content etc.
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@ -165,14 +173,9 @@ public class GuiBooklet extends GuiScreen implements IBookletGui{
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}
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}
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this.fontRendererObj.setUnicodeFlag(false);
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this.fontRendererObj.setUnicodeFlag(false);
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if(this.buttonIntroduction.visible){
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StringUtil.drawSplitString(this.fontRendererObj, TextFormatting.GREEN+"Hi! It looks like this is the first time you are using this manual! "+TextFormatting.RESET+"\nClick the button below to save a couple of "+TextFormatting.GOLD+"useful chapters as bookmarks"+TextFormatting.RESET+" on the bottom of the GUI! \nIf you don't want this, shift-click the button instead.", this.guiLeft+150, this.guiTop+10, 100, 0xFFFFFF, true);
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}
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//Draws hovering texts for buttons
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//Draws hovering texts for buttons
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BookletUtils.doHoverTexts(this, x, y);
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BookletUtils.doHoverTexts(this, x, y);
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BookletUtils.drawAchievementInfo(this, false, x, y);
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BookletUtils.drawAchievementInfo(this, false, x, y);
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this.fontRendererObj.setUnicodeFlag(unicodeBefore);
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this.fontRendererObj.setUnicodeFlag(unicodeBefore);
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//Resets mouse
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//Resets mouse
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