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Don't break the API!
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0e4967ea70
commit
a4ac7ccb81
4 changed files with 22 additions and 2 deletions
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@ -78,7 +78,9 @@ public class ConnectionPair{
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compound.setInteger("y"+i, relay.getY());
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compound.setInteger("z"+i, relay.getZ());
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}
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if(this.type != null){
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compound.setString("Type", this.type.name());
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}
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compound.setBoolean("SuppressRender", this.suppressConnectionRender);
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return compound;
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}
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@ -30,6 +30,12 @@ public interface ILaserRelayConnectionHandler{
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Network getNetworkFor(BlockPos relay, World world);
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@Deprecated
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boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world);
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@Deprecated
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boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world, boolean suppressConnectionRender);
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boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world);
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boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world, boolean suppressConnectionRender);
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@ -164,8 +164,10 @@ public class CommonEvents{
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if(!fixed){
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for(int i = 0; i < pair.positions.length; i++){
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if(ActuallyAdditionsAPI.connectionHandler.getNetworkFor(pair.positions[i], event.getWorld()) != null){
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ActuallyAdditionsAPI.connectionHandler.removeRelayFromNetwork(pair.positions[i], event.getWorld());
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}
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}
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ModUtil.LOGGER.error("Had to remove a Laser Relay connection between "+pair.positions[0]+" and "+pair.positions[1]+" because it couldn't be adapted to the new system!");
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}
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}
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@ -91,6 +91,16 @@ public final class LaserRelayConnectionHandler implements ILaserRelayConnectionH
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return null;
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}
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@Override
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public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world){
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return this.addConnection(firstRelay, secondRelay, null, world);
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}
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@Override
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public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world, boolean suppressConnectionRender){
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return this.addConnection(firstRelay, secondRelay, null, world, suppressConnectionRender);
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}
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@Override
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public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world){
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return this.addConnection(firstRelay, secondRelay, type, world, false);
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